From f9c24c20fc44b989909ffb0085fbd16f2c22f036 Mon Sep 17 00:00:00 2001 From: Sean Barrett Date: Sun, 22 Feb 2015 17:42:46 -0800 Subject: [PATCH] various cleanup; vheight works (only one path tested) --- stb_voxel_render.h | 185 +++++++++++++++++++++++------------ tests/caveview/cave_mesher.c | 33 ++++++- tests/caveview/cave_parse.c | 18 +--- tests/caveview/cave_render.c | 14 ++- tests/caveview/glext_list.h | 20 ---- 5 files changed, 167 insertions(+), 103 deletions(-) diff --git a/stb_voxel_render.h b/stb_voxel_render.h index cdef0bf..f0b4563 100644 --- a/stb_voxel_render.h +++ b/stb_voxel_render.h @@ -155,6 +155,14 @@ // stb_voxel_render 4..14 bytes : 2015/02??? + + +// + +#ifndef STBVOX_MODE +#define STBVOX_MODE 0 +#endif + // The following are candidate voxel modes. Only modes 0, 1, and 20 are // currently implemented. Reducing the storage-per-quad further // shouldn't improve performance, although obviously it allow you @@ -252,7 +260,7 @@ enum STBVOX_UNIFORM_ambient, STBVOX_UNIFORM_camera_pos, - STBVOX_UNIFORM__count, + STBVOX_UNIFORM_count, }; enum @@ -928,7 +936,7 @@ stbvox_uniform_info *stbvox_get_uniform_info(stbvox_mesh_maker *mm, int uniform) if (stbvox_default_palette[0][0] == 0) // NOTE: not threadsafe, so call once to init stbvox_build_default_palette(); - if (uniform < 0 || uniform >= STBVOX_UNIFORM__count) + if (uniform < 0 || uniform >= STBVOX_UNIFORM_count) return NULL; if (stbvox_check_tag(mm, stbvox_uniforms[uniform].tags)) @@ -1322,14 +1330,41 @@ void stbvox_make_mesh_for_face(stbvox_mesh_maker *mm, stbvox_rotate rot, int fac } } else { - int i; - for (i=0; i < 4; ++i) { - *mv[i] = vertbase + face_coord[i] + p1[i]; - } + *mv[0] = vertbase + face_coord[0] + p1[0]; + *mv[1] = vertbase + face_coord[1] + p1[1]; + *mv[2] = vertbase + face_coord[2] + p1[2]; + *mv[3] = vertbase + face_coord[3] + p1[3]; } } } +// render non-planar quads by splitting into two triangles, rendering each as a degenerate quad +void stbvox_make_02_split_mesh_for_face(stbvox_mesh_maker *mm, stbvox_rotate rot, int face1, int face2, int v_off, stbvox_pos pos, stbvox_mesh_vertex vertbase, stbvox_mesh_vertex *face_coord, unsigned char mesh) +{ + stbvox_mesh_vertex v[4]; + v[0] = face_coord[0]; + v[1] = face_coord[1]; + v[2] = face_coord[2]; + v[3] = face_coord[0]; + stbvox_make_mesh_for_face(mm, rot, face1, v_off, pos, vertbase, v, mesh); + v[1] = face_coord[2]; + v[2] = face_coord[3]; + stbvox_make_mesh_for_face(mm, rot, face2, v_off, pos, vertbase, v, mesh); +} + +void stbvox_make_13_split_mesh_for_face(stbvox_mesh_maker *mm, stbvox_rotate rot, int face1, int face2, int v_off, stbvox_pos pos, stbvox_mesh_vertex vertbase, stbvox_mesh_vertex *face_coord, unsigned char mesh) +{ + stbvox_mesh_vertex v[4]; + v[0] = face_coord[1]; + v[1] = face_coord[2]; + v[2] = face_coord[3]; + v[3] = face_coord[1]; + stbvox_make_mesh_for_face(mm, rot, face1, v_off, pos, vertbase, v, mesh); + v[1] = face_coord[3]; + v[2] = face_coord[0]; + stbvox_make_mesh_for_face(mm, rot, face2, v_off, pos, vertbase, v, mesh); +} + // simple case for mesh generation: we have only solid and empty blocks void stbvox_make_mesh_for_block(stbvox_mesh_maker *mm, stbvox_pos pos, int v_off, stbvox_mesh_vertex *vmesh) { @@ -1344,11 +1379,8 @@ void stbvox_make_mesh_for_block(stbvox_mesh_maker *mm, stbvox_pos pos, int v_off unsigned char mesh = mm->default_mesh; - if (mm->input.selector) { + if (mm->input.selector) mesh = mm->input.selector[v_off]; - simple_rot = mesh >> 4; - mesh &= 15; - } // check if we're going off the end if (mm->output_cur[mesh][0] + mm->output_size[mesh][0]*6 > mm->output_end[mesh][0]) { @@ -1356,6 +1388,10 @@ void stbvox_make_mesh_for_block(stbvox_mesh_maker *mm, stbvox_pos pos, int v_off return; } + #ifdef STBVOX_ROTATION_IN_LIGHTING + simple_rot = mm->input.lighting[v_off] & 3; + #endif + if (blockptr[ 1]==0) stbvox_make_mesh_for_face(mm, rot, STBVOX_FACE_up , v_off, pos, basevert, vmesh+4*STBVOX_FACE_up, mesh); if (blockptr[-1]==0) @@ -1404,14 +1440,14 @@ static unsigned char stbvox_hasface[STBVOX_MAX_GEOM][STBVOX_NUM_ROTATION] = { 0,0,0,0 }, // knockout { 63,63,63,63 }, // solid { 63,63,63,63 }, // transp - { 63,63,63,63 }, // slabs - { 63,63,63,63 }, + { 63,63,63,63 }, // slab + { 63,63,63,63 }, // slab { 1|2|4|48, 8|1|2|48, 4|8|1|48, 2|4|8|48, }, // floor slopes { 1|2|4|48, 8|1|2|48, 4|8|1|48, 2|4|8|48, }, // ceil slopes { 47,47,47,47 }, // wall-projected diagonal with down face { 31,31,31,31 }, // wall-projected diagonal with up face { 63,63,63,63 }, // crossed-pair has special handling, but avoid early-out - { 63,63,63,63 }, // reserved + { 63,63,63,63 }, // force { 63,63,63,63 }, { 63,63,63,63 }, { 63,63,63,63 }, @@ -1430,17 +1466,13 @@ enum STBVOX_FT_diag_013, STBVOX_FT_diag_123, STBVOX_FT_force , // can't be covered up, used for internal faces, also hides nothing -}; + STBVOX_FT_partial , // only covered by solid, never covers anything else -// these are additional geometry types used internally -enum -{ - STBVOX_GEOM_internal_force = STBVOX_GEOM_count, - STBVOX_GEOM_internal_count + STBVOX_FT_count }; // this determines which face type above is visible on each side of the geometry -static unsigned char stbvox_facetype[STBVOX_GEOM_internal_count][6] = +static unsigned char stbvox_facetype[STBVOX_GEOM_count][6] = { { 0, }, // STBVOX_GEOM_empty { STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid }, // knockout @@ -1455,20 +1487,17 @@ static unsigned char stbvox_facetype[STBVOX_GEOM_internal_count][6] = { STBVOX_FT_diag_123, STBVOX_FT_solid, STBVOX_FT_diag_023, STBVOX_FT_force, STBVOX_FT_none, STBVOX_FT_solid }, { STBVOX_FT_diag_012, STBVOX_FT_solid, STBVOX_FT_diag_013, STBVOX_FT_force, STBVOX_FT_solid, STBVOX_FT_none }, { STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, 0,0 }, // crossed pair - { STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force }, - //0, }, // GEOM_force, show as empty so that neighbors are always visible + { STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force, STBVOX_FT_force }, // GEOM_force - { 0,0,0,0,0, STBVOX_FT_solid }, // floor vheight - { 0,0,0,0,0, STBVOX_FT_solid }, // floor vheight - { 0,0,0,0, STBVOX_FT_solid,0 }, // ceil vheight - { 0,0,0,0, STBVOX_FT_solid,0 }, // ceil vheight - - //{ STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid, STBVOX_FT_solid }, // internal force + { STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial, STBVOX_FT_force, STBVOX_FT_solid }, // floor vheight, all neighbors