Commit Graph

15 Commits

Author SHA1 Message Date
Martin Gerhardy
4a60c54710 Shouldn't this be 6? 2016-09-30 10:13:05 +02:00
Sean Barrett
9e5e19f5a3 various fixes 2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253 various fixes 2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b various voxel/caveview improvements 2015-03-28 17:36:09 -07:00
Sean Barrett
c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs;
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
00810b7d11 correct normals for vheight floors 2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae correct normals for upwards slope (and dummy lighting to test it) 2015-03-13 19:00:34 -07:00
Sean Barrett
3d4f545fd7 remove unused gl_fragColor support 2015-03-12 11:38:10 -07:00
Sean Barrett
0cd5465f52 re-add README.md that was in a different branch 2015-03-12 00:00:10 -07:00
Sean Barrett
c27a6c6c36 restore old q&a 2015-03-11 23:54:45 -07:00
Sean Barrett
f9c24c20fc various cleanup; vheight works (only one path tested) 2015-02-22 17:42:46 -08:00
Sean Barrett
1d18b23ea1 replace main.c & game.c with cave_main.c 2015-02-22 15:52:03 -08:00
Sean Barrett
0e2583041d minor cleanup 2015-02-22 15:25:54 -08:00
Sean Barrett
5a0dcc90d6 initialize cache mutexes in right file 2015-02-22 15:09:22 -08:00
Sean Barrett
cd17050ca4 split render.c into cave_mesher.c and cave_render.c 2015-02-22 15:03:04 -08:00