mirror of
https://github.com/frida/tinycc
synced 2024-12-19 03:42:33 +03:00
208 lines
7.5 KiB
C
208 lines
7.5 KiB
C
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#ifndef _WINCON_H
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#define _WINCON_H
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#if __GNUC__ >=3
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#pragma GCC system_header
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define FOREGROUND_BLUE 1
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#define FOREGROUND_GREEN 2
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#define FOREGROUND_RED 4
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#define FOREGROUND_INTENSITY 8
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#define BACKGROUND_BLUE 16
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#define BACKGROUND_GREEN 32
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#define BACKGROUND_RED 64
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#define BACKGROUND_INTENSITY 128
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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#define CTRL_LOGOFF_EVENT 5
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#define CTRL_SHUTDOWN_EVENT 6
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#define ENABLE_LINE_INPUT 2
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#define ENABLE_ECHO_INPUT 4
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#define ENABLE_PROCESSED_INPUT 1
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#define ENABLE_WINDOW_INPUT 8
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#define ENABLE_MOUSE_INPUT 16
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#define ENABLE_PROCESSED_OUTPUT 1
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#define ENABLE_WRAP_AT_EOL_OUTPUT 2
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#define KEY_EVENT 1
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#define MOUSE_EVENT 2
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#define WINDOW_BUFFER_SIZE_EVENT 4
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#define MENU_EVENT 8
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#define FOCUS_EVENT 16
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#define CAPSLOCK_ON 128
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#define ENHANCED_KEY 256
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#define RIGHT_ALT_PRESSED 1
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#define LEFT_ALT_PRESSED 2
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#define RIGHT_CTRL_PRESSED 4
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#define LEFT_CTRL_PRESSED 8
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#define SHIFT_PRESSED 16
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#define NUMLOCK_ON 32
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#define SCROLLLOCK_ON 64
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#define FROM_LEFT_1ST_BUTTON_PRESSED 1
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#define RIGHTMOST_BUTTON_PRESSED 2
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#define FROM_LEFT_2ND_BUTTON_PRESSED 4
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#define FROM_LEFT_3RD_BUTTON_PRESSED 8
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#define FROM_LEFT_4TH_BUTTON_PRESSED 16
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#define MOUSE_MOVED 1
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#define DOUBLE_CLICK 2
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#define MOUSE_WHEELED 4
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typedef struct _CHAR_INFO {
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union {
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WCHAR UnicodeChar;
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CHAR AsciiChar;
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} Char;
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WORD Attributes;
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} CHAR_INFO,*PCHAR_INFO;
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typedef struct _SMALL_RECT {
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SHORT Left;
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SHORT Top;
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SHORT Right;
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SHORT Bottom;
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} SMALL_RECT,*PSMALL_RECT;
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typedef struct _CONSOLE_CURSOR_INFO {
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DWORD dwSize;
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BOOL bVisible;
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} CONSOLE_CURSOR_INFO,*PCONSOLE_CURSOR_INFO;
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typedef struct _COORD {
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SHORT X;
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SHORT Y;
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} COORD;
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typedef struct _CONSOLE_SCREEN_BUFFER_INFO {
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COORD dwSize;
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COORD dwCursorPosition;
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WORD wAttributes;
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SMALL_RECT srWindow;
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COORD dwMaximumWindowSize;
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} CONSOLE_SCREEN_BUFFER_INFO,*PCONSOLE_SCREEN_BUFFER_INFO;
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typedef BOOL(CALLBACK *PHANDLER_ROUTINE)(DWORD);
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typedef struct _KEY_EVENT_RECORD {
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BOOL bKeyDown;
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WORD wRepeatCount;
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WORD wVirtualKeyCode;
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WORD wVirtualScanCode;
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union {
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WCHAR UnicodeChar;
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CHAR AsciiChar;
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} uChar;
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DWORD dwControlKeyState;
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}
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#ifdef __GNUC__
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/* gcc's alignment is not what win32 expects */
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PACKED
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#endif
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KEY_EVENT_RECORD;
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typedef struct _MOUSE_EVENT_RECORD {
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COORD dwMousePosition;
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DWORD dwButtonState;
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DWORD dwControlKeyState;
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DWORD dwEventFlags;
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} MOUSE_EVENT_RECORD;
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typedef struct _WINDOW_BUFFER_SIZE_RECORD { COORD dwSize; } WINDOW_BUFFER_SIZE_RECORD;
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typedef struct _MENU_EVENT_RECORD { UINT dwCommandId; } MENU_EVENT_RECORD,*PMENU_EVENT_RECORD;
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typedef struct _FOCUS_EVENT_RECORD { BOOL bSetFocus; } FOCUS_EVENT_RECORD;
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typedef struct _INPUT_RECORD {
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WORD EventType;
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union {
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KEY_EVENT_RECORD KeyEvent;
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MOUSE_EVENT_RECORD MouseEvent;
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WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
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MENU_EVENT_RECORD MenuEvent;
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FOCUS_EVENT_RECORD FocusEvent;
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} Event;
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} INPUT_RECORD,*PINPUT_RECORD;
