diff --git a/README.md b/README.md index cba7a52..73abd45 100644 --- a/README.md +++ b/README.md @@ -24,10 +24,10 @@ library | lastest version | category | LoC | description --------------------- | ---- | -------- | --- | -------------------------------- **[stb_vorbis.c](stb_vorbis.c)** | 1.22 | audio | 5584 | decode ogg vorbis files from file/memory to float/16-bit signed output **[stb_hexwave.h](stb_hexwave.h)** | 0.5 | audio | 680 | audio waveform synthesizer -**[stb_image.h](stb_image.h)** | 2.29 | graphics | 7985 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC -**[stb_truetype.h](stb_truetype.h)** | 1.26 | graphics | 5077 | parse, decode, and rasterize characters from truetype fonts +**[stb_image.h](stb_image.h)** | 2.30 | graphics | 7988 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC +**[stb_truetype.h](stb_truetype.h)** | 1.26 | graphics | 5079 | parse, decode, and rasterize characters from truetype fonts **[stb_image_write.h](stb_image_write.h)** | 1.16 | graphics | 1724 | image writing to disk: PNG, TGA, BMP -**[stb_image_resize2.h](stb_image_resize2.h)** | 2.07 | graphics | 10366 | resize images larger/smaller with good quality +**[stb_image_resize2.h](stb_image_resize2.h)** | 2.09 | graphics | 10561 | resize images larger/smaller with good quality **[stb_rect_pack.h](stb_rect_pack.h)** | 1.01 | graphics | 623 | simple 2D rectangle packer with decent quality **[stb_perlin.h](stb_perlin.h)** | 0.5 | graphics | 428 | perlin's revised simplex noise w/ different seeds **[stb_ds.h](stb_ds.h)** | 0.67 | utility | 1895 | typesafe dynamic array and hash tables for C, will compile in C++ @@ -38,14 +38,14 @@ library | lastest version | category | LoC | description **[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc **[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.42 | game dev | 4187 | embeddable tilemap editor **[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator -**[stb_c_lexer.h](stb_c_lexer.h)** | 0.12 | parsing | 940 | simplify writing parsers for C-like languages +**[stb_c_lexer.h](stb_c_lexer.h)** | 0.12 | parsing | 941 | simplify writing parsers for C-like languages **[stb_divide.h](stb_divide.h)** | 0.94 | math | 433 | more useful 32-bit modulus e.g. "euclidean divide" **[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids **[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking **[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL Total libraries: 21 -Total lines of C code: 50847 +Total lines of C code: 51048 FAQ