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Merge branch 'mingwfix' of https://github.com/rygorous/stb into work2
Conflicts: stb_image.h
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commit
c83abb051a
20
stb_image.h
20
stb_image.h
@ -631,11 +631,12 @@ typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
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#define STBI_FREE(p) free(p)
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#endif
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// x86/x64 detection
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#if defined(__x86_64__) || defined(_M_X64) || defined(__i386) || defined(_M_IX86)
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#define STBI__X86
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#define STBI_X86_TARGET
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#endif
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#if defined(__GNUC__) && defined(STBI__X86) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
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#if defined(__GNUC__) && defined(STBI_X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
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// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
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// (but compiling with -msse2 allows the compiler to use SSE2 everywhere;
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// this is just broken and gcc are jerks for not fixing it properly
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@ -643,7 +644,20 @@ typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
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#define STBI_NO_SIMD
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#endif
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#if !defined(STBI_NO_SIMD) && defined(STBI__X86)
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#if defined(__MINGW32__) && defined(STBI_X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
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// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
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// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
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// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
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// simultaneously enabling "-mstackrealign".
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//
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// See https://github.com/nothings/stb/issues/81 for more information.
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//
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// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
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// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
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#define STBI_NO_SIMD
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#endif
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#if !defined(STBI_NO_SIMD) && defined(STBI_X86_TARGET)
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#define STBI_SSE2
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#include <emmintrin.h>
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