mirror of
https://github.com/nothings/stb
synced 2024-12-15 12:22:55 +03:00
1104 lines
37 KiB
C
1104 lines
37 KiB
C
// stbgl - v0.04 - Sean Barrett 2008 - public domain
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//
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// Note that the gl extensions support requires glext.h. In fact, it works
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// if you just concatenate glext.h onto the end of this file. In that case,
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// this file is covered by the SGI FreeB license, and is not public domain.
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//
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// Extension usage:
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//
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// 1. Make a file called something like "extlist.txt" which contains stuff like:
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// GLE(ShaderSourceARB,SHADERSOURCEARB)
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// GLE(Uniform1iARB,UNIFORM1IARB)
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// GLARB(ActiveTexture,ACTIVETEXTURE) // same as GLE(ActiveTextureARB,ACTIVETEXTUREARB)
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// GLARB(ClientActiveTexture,CLIENTACTIVETEXTURE)
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// GLE(MultiTexCoord2f,MULTITEXCOORD2F)
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//
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// 2. To declare functions (to make a header file), do this:
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// #define STB_GLEXT_DECLARE "extlist.txt"
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// #include "stb_gl.h"
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//
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// A good way to do this is to define STB_GLEXT_DECLARE project-wide.
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//
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// 3. To define functions (implement), do this in some C file:
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// #define STB_GLEXT_DEFINE "extlist.txt"
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// #include "stb_gl.h"
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//
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// If you've already defined STB_GLEXT_DECLARE, you can just do:
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// #define STB_GLEXT_DEFINE_DECLARE
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// #include "stb_gl.h"
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//
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// 4. Now you need to initialize:
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//
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// stbgl_initExtensions();
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#ifndef INCLUDE_STB_GL_H
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#define INCLUDE_STB_GL_H
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#define STB_GL
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#ifdef _WIN32
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#ifndef WINGDIAPI
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#define CALLBACK __stdcall
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#define WINGDIAPI __declspec(dllimport)
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#define APIENTRY __stdcall
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#endif
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#endif //_WIN32
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#include <stddef.h>
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#include <gl/gl.h>
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#include <gl/glu.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846f
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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// like gluPerspective, but:
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// fov is chosen to satisfy both hfov <= max_hfov & vfov <= max_vfov;
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// set one to 179 or 0 to ignore it
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// zoom is applied separately, so you can do linear zoom without
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// mucking with trig with fov; 1 -> use exact fov
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// 'aspect' is inferred from the current viewport, and ignores the
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// possibility of non-square pixels
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extern void stbgl_Perspective(float zoom, float max_hfov, float max_vfov, float znear, float zfar);
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extern void stbgl_PerspectiveViewport(int x, int y, int w, int h, float zoom, float max_hfov, float max_vfov, float znear, float zfar);
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extern void stbgl_initCamera_zup_facing_x(void);
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extern void stbgl_initCamera_zup_facing_y(void);
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extern void stbgl_positionCameraWithEulerAngles(float *loc, float *ang);
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extern void stbgl_drawRect(float x0, float y0, float x1, float y1);
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extern void stbgl_drawRectTC(float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1);
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extern void stbgl_drawBox(float x, float y, float z, float sx, float sy, float sz, int cw);
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extern int stbgl_hasExtension(char *ext);
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extern void stbgl_SimpleLight(int index, float bright, float x, float y, float z);
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extern void stbgl_GlobalAmbient(float r, float g, float b);
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extern int stbgl_LoadTexture(char *filename, char *props); // only if stb_image is available
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extern int stbgl_TestTexture(int w);
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extern int stbgl_TestTextureEx(int w, char *scale_table, int checks_log2, int r1,int g1,int b1, int r2, int b2, int g2);
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extern unsigned int stbgl_rand(void); // internal, but exposed just in case; LCG, so use middle bits
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extern int stbgl_TexImage2D(int texid, int w, int h, void *data, char *props);
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extern int stbgl_TexImage2D_Extra(int texid, int w, int h, void *data, int chan, char *props, int preserve_data);
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// "props" is a series of characters (and blocks of characters), a la fopen()'s mode,
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// e.g.:
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// GLuint texid = stbgl_LoadTexture("myfile.jpg", "mbc")
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// means: load the image "myfile.jpg", and do the following:
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// generate mipmaps
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// use bilinear filtering (not trilinear)
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// use clamp-to-edge on both channels
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//
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// input descriptor: AT MOST ONE
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// TEXT MEANING
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// 1 1 channel of input (intensity/alpha)
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// 2 2 channels of input (luminance, alpha)
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// 3 3 channels of input (RGB)
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// 4 4 channels of input (RGBA)
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// l 1 channel of input (luminance)
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// a 1 channel of input (alpha)
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// la 2 channels of input (lum/alpha)
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// rgb 3 channels of input (RGB)
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// ycocg 3 channels of input (YCoCg - forces YCoCg output)
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// ycocgj 4 channels of input (YCoCgJunk - forces YCoCg output)
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// rgba 4 channels of input (RGBA)
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//
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// output descriptor: AT MOST ONE
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// TEXT MEANING
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// A 1 channel of output (alpha)
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// I 1 channel of output (intensity)
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// LA 2 channels of output (lum/alpha)
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// RGB 3 channels of output (RGB)
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// RGBA 4 channels of output (RGBA)
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// DXT1 encode as a DXT1 texture (RGB unless input has RGBA)
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// DXT3 encode as a DXT3 texture
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// DXT5 encode as a DXT5 texture
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// YCoCg encode as a DXT5 texture with Y in alpha, CoCg in RG
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// D GL_DEPTH_COMPONENT
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// NONE no input/output, don't call TexImage2D at all
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//
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// when reading from a file or using another interface with an explicit
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// channel count, the input descriptor is ignored and instead the channel
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// count is used as the input descriptor. if the file read is a DXT DDS,
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// then it is passed directly to OpenGL in the file format.
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//
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// if an input descriptor is supplied but no output descriptor, the output
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// is assumed to be the same as the input. if an output descriptor is supplied
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// but no input descriptor, the input is assumed to be the same as the
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// output. if neither is supplied, the input is assumed to be 4-channel.
