Sean Barrett
abf217de52
stb_voxel_render version 0.77
2015-04-01 16:58:49 -07:00
Sean Barrett
fd62364d96
rename static-implementation define to STB_VOXEL_RENDER_STATIC for consistency
2015-04-01 16:57:46 -07:00
Sean Barrett
a1f8eb30c1
Merge branch 'master' of https://github.com/nothings/stb
2015-04-01 16:46:38 -07:00
Sean Barrett
26a342ba2e
documentation tweaks
2015-04-01 16:46:30 -07:00
Sean Barrett
70eaad4a88
improve config macro documentation
...
clarify which config macros are required and which are optional
2015-04-01 16:46:00 -07:00
Sean Barrett
081fd6945c
comment tweaks
2015-04-01 06:08:36 -07:00
Sean Barrett
2cbeaa3001
bump to version 0.76; documentation, minor changes to texlerp, other input tweaks
2015-04-01 05:47:36 -07:00
Jesus Fernandez
ebb3b475d7
Build fix
...
x, y, z members not found because stbvox_default_normals contains arrays not structs.
2015-04-01 11:35:54 +02:00
Miguel Lechón
0ef28d6bb5
I like the word 'implementation'.
2015-04-01 10:04:38 +02:00
Sean Barrett
0f52f6accc
note documentation failure; update README.md
2015-04-01 00:44:05 -07:00
Sean Barrett
92de5ecbb2
youtube link
2015-04-01 00:28:17 -07:00
Sean Barrett
3bb829574d
mostly documented
2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3
various fixes
2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253
various fixes
2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b
various voxel/caveview improvements
2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a
fixes for premultiplied alpha
2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a
premultiplied alpha support
2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d
beginnings of mode support;
...
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95
switch shader variation from runtime-with-tags to dynamic with #ifdefs;
...
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
3a2c54d4a0
check off todo-list item for previous check-in
2015-03-14 19:50:32 -07:00
Sean Barrett
00810b7d11
correct normals for vheight floors
2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae
correct normals for upwards slope (and dummy lighting to test it)
2015-03-13 19:00:34 -07:00
Sean Barrett
5a8064bad2
fix texture coords to not be reflected on north & south walls
2015-03-13 12:04:45 -07:00
Sean Barrett
c2ee843df3
update todo for previous checkin
2015-03-13 12:00:50 -07:00
Sean Barrett
f02b0d700f
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
2015-03-13 12:00:00 -07:00
Sean Barrett
efcd76c9ab
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
2015-03-12 19:03:49 -07:00
Sean Barrett
3d4f545fd7
remove unused gl_fragColor support
2015-03-12 11:38:10 -07:00
Sean Barrett
f9c24c20fc
various cleanup; vheight works (only one path tested)
2015-02-22 17:42:46 -08:00
Sean Barrett
cd17050ca4
split render.c into cave_mesher.c and cave_render.c
2015-02-22 15:03:04 -08:00
Sean Barrett
2770c92148
initial stb_voxel_render version with working minecraft viewer
2015-02-22 14:34:05 -08:00