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duh, best-fit should tiebreak using waste, not prioritize waste (which makes bizarre towers)
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@ -1,4 +1,4 @@
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// stb_rect_pack.h - v0.01 - public domain - rectangle packing
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// stb_rect_pack.h - v0.02 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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@ -311,9 +311,9 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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}
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} else {
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// best-fit
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if (waste < best_waste) {
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if (y + height <= c->height) {
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// can only use it if it first vertically
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if (y + height <= c->height) {
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if (y < best_y || (y == best_y && waste < best_waste)) {
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best_y = y;
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best_waste = waste;
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best = prev;
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@ -361,12 +361,15 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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}
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assert(node->next->x > xpos && node->x <= xpos);
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y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
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if (waste <= best_waste && y + height < c->height) {
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if (waste < best_waste || y < best_y || (y==best_y && xpos < best_x)) {
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best_x = xpos;
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best_y = y;
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best_waste = waste;
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best = prev;
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if (y + height < c->height) {
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if (y <= best_y) {
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if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
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best_x = xpos;
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assert(y <= best_y);
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best_y = y;
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best_waste = waste;
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best = prev;
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}
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}
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}
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tail = tail->next;
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@ -472,6 +475,17 @@ static int rect_height_compare(const void *a, const void *b)
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return (p->w > q->w) ? -1 : (p->w < q->w);
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}
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static int rect_width_compare(const void *a, const void *b)
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{
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stbrp_rect *p = (stbrp_rect *) a;
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stbrp_rect *q = (stbrp_rect *) b;
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if (p->w > q->w)
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return -1;
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if (p->w < q->w)
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return 1;
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return (p->h > q->h) ? -1 : (p->h < q->h);
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}
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static int rect_original_order(const void *a, const void *b)
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{
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stbrp_rect *p = (stbrp_rect *) a;
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