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// If DXT1 or YCoCG output is requested with no input, the input is assumed
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// to be 4-channel but the alpha channel is ignored.
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//
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// filtering descriptor (default is no mipmaps)
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// TEXT MEANING
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// m generate mipmaps
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// M mipmaps are provided, concatenated at end of data (from largest to smallest)
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// t use trilinear filtering (default if mipmapped)
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// b use bilinear filtering (default if not-mipmapped)
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// n use nearest-neighbor sampling
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//
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// wrapping descriptor
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// TEXT MEANING
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// w wrap (default)
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// c clamp-to-edge
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// C GL_CLAMP (uses border color)
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//
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// If only one wrapping descriptor is supplied, it is applied to both channels.
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//
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// special:
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// TEXT MEANING
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// f input data is floats (default unsigned bytes)
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// F input&output data is floats (default unsigned bytes)
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// p explicitly pre-multiply the alpha
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// P pad to power-of-two (default stretches)
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// NP2 non-power-of-two
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// + can overwrite the texture data with temp data
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// ! free the texture data with "free"
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//
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// the properties string can also include spaces
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#ifdef __cplusplus
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}
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#endif
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#ifdef STB_GL_IMPLEMENTATION
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#include <math.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <memory.h>
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int stbgl_hasExtension(char *ext)
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{
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const char *s = glGetString(GL_EXTENSIONS);
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for(;;) {
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char *e = ext;
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for (;;) {
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if (*e == 0) {
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if (*s == 0 || *s == ' ') return 1;
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break;
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}
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if (*s != *e)
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break;
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++s, ++e;
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}
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while (*s && *s != ' ') ++s;
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if (!*s) return 0;
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++s; // skip space
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}
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}
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void stbgl_drawRect(float x0, float y0, float x1, float y1)
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{
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glBegin(GL_POLYGON);
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glTexCoord2f(0,0); glVertex2f(x0,y0);
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glTexCoord2f(1,0); glVertex2f(x1,y0);
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glTexCoord2f(1,1); glVertex2f(x1,y1);
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glTexCoord2f(0,1); glVertex2f(x0,y1);
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glEnd();
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}
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void stbgl_drawRectTC(float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1)
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{
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glBegin(GL_POLYGON);
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glTexCoord2f(s0,t0); glVertex2f(x0,y0);
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glTexCoord2f(s1,t0); glVertex2f(x1,y0);
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glTexCoord2f(s1,t1); glVertex2f(x1,y1);
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glTexCoord2f(s0,t1); glVertex2f(x0,y1);
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glEnd();
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}
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void stbgl_drawBox(float x, float y, float z, float sx, float sy, float sz, int cw)
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{
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float x0,y0,z0,x1,y1,z1;
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sx /=2, sy/=2, sz/=2;
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x0 = x-sx; y0 = y-sy; z0 = z-sz;
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x1 = x+sx; y1 = y+sy; z1 = z+sz;
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glBegin(GL_QUADS);
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if (cw) {
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glNormal3f(0,0,-1);
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glTexCoord2f(0,0); glVertex3f(x0,y0,z0);
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glTexCoord2f(1,0); glVertex3f(x1,y0,z0);
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glTexCoord2f(1,1); glVertex3f(x1,y1,z0);
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glTexCoord2f(0,1); glVertex3f(x0,y1,z0);
