Commit Graph

30 Commits

Author SHA1 Message Date
Sean Barrett
abf217de52 stb_voxel_render version 0.77 2015-04-01 16:58:49 -07:00
Sean Barrett
fd62364d96 rename static-implementation define to STB_VOXEL_RENDER_STATIC for consistency 2015-04-01 16:57:46 -07:00
Sean Barrett
a1f8eb30c1 Merge branch 'master' of https://github.com/nothings/stb 2015-04-01 16:46:38 -07:00
Sean Barrett
26a342ba2e documentation tweaks 2015-04-01 16:46:30 -07:00
Sean Barrett
70eaad4a88 improve config macro documentation
clarify which config macros are required and which are optional
2015-04-01 16:46:00 -07:00
Sean Barrett
081fd6945c comment tweaks 2015-04-01 06:08:36 -07:00
Sean Barrett
2cbeaa3001 bump to version 0.76; documentation, minor changes to texlerp, other input tweaks 2015-04-01 05:47:36 -07:00
Jesus Fernandez
ebb3b475d7 Build fix
x, y, z members not found because stbvox_default_normals contains arrays not structs.
2015-04-01 11:35:54 +02:00
Miguel Lechón
0ef28d6bb5 I like the word 'implementation'. 2015-04-01 10:04:38 +02:00
Sean Barrett
0f52f6accc note documentation failure; update README.md 2015-04-01 00:44:05 -07:00
Sean Barrett
92de5ecbb2 youtube link 2015-04-01 00:28:17 -07:00
Sean Barrett
3bb829574d mostly documented 2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3 various fixes 2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253 various fixes 2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b various voxel/caveview improvements 2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a fixes for premultiplied alpha 2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a premultiplied alpha support 2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d beginnings of mode support;
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs;
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
3a2c54d4a0 check off todo-list item for previous check-in 2015-03-14 19:50:32 -07:00
Sean Barrett
00810b7d11 correct normals for vheight floors 2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae correct normals for upwards slope (and dummy lighting to test it) 2015-03-13 19:00:34 -07:00
Sean Barrett
5a8064bad2 fix texture coords to not be reflected on north & south walls 2015-03-13 12:04:45 -07:00
Sean Barrett
c2ee843df3 update todo for previous checkin 2015-03-13 12:00:50 -07:00
Sean Barrett
f02b0d700f if vertex buffer is full, mesh builder stops gracefully and remembers where to continue 2015-03-13 12:00:00 -07:00
Sean Barrett
efcd76c9ab support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order 2015-03-12 19:03:49 -07:00
Sean Barrett
3d4f545fd7 remove unused gl_fragColor support 2015-03-12 11:38:10 -07:00
Sean Barrett
f9c24c20fc various cleanup; vheight works (only one path tested) 2015-02-22 17:42:46 -08:00
Sean Barrett
cd17050ca4 split render.c into cave_mesher.c and cave_render.c 2015-02-22 15:03:04 -08:00
Sean Barrett
2770c92148 initial stb_voxel_render version with working minecraft viewer 2015-02-22 14:34:05 -08:00