forced + { STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial, STBVOX_FT_force, STBVOX_FT_solid }, // floor vheight, all neighbors forced + { STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial, STBVOX_FT_solid, STBVOX_FT_force }, // ceil vheight, all neighbors forced + { STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial,STBVOX_FT_partial, STBVOX_FT_solid, STBVOX_FT_force }, // ceil vheight, all neighbors forced }; // this table indicates whether, for each pair of types above, a face is visible. // each value indicates whether a given type is visible for all neighbor types -static unsigned short stbvox_face_visible[9] = +static unsigned short stbvox_face_visible[STBVOX_FT_count] = { // we encode the table by listing which cases cause *obscuration*, and bitwise inverting that // table is pre-shifted by 5 to save a shift when it's accessed @@ -1481,6 +1510,7 @@ static unsigned short stbvox_face_visible[9] = (unsigned short) ((~((1<input.vheight) { unsigned char v = mm->input.vheight[v_off]; @@ -1732,15 +1764,34 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos, ht[3] = (v >> 6) & 3; } else if (mm->input.block_vheight) { unsigned char v = mm->input.block_vheight[bt]; - // @TODO: these need to be rotated by 'rotate' - ht[0] = (v >> 0) & 3; - ht[1] = (v >> 2) & 3; - ht[2] = (v >> 4) & 3; - ht[3] = (v >> 6) & 3; + unsigned char raw[4]; + int i; + + raw[0] = (v >> 0) & 3; + raw[1] = (v >> 2) & 3; + raw[2] = (v >> 4) & 3; + raw[3] = (v >> 6) & 3; + + for (i=0; i < 4; ++i) + ht[i] = raw[stbvox_rotate_vertex[i][rot]]; } else { assert(mm->input.geometry); } + + // flag whether any sides go off the top of the block, which means + // our visible_faces test was wrong + extreme = (ht[0] == 3 || ht[1] == 3 || ht[2] == 3 || ht[3] == 3); + if (geo >= STBVOX_GEOM_ceil_vheight_02) { + cube[0] = stbvox_vertex_p(0,0,ht[0],0,0); + cube[1] = stbvox_vertex_p(0,0,ht[1],0,0); + cube[2] = stbvox_vertex_p(0,0,ht[2],0,0); + cube[3] = stbvox_vertex_p(0,0,ht[3],0,0); + cube[4] = stbvox_vertex_p(0,0,2,0,0); + cube[5] = stbvox_vertex_p(0,0,2,0,0); + cube[6] = stbvox_vertex_p(0,0,2,0,0); + cube[7] = stbvox_vertex_p(0,0,2,0,0); + } else { cube[0] = stbvox_vertex_p(0,0,0,0,0); cube[1] = stbvox_vertex_p(0,0,0,0,0); cube[2] = stbvox_vertex_p(0,0,0,0,0); @@ -1749,26 +1800,12 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos, cube[5] = stbvox_vertex_p(0,0,ht[1],0,0); cube[6] = stbvox_vertex_p(0,0,ht[2],0,0); cube[7] = stbvox_vertex_p(0,0,ht[3],0,0); - } else { - cube[0] = stbvox_vertex_p(0,0,ht[0],0,0); - cube[1] = stbvox_vertex_p(0,0,ht[1],0,0); - cube[2] = stbvox_vertex_p(0,0,ht[2],0,0); - cube[3] = stbvox_vertex_p(0,0,ht[3],0,0); - cube[4] = stbvox_vertex_p(0,0,0,0,0); - cube[5] = stbvox_vertex_p(0,0,0,0,0); - cube[6] = stbvox_vertex_p(0,0,0,0,0); - cube[7] = stbvox_vertex_p(0,0,0,0,0); } if (!mm->input.vheight && mm->input.block_vheight) { - int i; - // apply rotation - for (i=0; i < 6*4; ++i) { - int vert = stbvox_vertex_selector[0][i]; - vert = stbvox_rotate_vertex[vert][rot]; - vmesh[0][i] = stbvox_vmesh_pre_vheight[0][i] - + cube[vert]; - } - } else { + } + + // build vertex mesh + { int i; for (i=0; i < 6*4; ++i) { int vert = stbvox_vertex_selector[0][i]; @@ -1784,10 +1821,33 