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glNormal3f(0,0,1);
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glTexCoord2f(0,0); glVertex3f(x1,y0,z1);
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glTexCoord2f(1,0); glVertex3f(x0,y0,z1);
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glTexCoord2f(1,1); glVertex3f(x0,y1,z1);
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glTexCoord2f(0,1); glVertex3f(x1,y1,z1);
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glNormal3f(-1,0,0);
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glTexCoord2f(0,0); glVertex3f(x0,y1,z1);
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glTexCoord2f(1,0); glVertex3f(x0,y0,z1);
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glTexCoord2f(1,1); glVertex3f(x0,y0,z0);
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glTexCoord2f(0,1); glVertex3f(x0,y1,z0);
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glNormal3f(1,0,0);
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glTexCoord2f(0,0); glVertex3f(x1,y0,z1);
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glTexCoord2f(1,0); glVertex3f(x1,y1,z1);
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glTexCoord2f(1,1); glVertex3f(x1,y1,z0);
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glTexCoord2f(0,1); glVertex3f(x1,y0,z0);
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glNormal3f(0,-1,0);
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glTexCoord2f(0,0); glVertex3f(x0,y0,z1);
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glTexCoord2f(1,0); glVertex3f(x1,y0,z1);
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glTexCoord2f(1,1); glVertex3f(x1,y0,z0);
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glTexCoord2f(0,1); glVertex3f(x0,y0,z0);
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glNormal3f(0,1,0);
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glTexCoord2f(0,0); glVertex3f(x1,y1,z1);
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glTexCoord2f(1,0); glVertex3f(x0,y1,z1);
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glTexCoord2f(1,1); glVertex3f(x0,y1,z0);
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glTexCoord2f(0,1); glVertex3f(x1,y1,z0);
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} else {
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glNormal3f(0,0,-1);
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glTexCoord2f(0,0); glVertex3f(x0,y0,z0);
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glTexCoord2f(0,1); glVertex3f(x0,y1,z0);
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glTexCoord2f(1,1); glVertex3f(x1,y1,z0);
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glTexCoord2f(1,0); glVertex3f(x1,y0,z0);
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glNormal3f(0,0,1);
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glTexCoord2f(0,0); glVertex3f(x1,y0,z1);
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glTexCoord2f(0,1); glVertex3f(x1,y1,z1);
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glTexCoord2f(1,1); glVertex3f(x0,y1,z1);
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glTexCoord2f(1,0); glVertex3f(x0,y0,z1);
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glNormal3f(-1,0,0);
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glTexCoord2f(0,0); glVertex3f(x0,y1,z1);
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glTexCoord2f(0,1); glVertex3f(x0,y1,z0);
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glTexCoord2f(1,1); glVertex3f(x0,y0,z0);
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glTexCoord2f(1,0); glVertex3f(x0,y0,z1);
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glNormal3f(1,0,0);
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glTexCoord2f(0,0); glVertex3f(x1,y0,z1);
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glTexCoord2f(0,1); glVertex3f(x1,y0,z0);
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glTexCoord2f(1,1); glVertex3f(x1,y1,z0);
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glTexCoord2f(1,0); glVertex3f(x1,y1,z1);
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glNormal3f(0,-1,0);
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glTexCoord2f(0,0); glVertex3f(x0,y0,z1);
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glTexCoord2f(0,1); glVertex3f(x0,y0,z0);
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glTexCoord2f(1,1); glVertex3f(x1,y0,z0);
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glTexCoord2f(1,0); glVertex3f(x1,y0,z1);
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glNormal3f(0,1,0);
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glTexCoord2f(0,0); glVertex3f(x1,y1,z1);
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glTexCoord2f(0,1); glVertex3f(x1,y1,z0);
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glTexCoord2f(1,1); glVertex3f(x0,y1,z0);
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glTexCoord2f(1,0); glVertex3f(x0,y1,z1);
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}
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glEnd();
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}
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void stbgl_SimpleLight(int index, float bright, float x, float y, float z)
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{
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float d = (float) (1.0f/sqrt(x*x+y*y+z*z));
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float dir[4] = { x*d,y*d,z*d,0 }, zero[4] = { 0,0,0,0 };
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float c[4] = { bright,bright,bright,0 };
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GLuint light = GL_LIGHT0 + index;
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glLightfv(light, GL_POSITION, dir);
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glLightfv(light, GL_DIFFUSE, c);
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glLightfv(light, GL_AMBIENT, zero);
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glLightfv(light, GL_SPECULAR, zero);
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glEnable(light);
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glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
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glEnable(GL_COLOR_MATERIAL);
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}
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void stbgl_GlobalAmbient(float r, float g, float b)
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{
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float v[4] = { r,g,b,0 };
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, v);
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}
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#define stbgl_rad2deg(r) ((r)*180.0f / M_PI)
