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Update stb_voxel_render.h
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@ -3358,10 +3358,9 @@ static void stbvox_make_mesh_for_block_with_geo(stbvox_mesh_maker *mm, stbvox_po
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mesh = mm->input.selector[v_off];
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simple_rot = mesh >> 4;
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mesh &= 15;
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} else if (mm->input.block_selector) {
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}
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if (mm->input.block_selector) {
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mesh = mm->input.block_selector[bt];
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simple_rot = mesh >> 4;
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mesh &= 15;
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}
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// check if we're going off the end
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