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos, return; } - if (visible_faces & (1 << STBVOX_FACE_up)) - stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh); - if (visible_faces & (1 << STBVOX_FACE_down)) - stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh); + // @TODO generate split faces + if (visible_faces & (1 << STBVOX_FACE_up)) { + #ifndef STBVOX_OPTIMIZED_VHEIGHT + // check if it's planar + if (geo < STBVOX_GEOM_ceil_vheight_02 && cube[5] + cube[6] != cube[4] + cube[7]) { + // not planar, split along diagonal and make degenerate + if (geo == STBVOX_GEOM_floor_vheight_02) + stbvox_make_02_split_mesh_for_face(mm, rotate, STBVOX_FACE_up, STBVOX_FACE_up, v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh); + else + stbvox_make_13_split_mesh_for_face(mm, rotate, STBVOX_FACE_up, STBVOX_FACE_up, v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh); + } else + #endif + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_up , v_off, pos, basevert, vmesh[STBVOX_FACE_up], mesh); + } + if (visible_faces & (1 << STBVOX_FACE_down)) { + #ifndef STBVOX_OPTIMIZED_VHEIGHT + // check if it's planar + if (geo >= STBVOX_GEOM_ceil_vheight_02 && cube[1] + cube[2] != cube[0] + cube[3]) { + // not planar, split along diagonal and make degenerate + if (geo == STBVOX_GEOM_ceil_vheight_02) + stbvox_make_02_split_mesh_for_face(mm, rotate, STBVOX_FACE_down, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh); + else + stbvox_make_13_split_mesh_for_face(mm, rotate, STBVOX_FACE_down, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh); + } else + #endif + stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_down, v_off, pos, basevert, vmesh[STBVOX_FACE_down], mesh); + } if (mm->input.rotate) { unsigned char val = mm->input.rotate[v_off]; @@ -1799,15 +1859,16 @@ void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_pos pos, rotate.block = rotate.overlay = rotate.tex2 = rotate.ecolor = simple_rot; } - if (visible_faces & (1 << STBVOX_FACE_north)) + if ((visible_faces & (1 << STBVOX_FACE_north)) || (extreme && (ht[2] == 3 || ht[3] == 3))) stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_north, v_off, pos, basevert, vmesh[STBVOX_FACE_north], mesh); - if (visible_faces & (1 << STBVOX_FACE_south)) + if ((visible_faces & (1 << STBVOX_FACE_south)) || (extreme && (ht[0] == 3 || ht[1] == 3))) stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_south, v_off, pos, basevert, vmesh[STBVOX_FACE_south], mesh); - if (visible_faces & (1 << STBVOX_FACE_east)) + if ((visible_faces & (1 << STBVOX_FACE_east)) || (extreme && (ht[1] == 3 || ht[3] == 3))) stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_east , v_off, pos, basevert, vmesh[STBVOX_FACE_east ], mesh); - if (visible_faces & (1 << STBVOX_FACE_west)) + if ((visible_faces & (1 << STBVOX_FACE_west)) || (extreme && (ht[0] == 3 || ht[2] == 3))) stbvox_make_mesh_for_face(mm, rotate, STBVOX_FACE_west , v_off, pos, basevert, vmesh[STBVOX_FACE_west ], mesh); } + if (geo == STBVOX_GEOM_crossed_pair) { // this can be generated with a special vmesh stbvox_mesh_vertex basevert = stbvox_vertex_p(pos.x, pos.y, pos.z<precision_z , 0,0); diff --git a/tests/caveview/cave_mesher.c b/tests/caveview/cave_mesher.c index