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#define stbgl_deg2rad(r) ((r)/180.0f * M_PI)
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void stbgl_Perspective(float zoom, float max_hfov, float max_vfov, float znear, float zfar)
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{
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float unit_width, unit_height, aspect, vfov;
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int data[4],w,h;
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glGetIntegerv(GL_VIEWPORT, data);
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w = data[2];
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h = data[3];
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aspect = (float) w / h;
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if (max_hfov <= 0) max_hfov = 179;
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if (max_vfov <= 0) max_vfov = 179;
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// convert max_hfov, max_vfov to worldspace width at depth=1
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unit_width = (float) tan(stbgl_deg2rad(max_hfov/2)) * 2;
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unit_height = (float) tan(stbgl_deg2rad(max_vfov/2)) * 2;
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// check if hfov = max_hfov is enough to satisfy it
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if (unit_width <= aspect * unit_height) {
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float height = unit_width / aspect;
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vfov = (float) atan(( height/2) / zoom);
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} else {
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vfov = (float) atan((unit_height/2) / zoom);
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}
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vfov = stbgl_rad2deg(vfov * 2);
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gluPerspective(vfov, aspect, znear, zfar);
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}
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void stbgl_PerspectiveViewport(int x, int y, int w, int h, float zoom, float min_hfov, float min_vfov, float znear, float zfar)
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{
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if (znear <= 0.0001f) znear = 0.0001f;
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glViewport(x,y,w,h);
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glScissor(x,y,w,h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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stbgl_Perspective(zoom, min_hfov, min_vfov, znear, zfar);
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glMatrixMode(GL_MODELVIEW);
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}
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// point the camera along the positive X axis, Z-up
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void stbgl_initCamera_zup_facing_x(void)
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{
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glRotatef(-90, 1,0,0);
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glRotatef( 90, 0,0,1);
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}
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// point the camera along the positive Y axis, Z-up
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void stbgl_initCamera_zup_facing_y(void)
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{
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glRotatef(-90, 1,0,0);
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}
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// setup a camera using Euler angles
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void stbgl_positionCameraWithEulerAngles(float *loc, float *ang)
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{
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glRotatef(-ang[1], 0,1,0);
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glRotatef(-ang[0], 1,0,0);
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glRotatef(-ang[2], 0,0,1);
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glTranslatef(-loc[0], -loc[1], -loc[2]);
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}
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static int stbgl_m(char *a, char *b)
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{
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// skip first character
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do { ++a,++b; } while (*b && *a == *b);
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return *b == 0;
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}
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#ifdef STBI_VERSION
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#ifndef STBI_NO_STDIO
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int stbgl_LoadTexture(char *filename, char *props)
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{
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// @TODO: handle DDS files directly
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int res;
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void *data;
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int w,h,c;
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#ifndef STBI_NO_HDR
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if (stbi_is_hdr(filename)) {
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data = stbi_loadf(filename, &w, &h, &c, 0);
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if (!data) return 0;
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res = stbgl_TexImage2D_Extra(0, w,h,data, -c, props, 0);
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free(data);
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return res;
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}
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#endif
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data = stbi_load(filename, &w, &h, &c, 0);
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if (!data) return 0;
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res = stbgl_TexImage2D_Extra(0, w,h,data, c, props, 0);
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free(data);
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return res;
|
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}
|
|
#endif
|
|
#endif // STBI_VERSION
|
|
|
|
int stbgl_TexImage2D(int texid, int w, int h, void *data, char *props)
|
|
{
|
|
return stbgl_TexImage2D_Extra(texid, w, h, data, 0, props,1);
|
|
}
|
|
|
|
int stbgl_TestTexture(int w)
|
|
{
|
|
