delete game.h

This commit is contained in:
Sean Barrett 2015-02-22 15:42:24 -08:00
parent 0e2583041d
commit 7add4d09b9
4 changed files with 20 additions and 63 deletions

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@ -209,12 +209,12 @@ static int stb_easy_font_print(float x, float y, char *text, unsigned char color
static int stb_easy_font_width(char *text) static int stb_easy_font_width(char *text)
{ {
int len = 0; float len = 0;
while (*text) { while (*text) {
len += stb_easy_font_charinfo[*text-32].advance & 15; len += stb_easy_font_charinfo[*text-32].advance & 15;
len += stb_easy_font_spacing_val; len += stb_easy_font_spacing_val;
++text; ++text;
} }
return len; return (int) ceil(len);
} }
#endif #endif

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@ -1,5 +1,5 @@
#include <windows.h> #include <windows.h>
#include "game.h" //#include "game.h"
#include "stb.h" #include "stb.h"
#include "sdl.h" #include "sdl.h"
@ -118,15 +118,15 @@ void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z)
float vec[3] = { cam_x, cam_y, cam_z }; float vec[3] = { cam_x, cam_y, cam_z };
float t[3]; float t[3];
float s,c; float s,c;
s = sin(camang[0]*3.141592/180); s = (float) sin(camang[0]*3.141592/180);
c = cos(camang[0]*3.141592/180); c = (float) cos(camang[0]*3.141592/180);
t[0] = vec[0]; t[0] = vec[0];
t[1] = c*vec[1] - s*vec[2]; t[1] = c*vec[1] - s*vec[2];
t[2] = s*vec[1] + c*vec[2]; t[2] = s*vec[1] + c*vec[2];
s = sin(camang[2]*3.141592/180); s = (float) sin(camang[2]*3.141592/180);
c = cos(camang[2]*3.141592/180); c = (float) cos(camang[2]*3.141592/180);
world[0] = c*t[0] - s*t[1]; world[0] = c*t[0] - s*t[1];
world[1] = s*t[0] + c*t[1]; world[1] = s*t[0] + c*t[1];
world[2] = t[2]; world[2] = t[2];
@ -137,9 +137,9 @@ float cam_vel[3];
int controls; int controls;
#define MAX_VEL 150 // blocks per second #define MAX_VEL 150.0f // blocks per second
#define ACCEL 6 #define ACCEL 6.0f
#define DECEL 3 #define DECEL 3.0f
#define STATIC_FRICTION DECEL #define STATIC_FRICTION DECEL
#define EFFECTIVE_ACCEL (ACCEL+DECEL) #define EFFECTIVE_ACCEL (ACCEL+DECEL)
@ -181,7 +181,7 @@ void process_tick_raw(float dt)
if (cam_vel[0] || cam_vel[1] || cam_vel[2]) if (cam_vel[0] || cam_vel[1] || cam_vel[2])
{ {
float vel = sqrt(cam_vel[0]*cam_vel[0] + cam_vel[1]*cam_vel[1] + cam_vel[2]*cam_vel[2]); float vel = (float) sqrt(cam_vel[0]*cam_vel[0] + cam_vel[1]*cam_vel[1] + cam_vel[2]*cam_vel[2]);
float newvel = vel; float newvel = vel;
float dec = STATIC_FRICTION + DYNAMIC_FRICTION*vel; float dec = STATIC_FRICTION + DYNAMIC_FRICTION*vel;
newvel = vel - dec*dt; newvel = vel - dec*dt;
@ -196,8 +196,8 @@ void process_tick_raw(float dt)
camloc[1] += cam_vel[1] * dt; camloc[1] += cam_vel[1] * dt;
camloc[2] += cam_vel[2] * dt; camloc[2] += cam_vel[2] * dt;
view_x_vel *= pow(0.75, dt); view_x_vel *= (float) pow(0.75, dt);
view_z_vel *= pow(0.75, dt); view_z_vel *= (float) pow(0.75, dt);
view_x_vel += (pending_view_x - view_x_vel)*dt*60; view_x_vel += (pending_view_x - view_x_vel)*dt*60;
view_z_vel += (pending_view_z - view_z_vel)*dt*60; view_z_vel += (pending_view_z - view_z_vel)*dt*60;
@ -207,14 +207,14 @@ void process_tick_raw(float dt)
camang[0] += view_x_vel * dt; camang[0] += view_x_vel * dt;
camang[2] += view_z_vel * dt; camang[2] += view_z_vel * dt;
camang[0] = stb_clamp(camang[0], -90, 90); camang[0] = stb_clamp(camang[0], -90, 90);
camang[2] = fmod(camang[2], 360); camang[2] = (float) fmod(camang[2], 360);
} }
void process_tick(float dt) void process_tick(float dt)
{ {
while (dt > 1.0/60) { while (dt > 1.0f/60) {
process_tick_raw(1.0/60); process_tick_raw(1.0f/60);
dt -= 1.0/60; dt -= 1.0f/60;
} }
process_tick_raw(dt); process_tick_raw(dt);
} }
@ -256,7 +256,7 @@ void draw_stats(void)
chunk_server_pos = (chunk_server_pos+1) %32; chunk_server_pos = (chunk_server_pos+1) %32;
for (i=0; i < 32; ++i) for (i=0; i < 32; ++i)
chunk_server += chunk_server_status[i] / 32.0; chunk_server += chunk_server_status[i] / 32.0f;
stb_easy_font_spacing(-0.75); stb_easy_font_spacing(-0.75);
pos_y = 10; pos_y = 10;
@ -293,7 +293,7 @@ void draw_main(void)
#endif #endif
glDepthMask(GL_TRUE); glDepthMask(GL_TRUE);
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
glClearColor(0.6,0.7,0.9,0); glClearColor(0.6f,0.7f,0.9f,0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

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@ -1,43 +0,0 @@
#ifndef INCLUDED_GAME_H
#define INCLUDED_GAME_H
#include <assert.h>
typedef unsigned int uint32;
typedef signed int int32;
typedef unsigned short uint16;
typedef signed short int16;
typedef unsigned char uint8 ;
typedef signed char int8 ;
#pragma warning(disable:4244; disable:4305; disable:4018)
// virtual screen size
#define SIZE_X 480
#define SIZE_Y 360
// main.c
extern void error(char *s);
extern void ods(char *fmt, ...);
// game.c
extern void init_game(void);
extern void draw_main(void);
extern void process_tick(float dt);
#define BUTTON_MAX 15
typedef struct
{
int id;
uint8 buttons[BUTTON_MAX];
float axes[4];
float triggers[2];
} gamepad;
extern gamepad pads[4];
#endif

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@ -10,7 +10,7 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "game.h" //#include "game.h"
#include <windows.h> #include <windows.h>