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https://github.com/nothings/stb
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add todo list, try to compile as C++ (untested), tweak data structure
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@ -1,4 +1,4 @@
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// stb_connected_components - v0.90 - public domain connected components on grids
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// stb_connected_components - v0.91 - public domain connected components on grids
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// http://github.com/nothings/stb
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//
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// Finds connected components on 2D grids for testing reachability between
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@ -23,6 +23,19 @@
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// license: you are granted a perpetual, irrevocable license to copy, modify,
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// publish, and distribute this file as you see fit.
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//
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//
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// TODO:
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// - test C++ compile
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// - better API documentation
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// - internals documentation (including algorithm)
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// - try re-integrating naive algorithm & compare performance
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// - batching (keep data structure w/ dirty clusters)
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// - function for setting a grid of squares at once (just use batching)
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// - shrink data by storing only, say, 2X max exits
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// (instead of max exits per clump), and repack cluster
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// if it runs out (possibly by just rebuilding from scratch,
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// could even use dirty-cluster data structure)
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// should reduce 1Kx1K from ~66MB to ~8MB
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#ifndef INCLUDE_STB_CONNECTED_COMPONENTS_H
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#define INCLUDE_STB_CONNECTED_COMPONENTS_H
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@ -32,6 +45,10 @@
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typedef struct st_stbcc_grid stbcc_grid;
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#ifdef __cplusplus
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extern "C" {
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// initialization
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@ -69,6 +86,10 @@ extern int stbcc_query_grid_open(stbcc_grid *g, int x, int y);
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// small, you'll need a hash table or something to remap it (or just use
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extern unsigned int stbcc_get_unique_id(stbcc_grid *g, int x, int y);
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#ifdef __cplusplus
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}
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#endif
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#endif // INCLUDE_STB_CONNECTED_COMPONENTS_H
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#ifdef STB_CONNECTED_COMPONENTS_IMPLEMENTATION
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@ -148,7 +169,7 @@ typedef union
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typedef struct
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{
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stbcc__global_clumpid global_label;
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unsigned char num_adjacent;
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unsigned short num_adjacent;
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stbcc__relative_clumpid adjacent_clumps[STBCC__MAX_EXITS_PER_CLUMP];
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} stbcc__clump;
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