char scale_table[] = { 10,20,30,30,35,40,5,18,25,13,7,5,3,3,2,2,2,2,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0 };
|
|
return stbgl_TestTextureEx(w, scale_table, 2, 140,130,200, 180,200,170);
|
|
}
|
|
|
|
unsigned int stbgl_rand(void)
|
|
{
|
|
static unsigned int stbgl__rand_seed = 3248980923; // random typing
|
|
return stbgl__rand_seed = stbgl__rand_seed * 2147001325 + 715136305; // BCPL generator
|
|
}
|
|
|
|
// wish this could be smaller, since it's so frivolous
|
|
int stbgl_TestTextureEx(int w, char *scale_table, int checks_log2, int r1,int g1,int b1, int r2, int b2, int g2)
|
|
{
|
|
int rt[2] = {r1,r2}, gt[2] = {g1,g2}, bt[2] = {b1,b2};
|
|
signed char modded[256];
|
|
int i,j, m = w-1, s,k,scale;
|
|
unsigned char *data = (unsigned char *) malloc(w*w*3);
|
|
assert((m & w) == 0);
|
|
data[0] = 128;
|
|
for (s=0; s < 16; ++s) if ((1 << s) == w) break;
|
|
assert(w == (1 << s));
|
|
// plasma fractal noise
|
|
for (k=s-1; k >= 0; --k) {
|
|
int step = 1 << k;
|
|
// interpolate from "parents"
|
|
for (j=0; j < w; j += step*2) {
|
|
for (i=0; i < w; i += step*2) {
|
|
int i1 = i+step, j1=j+step;
|
|
int i2 = (i+step*2)&m, j2 = (j+step*2)&m;
|
|
int p00 = data[(j*w+i )*3], p01 = data[(j2*w+i )*3];
|
|
int p10 = data[(j*w+i2)*3], p11 = data[(j2*w+i2)*3];
|
|
data[(j*w+i1)*3] = (p00+p10)>>1;
|
|
data[(j1*w+i)*3] = (p00+p01)>>1;
|
|
data[(j1*w+i1)*3]= (p00+p01+p10+p11)>>2;
|
|
}
|
|
}
|
|
scale = scale_table[s-k+1];
|
|
if (!scale) continue; // just interpolate down the remaining data
|
|
for (j=0,i=0; i < 256; i += 2, j == scale ? j=0 : ++j)
|
|
modded[i] = j, modded[i+1] = -j; // precompute i%scale (plus sign)
|
|
for (j=0; j < w; j += step)
|
|
for (i=0; i < w; i += step) {
|
|
int x = data[(j*w+i)*3] + modded[(stbgl_rand() >> 12) & 255];
|
|
data[(j*w+i)*3] = x < 0 ? 0 : x > 255 ? 255 : x;
|
|
}
|
|
}
|
|
for (j=0; j < w; ++j)
|
|
for (i=0; i < w; ++i) {
|
|
int check = ((i^j) & (1 << (s-checks_log2))) == 0;
|
|
int v = data[(j*w+i)*3] >> 2;
|
|
data[(j*w+i)*3+0] = rt[check]-v;
|
|
data[(j*w+i)*3+1] = gt[check]-v;
|
|
data[(j*w+i)*3+2] = bt[check]-v;
|
|
}
|
|
return stbgl_TexImage2D(0, w, w, data, "3m!"); // 3 channels, mipmap, free
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
#ifndef WINGDIAPI
|
|
typedef int (__stdcall *stbgl__voidfunc)(void);
|
|
__declspec(dllimport) stbgl__voidfunc wglGetProcAddress(char *);
|
|
#endif
|
|
#define STB__HAS_WGLPROC
|
|
static void (__stdcall *stbgl__CompressedTexImage2DARB)(int target, int level,
|
|
int internalformat, int width,
|
|
int height, int border,
|
|
int imageSize, void *data);
|
|
static void stbgl__initCompTex(void)
|
|
{
|
|
*((void **) &stbgl__CompressedTexImage2DARB) = (void *) wglGetProcAddress("glCompressedTexImage2DARB");
|
|
}
|
|
#else
|
|
static void (*stbgl__CompressedTexImage2DARB)(int target, int level,
|
|
int internalformat, int width,
|
|
int height, int border,
|
|
int imageSize, void *data);
|
|
static void stbgl__initCompTex(void)
|
|
{
|
|
}
|
|
#endif // _WIN32
|
|
|
|
#define STBGL_COMPRESSED_RGB_S3TC_DXT1 0x83F0
|
|
#define STBGL_COMPRESSED_RGBA_S3TC_DXT1 0x83F1
|
|
#define STBGL_COMPRESSED_RGBA_S3TC_DXT3 0x83F2
|
|
#define STBGL_COMPRESSED_RGBA_S3TC_DXT5 0x83F3
|
|
|
|
#ifdef STB_COMPRESS_DXT_BLOCK
|
|
static void stbgl__convert(uint8 *p, uint8 *q, int n, int input_desc, uint8 *end)
|
|
{
|
|
int i;
|
|
switch (input_desc) {
|
|
case GL_RED:
|
|
case GL_LUMINANCE: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = q[0], p[3]=255, q+=1; break;
|
|
case GL_ALPHA: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = 0, p[3] = q[0], q+=1; break;
|
|
case GL_LUMINANCE_ALPHA: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = q[0], p[3]=q[1], q+=2; break;
|
|
case GL_RGB: for (i=0; i < n; ++i,p+=4) p[0]=q[0],p[1]=q[1],p[2]=q[2],p[3]=255,q+=3; break;
|
|
case GL_RGBA: memcpy(p, q, n*4); break;
|
|
case GL_INTENSITY: for (i=0; i < n; ++i,p+=4) p[0] = p[1] = p[2] = p[3] = q[0], q+=1; break;
|
|
}
|
|
assert(p <= end);
|
|
}
|
|
|
|
static void stbgl__compress(uint8 *p, uint8 *rgba, int w, int h, int output_desc, uint8 *end)
|
|
{
|
|
int i,j,y,y2;
|
|
int alpha = (output_desc == STBGL_COMPRESSED_RGBA_S3TC_DXT5);
|
|
for (j=0; j < w; j += 4) {
|
|
int x=4;
|
|
for (i=0; i < h; i += 4) {
|
|
uint8 block[16*4];
|
|
if (i+3 >= w) x = w-i;
|
|
for (y=0; y < 4; ++y) {
|
|
if (j+y >= h) break;
|
|
memcpy(block+y*16, rgba + w*4*(j+y) + i*4, x*4);
|
|
}
|
|
if (x < 4) {
|
|
switch (x) {
|
|
case 0: assert(0);
|
|
case 1:
|
|
for (y2=0; y2 < y; ++y2) {
|
|
memcpy(block+y2*16+1*4, block+y2*16+0*4, 4);
|
|
memcpy(block+y2*16+2*4, block+y2*16+0*4, 8);
|
|
}
|
|
break;
|
|
case 2:
|
|
for (y2=0; y2 < y; ++y2)
|
|
memcpy(block+y2*16+2*4, block+y2*16+0*4, 8);
|
|
break;
|
|
case 3:
|
|
for (y2=0; y2 < y; ++y2)
|
|
memcpy(block+y2*16+3*4, block+y2*16+1*4, 4);
|
|
break;
|
|
}
|
|
}
|
|
y2 = 0;
|
|
for(; y<4; ++y,++y2)
|
|
memcpy(block+y*16, block+y2*16, 4*4);
|
|
stb_compress_dxt_block(p, block, alpha, 10);
|
|
p += alpha ? 16 : 8;
|
|
}
|
|
}
|
|
assert(p <= end);
|
|
}
|
|
#endif // STB_COMPRESS_DXT_BLOCK
|
|
|
|
// use the reserved temporary-use enumerant range, since no
|
|
// OpenGL enumerants should fall in that range
|
|
enum
|
|
{
|
|
STBGL_UNDEFINED = 0x6000,
|
|
STBGL_YCOCG,
|
|
STBGL_YCOCGJ,
|
|
STBGL_GEN_MIPMAPS,
|
|
STBGL_MIPMAPS,
|
|
STBGL_NO_DOWNLOAD,
|
|
};
|
|
|
|
#define STBGL_CLAMP_TO_EDGE 0x812F
|
|
#define STBGL_CLAMP_TO_BORDER 0x812D
|
|
|
|
#define STBGL_DEPTH_COMPONENT16 0x81A5
|
|
#define STBGL_DEPTH_COMPONENT24 0x81A6
|
|
#define STBGL_DEPTH_COMPONENT32 0x81A7
|
|
|
|
int stbgl_TexImage2D_Extra(int texid, int w, int h, void *data, int chan, char *props, int preserve_data)
|
|
{
|
|
static int has_s3tc = -1; // haven't checked yet
|
|
int free_data = 0, is_compressed = 0;
|
|
int pad_to_power_of_two = 0, non_power_of_two = 0;
|
|
int premultiply_alpha = 0; // @TODO
|
|
int float_tex = 0; // @TODO
|
|
int input_type = GL_UNSIGNED_BYTE;
|
|
int input_desc = STBGL_UNDEFINED;
|
|
int output_desc = STBGL_UNDEFINED;
|
|
int mipmaps = STBGL_UNDEFINED;
|
|
int filter = STBGL_UNDEFINED, mag_filter;
|
|
int wrap_s = STBGL_UNDEFINED, wrap_t = STBGL_UNDEFINED;
|
|
|
|
// parse out the properties
|
|
if (props == NULL) props = "";
|
|
while (*props) {
|
|
switch (*props) {
|
|
case '1' : input_desc = GL_LUMINANCE; break;
|
|
case '2' : input_desc = GL_LUMINANCE_ALPHA; break;
|
|
case '3' : input_desc = GL_RGB; break;
|
|
case '4' : input_desc = GL_RGBA; break;
|
|
case 'l' : if (props[1] == 'a') { input_desc = GL_LUMINANCE_ALPHA; ++props; }
|
|
else input_desc = GL_LUMINANCE;
|
|
break;
|
|
case 'a' : input_desc = GL_ALPHA; break;
|
|
case 'r' : if (stbgl_m(props, "rgba")) { input_desc = GL_RGBA; props += 3; break; }
|
|
if (stbgl_m(props, "rgb")) { input_desc = GL_RGB; props += 2; break; }
|
|
input_desc = GL_RED;
|
|
break;
|
|
