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update readme
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README.md
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README.md
@ -11,29 +11,29 @@ by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
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library | lastest version | category | LoC | description
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--------------------- | ---- | -------- | --- | --------------------------------
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**[stb_vorbis.c](stb_vorbis.c)** | 1.09 | audio | 5399 | decode ogg vorbis files from file/memory to float/16-bit signed output
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**[stb_image.h](stb_image.h)** | 2.14 | graphics | 7102 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**[stb_truetype.h](stb_truetype.h)** | 1.14 | graphics | 4018 | parse, decode, and rasterize characters from truetype fonts
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**[stb_image_write.h](stb_image_write.h)** | 1.03 | graphics | 1049 | image writing to disk: PNG, TGA, BMP
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**[stb_image_resize.h](stb_image_resize.h)** | 0.92 | graphics | 2580 | resize images larger/smaller with good quality
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**[stb_rect_pack.h](stb_rect_pack.h)** | 0.10 | graphics | 583 | simple 2D rectangle packer with decent quality
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**[stb_sprintf.h](stb_sprintf.h)** | 1.02 | utility | 1087 | fast sprintf, snprintf for C/C++
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**[stretchy_buffer.h](stretchy_buffer.h)** | 1.02 | utility | 216 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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**[stb_textedit.h](stb_textedit.h)** | 1.10 | user interface | 1330 | guts of a text editor for games etc implementing them from scratch
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**[stb_voxel_render.h](stb_voxel_render.h)** | 0.84 | 3D graphics | 3752 | Minecraft-esque voxel rendering "engine" with many more features
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**[stb_dxt.h](stb_dxt.h)** | 1.04 | 3D graphics | 630 | Fabian "ryg" Giesen's real-time DXT compressor
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**[stb_perlin.h](stb_perlin.h)** | 0.2 | 3D graphics | 182 | revised Perlin noise (3D input, 1D output)
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**[stb_easy_font.h](stb_easy_font.h)** | 1.0 | 3D graphics | 263 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.38 | game dev | 4132 | embeddable tilemap editor
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**[stb_vorbis.c](stb_vorbis.c)** | 1.10 | audio | 5447 | decode ogg vorbis files from file/memory to float/16-bit signed output
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**[stb_image.h](stb_image.h)** | 2.14 | graphics | 7049 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**[stb_truetype.h](stb_truetype.h)** | 1.14 | graphics | 4058 | parse, decode, and rasterize characters from truetype fonts
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**[stb_image_write.h](stb_image_write.h)** | 1.05 | graphics | 1092 | image writing to disk: PNG, TGA, BMP
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**[stb_image_resize.h](stb_image_resize.h)** | 0.92 | graphics | 2620 | resize images larger/smaller with good quality
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**[stb_rect_pack.h](stb_rect_pack.h)** | 0.10 | graphics | 623 | simple 2D rectangle packer with decent quality
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**[stb_sprintf.h](stb_sprintf.h)** | 1.02 | utility | 1134 | fast sprintf, snprintf for C/C++
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**[stretchy_buffer.h](stretchy_buffer.h)** | 1.02 | utility | 257 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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**[stb_textedit.h](stb_textedit.h)** | 1.10 | user interface | 1370 | guts of a text editor for games etc implementing them from scratch
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**[stb_voxel_render.h](stb_voxel_render.h)** | 0.84 | 3D graphics | 3792 | Minecraft-esque voxel rendering "engine" with many more features
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**[stb_dxt.h](stb_dxt.h)** | 1.04 | 3D graphics | 669 | Fabian "ryg" Giesen's real-time DXT compressor
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**[stb_perlin.h](stb_perlin.h)** | 0.2 | 3D graphics | 222 | revised Perlin noise (3D input, 1D output)
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**[stb_easy_font.h](stb_easy_font.h)** | 1.0 | 3D graphics | 303 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.38 | game dev | 4172 | embeddable tilemap editor
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**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.6 | game dev | 1220 | herringbone Wang tile map generator
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**[stb_c_lexer.h](stb_c_lexer.h)** | 0.08 | parsing | 820 | simplify writing parsers for C-like languages
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**[stb_divide.h](stb_divide.h)** | 0.91 | math | 379 | more useful 32-bit modulus e.g. "euclidean divide"
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**[stb_connected_comp...](stb_connected_components.h)** | 0.95 | misc | 1006 | incrementally compute reachability on grids
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**[stb_c_lexer.h](stb_c_lexer.h)** | 0.08 | parsing | 859 | simplify writing parsers for C-like languages
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**[stb_divide.h](stb_divide.h)** | 0.91 | math | 419 | more useful 32-bit modulus e.g. "euclidean divide"
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**[stb_connected_comp...](stb_connected_components.h)** | 0.95 | misc | 1045 | incrementally compute reachability on grids
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**[stb.h](stb.h)** | 2.28 | misc | 14277 | helper functions for C, mostly redundant in C++; basically author's personal stuff
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**[stb_leakcheck.h](stb_leakcheck.h)** | 0.3 | misc | 124 | quick-and-dirty malloc/free leak-checking
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**[stb_leakcheck.h](stb_leakcheck.h)** | 0.3 | misc | 165 | quick-and-dirty malloc/free leak-checking
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Total libraries: 20
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Total lines of C code: 50149
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Total lines of C code: 50793
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FAQ
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