Update README.md

This commit is contained in:
nothings 2014-12-06 23:50:34 -08:00
parent 49d5456de9
commit 3a5caacaae

View File

@ -79,13 +79,16 @@ this doesn't like a very good way for fonts to work.
Multiple people who have experimented with this independently (me, Multiple people who have experimented with this independently (me,
Fabian Giesen,and Maxim Shemanarev of Anti-Grain Geometry) have all Fabian Giesen,and Maxim Shemanarev of Anti-Grain Geometry) have all
concluded that correct gamma-correction does not produce the best concluded that correct gamma-correction does not produce the best
results for fonts. font rendering just generally looks better without results for fonts. Font rendering just generally looks better without
gamma correction (or probably with some arbitrary power stuck in gamma correction (or possibly with some arbitrary power stuck in
there, but it's not really correcting for gamma at that point). Maybe there, but it's not really correcting for gamma at that point). Maybe
this is in part a product of how we're used to fonts being on screens this is in part a product of how we're used to fonts being on screens
which has changed how we expect them to look (e.g. perhaps hinting which has changed how we expect them to look (e.g. perhaps hinting
oversharpens them and prevents the real-world thinning you'd see in oversharpens them and prevents the real-world thinning you'd see in
a black-on-white text). a black-on-white text).
(AGG link on text rendering, including mention of gamma:
http://www.antigrain.com/research/font_rasterization/ )
Nevertheless, even if you turn on gamma-correction, you will find that Nevertheless, even if you turn on gamma-correction, you will find that
oversampling still helps in many cases for small fonts. oversampling still helps in many cases for small fonts.