rename static-implementation define to STB_VOXEL_RENDER_STATIC for consistency

This commit is contained in:
Sean Barrett 2015-04-01 16:57:46 -07:00
parent a1f1010fad
commit fd62364d96

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@ -186,7 +186,7 @@
typedef struct stbvox_mesh_maker stbvox_mesh_maker; typedef struct stbvox_mesh_maker stbvox_mesh_maker;
typedef struct stbvox_input_description stbvox_input_description; typedef struct stbvox_input_description stbvox_input_description;
#ifdef STBVOX_STATIC_IMPLEMENTATION #ifdef STB_VOXEL_RENDER_STATIC
#define STBVXDEC static #define STBVXDEC static
#else #else
#define STBVXDEC extern #define STBVXDEC extern
@ -204,7 +204,7 @@ extern "C" {
// Configures the overall behavior of stb_voxel_render. This // Configures the overall behavior of stb_voxel_render. This
// can affect the shaders, the uniform info, and other things. // can affect the shaders, the uniform info, and other things.
// (If you need more than one mode in the same app, you can // (If you need more than one mode in the same app, you can
// use STBVOX_STATIC_IMPLEMENTATION to create multiple versions // use STB_VOXEL_RENDER_STATIC to create multiple versions
// in separate files, and then wrap them.) // in separate files, and then wrap them.)
// //
// Mode value Meaning // Mode value Meaning