fac488f..a406480 100644 --- a/tests/caveview/cave_mesher.c +++ b/tests/caveview/cave_mesher.c @@ -286,7 +286,6 @@ unsigned char minecraft_info[256][7] = }; unsigned char minecraft_tex1_for_blocktype[256][6]; -unsigned char minecraft_trans_for_blocktype[256]; unsigned char effective_blocktype[256]; unsigned char effective_block_add[256]; unsigned char minecraft_color_for_blocktype[256][6]; @@ -551,6 +550,8 @@ void build_chunk(int chunk_x, int chunk_y, fast_chunk *fc_table[4][4], raw_mesh int a,b,z; stbvox_input_description *map; + //unsigned char vheight[34][34][18]; + assert((chunk_x & 1) == 0); assert((chunk_y & 1) == 0); @@ -596,6 +597,24 @@ void build_chunk(int chunk_x, int chunk_y, fast_chunk *fc_table[4][4], raw_mesh map->blocktype = &rm->sv_blocktype[1][1][1-z]; // specify location of 0,0,0 so that accessing z0..z1 gets right data map->lighting = &rm->sv_lighting[1][1][1-z]; + #if 0 + // hacky test of vheight + for (a=0; a < 34; ++a) { + for (b=0; b < 34; ++b) { + int c; + for (c=0; c < 17; ++c) { + if (rm->sv_blocktype[a][b][c] != 0 && rm->sv_blocktype[a][b][c+1] == 0) { + // topmost block + rm->sv_blocktype[a][b][c] = 168; + vheight[a][b][c] = rand() & 255; + } + } + vheight[a][b][c] = STBVOX_MAKE_VHEIGHT(2,2,2,2); // flat top + } + } + map->vheight = &vheight[1][1][1-z]; + #endif + { stbvox_set_input_range(&rm->mm, 0,0,z0, 32,32,z1); stbvox_set_default_mesh(&rm->mm, 0); @@ -680,7 +699,6 @@ void mesh_init(void) for (i=0; i < 256; ++i) { memcpy(minecraft_tex1_for_blocktype[i], minecraft_info[i]+1, 6); - minecraft_trans_for_blocktype[i] = (minecraft_info[i][0] != C_solid && minecraft_info[i][0] != C_water); effective_blocktype[i] = (minecraft_info[i][0] == C_empty ? 0 : i); minecraft_geom_for_blocktype[i] = geom_map[minecraft_info[i][0]]; } @@ -708,6 +726,17 @@ void mesh_init(void) minecraft_color_for_blocktype[11][i] = 63; // emissive } + #if 0 // vheight test + effective_blocktype[168] = 168; + minecraft_tex1_for_blocktype[168][0] = 1; + minecraft_tex1_for_blocktype[168][1] = 1; + minecraft_tex1_for_blocktype[168][2] = 1; + minecraft_tex1_for_blocktype[168][3] = 1; + minecraft_tex1_for_blocktype[168][4] = 1; + minecraft_tex1_for_blocktype[168][5] = 1; + minecraft_geom_for_blocktype[168] = STBVOX_GEOM_floor_vheight_02; + #endif + remap[53] = 1; remap[67] = 2; remap[108] = 3; diff --git a/tests/caveview/cave_parse.c b/tests/caveview/cave_parse.c index a6232e0..e8ae02b 100644 --- a/tests/caveview/cave_parse.c +++ b/tests/caveview/cave_parse.c @@ -10,8 +10,6 @@ #include "stb_image.h" #include "stb.h" -// @TODO: need to unload LRU compressed chunks - #define NUM_CHUNKS_PER_REGION 32 // only on one axis #define NUM_CHUNKS_PER_REGION_LOG2 5 @@ -523,6 +521,7 @@ static decoded_buffer decoded_buffers[MAX_DECODED_CHUNK_Z][MAX_DECODED_CHUNK_X]; void lock_chunk_get_mutex(void); void unlock_chunk_get_mutex(void); +#ifdef FAST_CHUNK fast_chunk *get_decoded_fastchunk_uncached(int chunk_x, int chunk_z) { unsigned char *decoded; @@ -592,7 +591,9 @@ fast_chunk *get_decoded_fastchunk(int chunk_x, int chunk_z) decoded_buffer *db = get_decoded_buffer(chunk_x, chunk_z); return db->fc; } +#endif +#ifndef FAST_CHUNK chunk *get_decoded_chunk_raw(int chunk_x, int chunk_z) { unsigned char *decoded; @@ -628,17 +629,4 @@ chunk *get_decoded_chunk(int chunk_x, int chunk_z) decoded_chunks[chunk_z&(MAX_DECODED_CHUNK_Z-1)][chunk_x&(MAX_DECODED_CHUNK_X-1)] = c; return c; } - -#if 0 -chunk *map[257][257]; - -int main(int argc, char **argv) -{ - int i,j; - for (j= -32; j <= 32; ++j) - for (i= -32; i <= 32; ++i) - map[j+128][i+128] = get_decoded_chunk(i,j); - return 0; -} #endif - diff --git a/tests/caveview/cave_render.c b/tests/caveview/cave_render.c index 63dd9f4..bbdad4b 100644 --- a/tests/caveview/cave_render.c +++ b/tests/caveview/cave_render.c @@ -1,5 +1,6 @@ -// This file takes renders vertex buffers and manages -// threads that invoke mesh building (found in cave_mesher.c) +// This file renders vertex buffers, converts raw meshes +// to GL meshes, and manages threads that do the raw-mesh +// building (found in cave_mesher.c) #include "stb_voxel_render.h" @@ -14,11 +15,14 @@ #include "sdl.h" #include "sdl_thread.h" #include +#include + + +// currently no dynamic way to set mesh cache size or view distance //#define SHORTVIEW -// renderer maintains GL meshes, draws them stbvox_mesh_maker g_mesh_maker; GLuint main_prog; @@ -182,7 +186,7 @@ GLint tablei[2]; void setup_uniforms(float pos[3]) { int i,j; - for (i=0; i < STBVOX_UNIFORM__count; ++i) { + for (i=0; i < STBVOX_UNIFORM_count; ++i) { stbvox_uniform_info *ui = stbvox_get_uniform_info(&g_mesh_maker, i); uniform_loc[i] = -1; @@ -663,6 +667,7 @@ static void matd_mul(double out[4][4], double src1[4][4], double src2[4][4]) } } +// https://fgiesen.wordpress.com/2012/08/31/frustum-planes-from-the-projection-matrix/ static void compute_frustum(void) { int i; @@ -684,6 +689,7 @@ static int test_plane(plane *p, float x0, float y0, float z0, float x1, float y1 { // return false if the box is entirely behind the plane float d=0; + assert(x0 <= x1 && y0 <= y1 && z0 <= z1); if (p->x > 0) d += x1*p->x; else d += x0*p->x; if (p->y > 0) d += y1*p->y; else d += y0*p->y; if (p->z > 0) d += z1*p->z; else d += z0*p->z; diff --git a/tests/caveview/glext_list.h b/tests/caveview/glext_list.h index 780fac9..5cdbca5 100644 --- a/tests/caveview/glext_list.h +++ b/tests/caveview/glext_list.h @@ -6,27 +6,7 @@ GLEXT(TexSubImage3D,TEXSUBIMAGE3D) GLEXT(GenerateMipmap,GENERATEMIPMAP) GLARB(DebugMessageCallback,DEBUGMESSAGECALLBACK) -//GLARB(DeleteObject,DELETEOBJECT) -//GLARB(CreateProgramObject,CREATEPROGRAMOBJECT) -//GLARB(UseProgramObject,USEPROGRAMOBJECT) -//GLARB(CreateShaderObject,CREATESHADEROBJECT) -//GLARB(ShaderSource,SHADERSOURCE) -//GLARB(CompileShader,COMPILESHADER) -//GLARB(GetInfoLog,GETINFOLOG) -//GLARB(AttachObject,ATTACHOBJECT) -//GLARB(LinkProgram,LINKPROGRAM) -//GLARB(GetObjectParameteriv,GETOBJECTPARAMETERIV) -//GLARB(GetUniformLocation,GETUNIFORMLOCATION) -////GLARB(Uniform1i,UNIFORM1I) -//GLARB(Uniform1f,UNIFORM1F) -//GLARB(Uniform4f,UNIFORM4F) -//GLARB(Uniform2fv,UNIFORM2FV) -//GLARB(Uniform3fv,UNIFORM3FV) -//GLARB(Uniform4fv,UNIFORM4FV) -//GLARB(VertexAttribPointer,VERTEXATTRIBPOINTER) GLCORE(VertexAttribIPointer,VERTEXATTRIBIPOINTER) -//GLARB(EnableVertexAttribArray,ENABLEVERTEXATTRIBARRAY) -//GLARB(DisableVertexAttribArray,DISABLEVERTEXATTRIBARRAY) GLEXT(BindFramebuffer,BINDFRAMEBUFFER) GLEXT(DeleteFramebuffers,DELETEFRAMEBUFFERS)