stb_image: Fix multiple bugs in GIF decoder.

1. Check not just g->out allocation for failure.
2. If an image descriptor specified a 0-width image, this could be
   used to produce an out-of-bounds write.
3. Fix memory leak in case an error occurs during decoding.

Fixes issue #656.
This commit is contained in:
Fabian Giesen 2019-03-01 19:22:44 -08:00
parent 72990efc3e
commit 50b1bfba58

View File

@ -6416,7 +6416,8 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h);
g->background = (stbi_uc *) stbi__malloc(4 * g->w * g->h);
g->history = (stbi_uc *) stbi__malloc(g->w * g->h);
if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory");
if (!g->out || !g->background || !g->history)
return stbi__errpuc("outofmem", "Out of memory");
// image is treated as "transparent" at the start - ie, nothing overwrites the current background;
// background colour is only used for pixels that are not rendered first frame, after that "background"
@ -6484,6 +6485,13 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
g->cur_x = g->start_x;
g->cur_y = g->start_y;
// if the width of the specified rectangle is 0, that means
// we may not see *any* pixels or the image is malformed;
// to make sure this is caught, move the current y down to
// max_y (which is what out_gif_code checks).
if (w == 0)
g->cur_y = g->max_y;
g->lflags = stbi__get8(s);
if (g->lflags & 0x40) {
@ -6503,7 +6511,7 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
return stbi__errpuc("missing color table", "Corrupt GIF");
o = stbi__process_gif_raster(s, g);
if (o == NULL) return NULL;
if (!o) return NULL;
// if this was the first frame,
pcount = g->w * g->h;
@ -6643,6 +6651,9 @@ static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req
// can be done for multiple frames.
if (req_comp && req_comp != 4)
u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
} else if (g.out) {
// if there was an error and we allocated an image buffer, free it!
STBI_FREE(g.out);
}
// free buffers needed for multiple frame loading;