add missing types to allow compiling as C++, and use less cache

This commit is contained in:
Sean Barrett 2015-04-02 15:23:00 -07:00
parent 62e732bfab
commit 5c4ce8fdf7
1 changed files with 8 additions and 7 deletions

View File

@ -1,4 +1,4 @@
// stb_voxel_render.h - v0.78 - Sean Barrett, 2015 - public domain
// stb_voxel_render.h - v0.79 - Sean Barrett, 2015 - public domain
//
// This library helps render large-scale "voxel" worlds for games,
// in this case, one with blocks that can have textures and that
@ -174,6 +174,7 @@
//
// VERSION HISTORY
//
// 0.79 fix the compiler-as-C++ to compile on more C++ compilers
// 0.78 bad "#else", compile as C++
// 0.77 documentation tweaks, rename config var to STB_VOXEL_RENDER_STATIC
// 0.76 typos, signed/unsigned shader issue, more documentation
@ -2262,7 +2263,7 @@ static unsigned char stbvox_rotate_vertex[8][4] =
#ifdef STBVOX_OPTIMIZED_VHEIGHT
// optimized vheight generates a single normal over the entire face, even if it's not planar
static stbvox_optimized_face_up_normal[4][4][4][4] =
static unsigned char stbvox_optimized_face_up_normal[4][4][4][4] =
{
{
{
@ -2358,7 +2359,7 @@ static stbvox_optimized_face_up_normal[4][4][4][4] =
// which normal to use for a given vheight that's planar
// @TODO: this table was constructed by hand and may have bugs
// nw se sw
static stbvox_planar_face_up_normal[4][4][4] =
static unsigned char stbvox_planar_face_up_normal[4][4][4] =
{
{ // sw,se,nw,ne; ne = se+nw-sw
{ STBVF_u , 0 , 0 , 0 }, // 0,0,0,0; 1,0,0,-1; 2,0,0,-2; 3,0,0,-3;
@ -2385,7 +2386,7 @@ static stbvox_planar_face_up_normal[4][4][4] =
// these tables were constructed automatically using a variant of the code
// below; however, they seem wrong, so who knows
static stbvox_face_up_normal_012[4][4][4] =
static unsigned char stbvox_face_up_normal_012[4][4][4] =
{
{
{ STBVF_u , STBVF_ne_u, STBVF_ne_u, STBVF_ne_u, },
@ -2410,7 +2411,7 @@ static stbvox_face_up_normal_012[4][4][4] =
}
};
static stbvox_face_up_normal_013[4][4][4] =
static unsigned char stbvox_face_up_normal_013[4][4][4] =
{
{
{ STBVF_u , STBVF_eu , STBVF_eu , STBVF_eu , },
@ -2435,7 +2436,7 @@ static stbvox_face_up_normal_013[4][4][4] =
}
};
static stbvox_face_up_normal_023[4][4][4] =
static unsigned char stbvox_face_up_normal_023[4][4][4] =
{
{
{ STBVF_u , STBVF_nu , STBVF_nu , STBVF_nu , },
@ -2460,7 +2461,7 @@ static stbvox_face_up_normal_023[4][4][4] =
}
};
static stbvox_face_up_normal_123[4][4][4] =
static unsigned char stbvox_face_up_normal_123[4][4][4] =
{
{
{ STBVF_u , STBVF_nu , STBVF_nu , STBVF_nu , },