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BOOL WINAPI AllocConsole(void);
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HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,PVOID);
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BOOL WINAPI FillConsoleOutputAttribute(HANDLE,WORD,DWORD,COORD,PDWORD);
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BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,PDWORD);
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BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,PDWORD);
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BOOL WINAPI FlushConsoleInputBuffer(HANDLE);
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BOOL WINAPI FreeConsole(void);
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BOOL WINAPI GenerateConsoleCtrlEvent(DWORD,DWORD);
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UINT WINAPI GetConsoleCP(void);
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BOOL WINAPI GetConsoleCursorInfo(HANDLE,PCONSOLE_CURSOR_INFO);
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BOOL WINAPI GetConsoleMode(HANDLE,PDWORD);
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UINT WINAPI GetConsoleOutputCP(void);
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BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,PCONSOLE_SCREEN_BUFFER_INFO);
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DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);
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DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
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COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
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BOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE,PDWORD);
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BOOL WINAPI GetNumberOfConsoleMouseButtons(PDWORD);
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BOOL WINAPI PeekConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
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BOOL WINAPI PeekConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
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BOOL WINAPI ReadConsoleA(HANDLE,PVOID,DWORD,PDWORD,PVOID);
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BOOL WINAPI ReadConsoleW(HANDLE,PVOID,DWORD,PDWORD,PVOID);
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BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
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BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,PDWORD);
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BOOL WINAPI ReadConsoleOutputAttribute(HANDLE,LPWORD,DWORD,COORD,LPDWORD);
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BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,PDWORD);
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BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,PDWORD);
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BOOL WINAPI ReadConsoleOutputA(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT);
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BOOL WINAPI ReadConsoleOutputW(HANDLE,PCHAR_INFO,COORD,COORD,PSMALL_RECT);
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BOOL WINAPI ScrollConsoleScreenBufferA(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*);
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BOOL WINAPI ScrollConsoleScreenBufferW(HANDLE,const SMALL_RECT*,const SMALL_RECT*,COORD,const CHAR_INFO*);
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BOOL WINAPI SetConsoleActiveScreenBuffer(HANDLE);
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BOOL WINAPI SetConsoleCP(UINT);
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BOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE,BOOL);
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BOOL WINAPI SetConsoleCursorInfo(HANDLE,const CONSOLE_CURSOR_INFO*);
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BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
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BOOL WINAPI SetConsoleMode(HANDLE,DWORD);
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BOOL WINAPI SetConsoleOutputCP(UINT);
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BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
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BOOL WINAPI SetConsoleTextAttribute(HANDLE,WORD);
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BOOL WINAPI SetConsoleTitleA(LPCSTR);
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BOOL WINAPI SetConsoleTitleW(LPCWSTR);
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BOOL WINAPI SetConsoleWindowInfo(HANDLE,BOOL,const SMALL_RECT*);
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BOOL WINAPI WriteConsoleA(HANDLE,PCVOID,DWORD,PDWORD,PVOID);
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BOOL WINAPI WriteConsoleW(HANDLE,PCVOID,DWORD,PDWORD,PVOID);
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BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD*,DWORD,PDWORD);
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BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD*,DWORD,PDWORD);
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BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT);
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BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,PSMALL_RECT);
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BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,const WORD*,DWORD,COORD,PDWORD);
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BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,PDWORD);
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BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,PDWORD);
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#ifdef UNICODE
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#define FillConsoleOutputCharacter FillConsoleOutputCharacterW
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#define GetConsoleTitle GetConsoleTitleW
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#define PeekConsoleInput PeekConsoleInputW
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#define ReadConsole ReadConsoleW
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#define ReadConsoleInput ReadConsoleInputW
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#define ReadConsoleOutput ReadConsoleOutputW
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#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW
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#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW
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#define SetConsoleTitle SetConsoleTitleW
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#define WriteConsole WriteConsoleW
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#define WriteConsoleInput WriteConsoleInputW
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#define WriteConsoleOutput WriteConsoleOutputW
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#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW
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#else
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#define FillConsoleOutputCharacter FillConsoleOutputCharacterA
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#define GetConsoleTitle GetConsoleTitleA
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#define PeekConsoleInput PeekConsoleInputA
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#define ReadConsole ReadConsoleA
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#define ReadConsoleInput ReadConsoleInputA
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#define ReadConsoleOutput ReadConsoleOutputA
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#define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA
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#define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA
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#define SetConsoleTitle SetConsoleTitleA
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#define WriteConsole WriteConsoleA
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#define WriteConsoleInput WriteConsoleInputA
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#define WriteConsoleOutput WriteConsoleOutputA
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#define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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