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update version numbers
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@ -7,9 +7,10 @@ library | lastest version | category | description
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--------------------- | ---- | -------- | --------------------------------
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**stb_vorbis.c** | 1.04 | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
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**stb_image.h** | 1.46 | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**stb_truetype.h** | 1.00 | graphics | parse, decode, and rasterize characters from truetype fonts
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**stb_truetype.h** | 1.01 | graphics | parse, decode, and rasterize characters from truetype fonts
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**stb_image_write.h** | 0.95 | graphics | image writing to disk: PNG, TGA, BMP
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**stb_image_resize.h** | 0.90 | graphics | resize images larger/smaller with good quality
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**stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality
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**stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
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**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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@ -1,4 +1,4 @@
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// stb_rect_pack.h - v0.04 - public domain - rectangle packing
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// stb_rect_pack.h - v0.05 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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@ -1,4 +1,4 @@
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// stb_truetype.h - v1.00 - public domain
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// stb_truetype.h - v1.01 - public domain
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// authored from 2009-2014 by Sean Barrett / RAD Game Tools
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//
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// This library processes TrueType files:
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@ -3,6 +3,7 @@ stb_image.h | graphics | image loading/decoding from file/mem
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stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts
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stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
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stb_image_resize.h | graphics | resize images larger/smaller with good quality
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stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
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stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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stb_textedit.h | UI | guts of a text editor for games etc implementing them from scratch
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stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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