case 'y' : if (stbgl_m(props, "ycocg")) {
|
|
if (props[5] == 'j') { props += 5; input_desc = STBGL_YCOCGJ; }
|
|
else { props += 4; input_desc = STBGL_YCOCG; }
|
|
break;
|
|
}
|
|
return 0;
|
|
case 'L' : if (props[1] == 'A') { output_desc = GL_LUMINANCE_ALPHA; ++props; }
|
|
else output_desc = GL_LUMINANCE;
|
|
break;
|
|
case 'I' : output_desc = GL_INTENSITY; break;
|
|
case 'A' : output_desc = GL_ALPHA; break;
|
|
case 'R' : if (stbgl_m(props, "RGBA")) { output_desc = GL_RGBA; props += 3; break; }
|
|
if (stbgl_m(props, "RGB")) { output_desc = GL_RGB; props += 2; break; }
|
|
output_desc = GL_RED;
|
|
break;
|
|
case 'Y' : if (stbgl_m(props, "YCoCg") || stbgl_m(props, "YCOCG")) {
|
|
props += 4;
|
|
output_desc = STBGL_YCOCG;
|
|
break;
|
|
}
|
|
return 0;
|
|
case 'D' : if (stbgl_m(props, "DXT")) {
|
|
switch (props[3]) {
|
|
case '1': output_desc = STBGL_COMPRESSED_RGB_S3TC_DXT1; break;
|
|
case '3': output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT3; break;
|
|
case '5': output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT5; break;
|
|
default: return 0;
|
|
}
|
|
props += 3;
|
|
} else if (stbgl_m(props, "D16")) {
|
|
output_desc = STBGL_DEPTH_COMPONENT16;
|
|
input_desc = GL_DEPTH_COMPONENT;
|
|
props += 2;
|
|
} else if (stbgl_m(props, "D24")) {
|
|
output_desc = STBGL_DEPTH_COMPONENT24;
|
|
input_desc = GL_DEPTH_COMPONENT;
|
|
props += 2;
|
|
} else if (stbgl_m(props, "D32")) {
|
|
output_desc = STBGL_DEPTH_COMPONENT32;
|
|
input_desc = GL_DEPTH_COMPONENT;
|
|
props += 2;
|
|
} else {
|
|
output_desc = GL_DEPTH_COMPONENT;
|
|
input_desc = GL_DEPTH_COMPONENT;
|
|
}
|
|
break;
|
|
case 'N' : if (stbgl_m(props, "NONE")) {
|
|
props += 3;
|
|
input_desc = STBGL_NO_DOWNLOAD;
|
|
output_desc = STBGL_NO_DOWNLOAD;
|
|
break;
|
|
}
|
|
if (stbgl_m(props, "NP2")) {
|
|
non_power_of_two = 1;
|
|
props += 2;
|
|
break;
|
|
}
|
|
return 0;
|
|
case 'm' : mipmaps = STBGL_GEN_MIPMAPS; break;
|
|
case 'M' : mipmaps = STBGL_MIPMAPS; break;
|
|
case 't' : filter = GL_LINEAR_MIPMAP_LINEAR; break;
|
|
case 'b' : filter = GL_LINEAR; break;
|
|
case 'n' : filter = GL_NEAREST; break;
|
|
case 'w' : if (wrap_s == STBGL_UNDEFINED) wrap_s = GL_REPEAT; else wrap_t = GL_REPEAT; break;
|
|
case 'C' : if (wrap_s == STBGL_UNDEFINED) wrap_s = STBGL_CLAMP_TO_BORDER; else wrap_t = STBGL_CLAMP_TO_BORDER; break;
|
|
case 'c' : if (wrap_s == STBGL_UNDEFINED) wrap_s = STBGL_CLAMP_TO_EDGE; else wrap_t = STBGL_CLAMP_TO_EDGE; break;
|
|
case 'f' : input_type = GL_FLOAT; break;
|
|
case 'F' : input_type = GL_FLOAT; float_tex = 1; break;
|
|
case 'p' : premultiply_alpha = 1; break;
|
|
case 'P' : pad_to_power_of_two = 1; break;
|
|
case '+' : preserve_data = 0; break;
|
|
case '!' : preserve_data = 0; free_data = 1; break;
|
|
case ' ' : break;
|
|
case '-' : break;
|
|
default : if (free_data) free(data);
|
|
return 0;
|
|
}
|
|
++props;
|
|
}
|
|
|
|
// override input_desc based on channel count
|
|
if (output_desc != STBGL_NO_DOWNLOAD) {
|
|
switch (abs(chan)) {
|
|
case 1: input_desc = GL_LUMINANCE; break;
|
|
case 2: input_desc = GL_LUMINANCE_ALPHA; break;
|
|
case 3: input_desc = GL_RGB; break;
|
|
case 4: input_desc = GL_RGBA; break;
|
|
case 0: break;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
// override input_desc based on channel info
|
|
if (chan > 0) { input_type = GL_UNSIGNED_BYTE; }
|
|
if (chan < 0) { input_type = GL_FLOAT; }
|
|
|
|
if (output_desc == GL_ALPHA) {
|
|
if (input_desc == GL_LUMINANCE)
|
|
input_desc = GL_ALPHA;
|
|
if (input_desc == GL_RGB) {
|
|
// force a presumably-mono image to alpha
|
|
// @TODO handle 'preserve_data' case?
|
|
if (data && !preserve_data && input_type == GL_UNSIGNED_BYTE) {
|
|
int i;
|
|
unsigned char *p = (unsigned char *) data, *q = p;
|
|
for (i=0; i < w*h; ++i) {
|
|
*q = (p[0] + 2*p[1] + p[2]) >> 2;
|
|
p += 3;
|
|
q += 1;
|
|
}
|
|
input_desc = GL_ALPHA;
|
|
}
|
|
}
|
|
}
|
|
|
|
// set undefined input/output based on the other
|
|
if (input_desc == STBGL_UNDEFINED && output_desc == STBGL_UNDEFINED) {
|
|
input_desc = output_desc = GL_RGBA;
|
|
} else if (output_desc == STBGL_UNDEFINED) {
|
|
switch (input_desc) {
|
|
case GL_LUMINANCE:
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE_ALPHA:
|
|
case GL_RGB:
|
|
case GL_RGBA:
|
|
output_desc = input_desc;
|
|
break;
|
|
case GL_RED:
|
|
output_desc = GL_INTENSITY;
|
|
break;
|
|
case STBGL_YCOCG:
|
|
case STBGL_YCOCGJ:
|
|
output_desc = STBGL_YCOCG;
|
|
break;
|
|
default: assert(0); return 0;
|
|
}
|
|
} else if (input_desc == STBGL_UNDEFINED) {
|
|
switch (output_desc) {
|
|
case GL_LUMINANCE:
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE_ALPHA:
|
|
case GL_RGB:
|
|
case GL_RGBA:
|
|
input_desc = output_desc;
|
|
break;
|
|
case GL_INTENSITY:
|
|
input_desc = GL_RED;
|
|
break;
|
|
case STBGL_YCOCG:
|
|
case STBGL_COMPRESSED_RGB_S3TC_DXT1:
|
|
case STBGL_COMPRESSED_RGBA_S3TC_DXT3:
|
|
case STBGL_COMPRESSED_RGBA_S3TC_DXT5:
|
|
input_desc = GL_RGBA;
|
|
break;
|
|
}
|
|
} else {
|
|
if (output_desc == STBGL_COMPRESSED_RGB_S3TC_DXT1) {
|
|
// if input has alpha, force output alpha
|
|
switch (input_desc) {
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE_ALPHA:
|
|
case GL_RGBA:
|
|
output_desc = STBGL_COMPRESSED_RGBA_S3TC_DXT5;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch(input_desc) {
|
|
case GL_LUMINANCE:
|
|
case GL_RED:
|
|
case GL_ALPHA:
|
|
chan = 1;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
chan = 2;
|
|
break;
|
|
case GL_RGB:
|
|
chan = 3;
|
|
break;
|
|
case GL_RGBA:
|
|
chan = 4;
|
|
break;
|
|
}
|
|
|
|
if (pad_to_power_of_two && ((w & (w-1)) || (h & (h-1)))) {
|
|
if (output_desc != STBGL_NO_DOWNLOAD && input_type == GL_UNSIGNED_BYTE && chan > 0) {
|
|
unsigned char *new_data;
|
|
int w2 = w, h2 = h, j;
|
|
while (w & (w-1))
|
|
w = (w | (w>>1))+1;
|
|
while (h & (h-1))
|
|
h = (h | (h>>1))+1;
|
|
new_data = malloc(w * h * chan);
|
|
for (j=0; j < h2; ++j) {
|
|
memcpy(new_data + j * w * chan, (char *) data+j*w2*chan, w2*chan);
|
|
memset(new_data + (j * w+w2) * chan, 0, (w-w2)*chan);
|
|
}
|
|
for (; j < h; ++j)
|
|
memset(new_data + j*w*chan, 0, w*chan);
|
|
if (free_data)
|
|
free(data);
|
|
data = new_data;
|
|
free_data = 1;
|
|
}
|
|
}
|
|
|
|
switch (output_desc) {
|
|
case STBGL_COMPRESSED_RGB_S3TC_DXT1:
|
|
case STBGL_COMPRESSED_RGBA_S3TC_DXT1:
|
|
case STBGL_COMPRESSED_RGBA_S3TC_DXT3:
|
|
case STBGL_COMPRESSED_RGBA_S3TC_DXT5:
|
|
is_compressed = 1;
|
|
if (has_s3tc == -1) {
|
|
has_s3tc = stbgl_hasExtension("GL_EXT_texture_compression_s3tc");
|
|
if (has_s3tc) stbgl__initCompTex();
|
|
}
|
|
if (!has_s3tc) {
|
|
is_compressed = 0;
|
|
if (output_desc == STBGL_COMPRESSED_RGB_S3TC_DXT1)
|
|
output_desc = GL_RGB;
|
|
else
|
|
output_desc = GL_RGBA;
|
|
}
|
|
}
|
|
|
|
if (output_desc == STBGL_YCOCG) {
|
|
assert(0);
|
|
output_desc = GL_RGB; // @TODO!
