fix assert() to be STBTT_assert()

This commit is contained in:
Sean Barrett 2015-08-01 04:16:19 -07:00
parent 4ea7744980
commit ad57cd038b

View File

@ -50,6 +50,7 @@
// variant PackFontRanges to pack and render in separate phases;
// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
// fixed an assert() bug in the new rasterizer
// replace assert() with STBTT_assert() in new rasterizer
// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
// also more precise AA rasterizer, except if shapes overlap
// remove need for STBTT_sort
@ -514,7 +515,7 @@ STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, i
// Future calls using this context will pack characters into the bitmap passed
// in here: a 1-channel bitmap that is weight x height. stride_in_bytes is
// the distance from one row to the next (or 0 to mean they are packed tightly
// together). "padding" is // the amount of padding to leave between each
// together). "padding" is the amount of padding to leave between each
// character (normally you want '1' for bitmaps you'll use as textures with
// bilinear filtering).
//
@ -553,20 +554,8 @@ typedef struct
STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
// Creates character bitmaps from multiple ranges of characters stored in
// ranges. This will usually create a better-packed bitmap than multiple
// calls to stbtt_PackFontRange.
STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
// Calling these functions in sequence is roughly equivalent to calling
// stbtt_PackFontRanges(). If you more control over the packing of multiple
// fonts, or if you want to pack custom data into a font texture, take a look
// at the source to of stbtt_PackFontRanges() and create a custom version
// using these functions, e.g. call GatherRects multiple times,
// building up a single array of rects, then call PackRects once,
// then call RenderIntoRects repeatedly. This may result in a
// better packing than calling PackFontRanges multiple times
// (or it may not).
// calls to stbtt_PackFontRange. Note that you can call this multiple
// times within a single PackBegin/PackEnd.
STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
// Oversampling a font increases the quality by allowing higher-quality subpixel
@ -590,6 +579,19 @@ STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph,
stbtt_aligned_quad *q, // output: quad to draw
int align_to_integer);
STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
// Calling these functions in sequence is roughly equivalent to calling
// stbtt_PackFontRanges(). If you more control over the packing of multiple
// fonts, or if you want to pack custom data into a font texture, take a look
// at the source to of stbtt_PackFontRanges() and create a custom version
// using these functions, e.g. call GatherRects multiple times,
// building up a single array of rects, then call PackRects once,
// then call RenderIntoRects repeatedly. This may result in a
// better packing than calling PackFontRanges multiple times
// (or it may not).
// this is an opaque structure that you shouldn't mess with which holds
// all the context needed from PackBegin to PackEnd.
struct stbtt_pack_context {
@ -1846,8 +1848,8 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
{
if (y0 == y1) return;
assert(y0 < y1);
assert(e->sy <= e->ey);
STBTT_assert(y0 < y1);
STBTT_assert(e->sy <= e->ey);
if (y0 > e->ey) return;
if (y1 < e->sy) return;
if (y0 < e->sy) {
@ -1860,22 +1862,22 @@ static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edg
}
if (x0 == x)
assert(x1 <= x+1);
STBTT_assert(x1 <= x+1);
else if (x0 == x+1)
assert(x1 >= x);
STBTT_assert(x1 >= x);
else if (x0 <= x)
assert(x1 <= x);
STBTT_assert(x1 <= x);
else if (x0 >= x+1)
assert(x1 >= x+1);
STBTT_assert(x1 >= x+1);
else
assert(x1 >= x && x1 <= x+1);
STBTT_assert(x1 >= x && x1 <= x+1);
if (x0 <= x && x1 <= x)
scanline[x] += e->direction * (y1-y0);
else if (x0 >= x+1 && x1 >= x+1)
;
else {
assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position
}
}
@ -1888,7 +1890,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
// brute force every pixel
// compute intersection points with top & bottom
assert(e->ey >= y_top);
STBTT_assert(e->ey >= y_top);
if (e->fdx == 0) {
float x0 = e->fx;
@ -1907,7 +1909,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
float x_top, x_bottom;
float y0,y1;
float dy = e->fdy;
assert(e->sy <= y_bottom && e->ey >= y_top);
STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);
// compute endpoints of line segment clipped to this scanline (if the
// line segment starts on this scanline. x0 is the intersection of the
@ -1935,7 +1937,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
// simple case, only spans one pixel
int x = (int) x_top;
height = y1 - y0;
assert(x >= 0 && x < len);
STBTT_assert(x >= 0 && x < len);
scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height;
scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
} else {
@ -1972,7 +1974,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
}
y_crossing += dy * (x2 - (x1+1));
assert(fabs(area) <= 1.01f);
STBTT_assert(fabs(area) <= 1.01f);
scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (y1-y_crossing);
@ -2086,7 +2088,7 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
// insert all edges that start before the bottom of this scanline
while (e->y0 <= scan_y_bottom) {
stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
assert(z->ey >= scan_y_top);
STBTT_assert(z->ey >= scan_y_top);
// insert at front
z->next = active;
active = z;
@ -2933,7 +2935,7 @@ STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt
STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)
{
stbrp_pack_rects(spc->pack_info, rects, num_rects);
stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects);
}
STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
@ -3180,6 +3182,7 @@ STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const
// allow PackFontRanges to pack and render in separate phases;
// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
// fixed an assert() bug in the new rasterizer
// replace assert() with STBTT_assert() in new rasterizer
// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
// also more precise AA rasterizer, except if shapes overlap
// remove need for STBTT_sort