|
|
if (free_data) free(data);
|
|
return 0;
|
|
}
|
|
|
|
mag_filter = 0;
|
|
if (mipmaps != STBGL_UNDEFINED) {
|
|
switch (filter) {
|
|
case STBGL_UNDEFINED: filter = GL_LINEAR_MIPMAP_LINEAR; break;
|
|
case GL_NEAREST : mag_filter = GL_NEAREST; filter = GL_LINEAR_MIPMAP_LINEAR; break;
|
|
case GL_LINEAR : filter = GL_LINEAR_MIPMAP_NEAREST; break;
|
|
}
|
|
} else {
|
|
if (filter == STBGL_UNDEFINED)
|
|
filter = GL_LINEAR;
|
|
}
|
|
|
|
// update filtering
|
|
if (!mag_filter) {
|
|
if (filter == GL_NEAREST)
|
|
mag_filter = GL_NEAREST;
|
|
else
|
|
mag_filter = GL_LINEAR;
|
|
}
|
|
|
|
// update wrap/clamp
|
|
if (wrap_s == STBGL_UNDEFINED) wrap_s = GL_REPEAT;
|
|
if (wrap_t == STBGL_UNDEFINED) wrap_t = wrap_s;
|
|
|
|
// if no texture id, generate one
|
|
if (texid == 0) {
|
|
GLuint tex;
|
|
glGenTextures(1, &tex);
|
|
if (tex == 0) { if (free_data) free(data); return 0; }
|
|
texid = tex;
|
|
}
|
|
|
|
if (data == NULL && mipmaps == STBGL_GEN_MIPMAPS)
|
|
mipmaps = STBGL_MIPMAPS;
|
|
|
|
if (output_desc == STBGL_NO_DOWNLOAD)
|
|
mipmaps = STBGL_NO_DOWNLOAD;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texid);
|
|
|
|
#ifdef STB_COMPRESS_DXT_BLOCK
|
|
if (!is_compressed || !stbgl__CompressedTexImage2DARB || output_desc == STBGL_COMPRESSED_RGBA_S3TC_DXT3 || data == NULL)
|
|
#endif
|
|
{
|
|
switch (mipmaps) {
|
|
case STBGL_NO_DOWNLOAD:
|
|
break;
|
|
|
|
case STBGL_UNDEFINED:
|
|
// check if actually power-of-two
|
|
if (non_power_of_two || ((w & (w-1)) == 0 && (h & (h-1)) == 0))
|
|
glTexImage2D(GL_TEXTURE_2D, 0, output_desc, w, h, 0, input_desc, input_type, data);
|
|
else
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, output_desc, w, h, input_desc, input_type, data);
|
|
// not power of two, so use glu to resize (generates mipmaps needlessly)
|
|
break;
|
|
|
|
case STBGL_MIPMAPS: {
|
|
int level = 0;
|
|
int size = input_type == GL_FLOAT ? sizeof(float) : 1;
|
|
if (data == NULL) size = 0; // reuse same block of memory for all mipmaps
|
|
assert((w & (w-1)) == 0 && (h & (h-1)) == 0); // verify power-of-two
|
|
while (w > 1 && h > 1) {
|
|
glTexImage2D(GL_TEXTURE_2D, level, output_desc, w, h, 0, input_desc, input_type, data);
|
|
data = (void *) ((char *) data + w * h * size * chan);
|
|
if (w > 1) w >>= 1;
|
|
if (h > 1) h >>= 1;
|
|
++level;
|
|
}
|
|
break;
|
|
}
|
|
case STBGL_GEN_MIPMAPS:
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, output_desc, w, h, input_desc, input_type, data);
|
|
break;
|
|
|
|
default:
|
|
assert(0);
|
|
if (free_data) free(data);
|
|
return 0;
|
|
}
|
|
#ifdef STB_COMPRESS_DXT_BLOCK
|
|
} else {
|
|
uint8 *out, *rgba=0, *end_out, *end_rgba;
|
|
int level = 0, alpha = (output_desc != STBGL_COMPRESSED_RGB_S3TC_DXT1);
|
|
int size = input_type == GL_FLOAT ? sizeof(float) : 1;
|
|
int osize = alpha ? 16 : 8;
|
|
if (!free_data && mipmaps == STBGL_GEN_MIPMAPS) {
|
|
uint8 *temp = malloc(w*h*chan);
|
|
if (!temp) { if (free_data) free(data); return 0; }
|
|
memcpy(temp, data, w*h*chan);
|
|
if (free_data) free(data);
|
|
free_data = 1;
|
|
data = temp;
|
|
}
|
|
if (chan != 4 || size != 1) {
|
|
rgba = malloc(w*h*4);
|
|
if (!rgba) return 0;
|
|
end_rgba = rgba+w*h*4;
|
|
}
|
|
out = malloc((w+3)*(h+3)/16*osize); // enough storage for the s3tc data
|
|
if (!out) return 0;
|
|
end_out = out + ((w+3)*(h+3))/16*osize;
|
|
|
|
for(;;) {
|
|
if (chan != 4)
|
|
stbgl__convert(rgba, data, w*h, input_desc, end_rgba);
|
|
stbgl__compress(out, rgba ? rgba : data, w, h, output_desc, end_out);
|
|
stbgl__CompressedTexImage2DARB(GL_TEXTURE_2D, level, output_desc, w, h, 0, ((w+3)&~3)*((h+3)&~3)/16*osize, out);
|
|
//glTexImage2D(GL_TEXTURE_2D, level, alpha?GL_RGBA:GL_RGB, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba ? rgba : data);
|
|
|
|
if (mipmaps == STBGL_UNDEFINED) break;
|
|
if (w <= 1 && h <= 1) break;
|
|
if (mipmaps == STBGL_MIPMAPS) data = (void *) ((char *) data + w * h * size * chan);
|
|
if (mipmaps == STBGL_GEN_MIPMAPS) {
|
|
int w2 = w>>1, h2=h>>1, i,j,k, s=w*chan;
|
|
uint8 *p = data, *q=data;
|
|
if (w == 1) {
|
|
for (j=0; j < h2; ++j) {
|
|
for (k=0; k < chan; ++k)
|
|
*p++ = (q[k] + q[s+k] + 1) >> 1;
|
|
q += s*2;
|
|
}
|
|
} else if (h == 1) {
|
|
for (i=0; i < w2; ++i) {
|
|
for (k=0; k < chan; ++k)
|
|
*p++ = (q[k] + q[k+chan] + 1) >> 1;
|
|
q += chan*2;
|
|
}
|
|
} else {
|
|
for (j=0; j < h2; ++j) {
|
|
for (i=0; i < w2; ++i) {
|
|
for (k=0; k < chan; ++k)
|
|
*p++ = (q[k] + q[k+chan] + q[s+k] + q[s+k+chan] + 2) >> 2;
|
|
q += chan*2;
|
|
}
|
|
q += s;
|
|
}
|
|
}
|
|
}
|
|
if (w > 1) w >>= 1;
|
|
if (h > 1) h >>= 1;
|
|
++level;
|
|
}
|
|
if (out) free(out);
|
|
if (rgba) free(rgba);
|
|
#endif // STB_COMPRESS_DXT_BLOCK
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
|
|
|
if (free_data) free(data);
|
|
return texid;
|
|
}
|
|
|
|
#endif // STB_DEFINE
|
|
#undef STB_EXTERN
|
|
|
|
#endif //INCLUDE_STB_GL_H
|
|
|
|
// Extension handling... must be outside the INCLUDE_ brackets
|
|
|
|
#if defined(STB_GLEXT_DEFINE) || defined(STB_GLEXT_DECLARE)
|
|
|
|
#ifndef STB_GLEXT_SKIP_DURING_RECURSION
|
|
|
|
#ifndef GL_GLEXT_VERSION
|
|
|
|
// First check if glext.h is concatenated on the end of this file
|
|
// (if it's concatenated on the beginning, we'll have GL_GLEXT_VERSION)
|
|
|
|
#define STB_GLEXT_SKIP_DURING_RECURSION
|
|
#include __FILE__
|
|
#undef STB_GLEXT_SKIP_DURING_RECURSION
|
|
|
|
// now check if it's still undefined; if so, try going for it by name;
|
|
// if this errors, that's fine, since we can't compile without it
|
|
|
|
#ifndef GL_GLEXT_VERSION
|
|
#include "glext.h"
|
|
#endif
|
|
#endif
|
|
|
|
#define GLARB(a,b) GLE(a##ARB,b##ARB)
|
|
#define GLEXT(a,b) GLE(a##EXT,b##EXT)
|
|
#define GLNV(a,b) GLE(a##NV ,b##NV)
|
|
#define GLATI(a,b) GLE(a##ATI,b##ATI)
|
|
#define GLCORE(a,b) GLE(a,b)
|
|
|
|
#ifdef STB_GLEXT_DEFINE_DECLARE
|
|
#define STB_GLEXT_DEFINE STB_GLEXT_DECLARE
|
|
#endif
|
|
|
|
#if defined(STB_GLEXT_DECLARE) && defined(STB_GLEXT_DEFINE)
|
|
#undef STB_GLEXT_DECLARE
|
|
#endif
|
|
|
|
#if defined(STB_GLEXT_DECLARE) && !defined(STB_GLEXT_DEFINE)
|
|
#define GLE(a,b) extern PFNGL##b##PROC gl##a;
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
extern void stbgl_initExtensions(void);
|
|
|
|
#include STB_GLEXT_DECLARE
|
|
|
|
#ifdef __cplusplus
|
|
};
|
|
#endif
|
|
|
|
#else
|
|
|
|
#ifndef STB_GLEXT_DEFINE
|
|
#error "Header file is screwed up somehow"
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
#ifndef WINGDIAPI
|
|
#ifndef STB__HAS_WGLPROC
|
|
typedef int (__stdcall *stbgl__voidfunc)(void);
|
|
__declspec(dllimport) stbgl__voidfunc wglGetProcAddress(char *);
|
|
#endif
|
|
#endif
|
|
#define STBGL__GET_FUNC(x) wglGetProcAddress(x)
|
|
#endif
|
|
|
|
#ifdef GLE
|
|
#undef GLE
|
|
#endif
|
|
|
|
#define GLE(a,b) PFNGL##b##PROC gl##a;
|
|
#include STB_GLEXT_DEFINE
|
|
|
|
#undef GLE
|
|
#define GLE(a,b) gl##a = (PFNGL##b##PROC) STBGL__GET_FUNC("gl" #a );
|
|
|
|
void stbgl_initExtensions(void)
|
|
{
|
|
#include STB_GLEXT_DEFINE
|
|
}
|
|
|
|
#undef GLE
|
|
|
|
#endif // STB_GLEXT_DECLARE
|
|
|
|
#endif // STB_GLEXT_SKIP
|
|
|
|
#endif // STB_GLEXT_DEFINE || STB_GLEXT_DECLARE
|