various updates

This commit is contained in:
Sean Barrett 2014-10-19 20:43:18 -07:00
parent c6c767f7aa
commit 2b5d5d9cf4
2 changed files with 271 additions and 144 deletions

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@ -5,15 +5,26 @@
//
//
// REVISION HISTORY
// 0.30 properties
// -
// 0.20 initial release
// 0.30 properties release
// - properties panel for editing user-defined "object" properties
// - can link each tile to one other tile
// - keyboard interface
// - fix eraser tool bug (worked in complex cases, failed in simple)
// - undo/redo tools have visible disabled state
// - tiles on higher layers draw on top of adjacent lower-layer tiles
// 0.20 erasable
// - eraser tool
// - fix bug when pasting into protected layer
// - better color scheme
// - internal-use color picker
// 0.10 initial release
//
//
// COMPILING
//
// This header file contains both the header file and the
// implementation file in one. To create the implementation,
// in one source file, define a few symbols first and then
// in one source file define a few symbols first and then
// include this header:
//
// #define STB_TILEMAP_EDITOR_IMPLEMENTATION
@ -34,7 +45,7 @@
// #include "stb_tilemap_editor.h"
//
// Optionally you can define the following functions before the include;
// note these must be macros (which can just call a single function) so
// note these must be macros (but they can just call a function) so
// this library can #ifdef to detect if you've defined them:
//
// #define STBTE_PROP_TYPE(int n, short *tiledata, float *params) ...
@ -47,6 +58,9 @@
// // And you can bitwise-OR in the following flags:
// // STBTE_PROP_disabled
// // Note that all of these are stored as floats in the param array.
// // The integer slider is limited in precision based on the space
// // available on screen, so for wide-ranged integers you may want
// // to use floats instead.
// //
// // Since the tiledata is passed to you, you can choose which property
// // is bound to that slot based on that data.
@ -66,6 +80,15 @@
// // These return the allowable range for the property values for
// // the specified slot. It is never called for boolean types.
//
// #define STBTE_PROP_FLOAT_SCALE(int n, short *tiledata, float *params)
// // This rescales the float control for a given property; by default
// // left mouse drags add integers, right mouse drags adds fractions,
// // but you can rescale this per-property.
//
// #define STBTE_FLOAT_CONTROL_GRANULARITY ... value ...
// // This returns the number of pixels of mouse motion necessary
// // to advance the object float control. Default is 4
//
// #define STBTE_ALLOW_LINK(short *src, float *src_data, \
// short *dest, float *dest_data) ...your code...
// // this returns true or false depending on whether you allow a link
@ -217,6 +240,29 @@ extern void stbte_mouse_move(stbte_tilemap *tm, int x, int y, int shifted, int s
extern void stbte_mouse_button(stbte_tilemap *tm, int x, int y, int right, int down, int shifted, int scrollkey);
extern void stbte_mouse_wheel(stbte_tilemap *tm, int x, int y, int vscroll);
// for keyboard, define your own mapping from keys to the following actions.
// this is totally optional, as all features are accessible with the mouse
enum stbte_action
{
STBTE_tool_select,
STBTE_tool_brush,
STBTE_tool_erase,
STBTE_tool_rectangle,
STBTE_tool_eyedropper,
STBTE_tool_link,
STBTE_act_toggle_grid,
STBTE_act_toggle_links,
STBTE_act_undo,
STBTE_act_redo,
STBTE_act_cut,
STBTE_act_copy,
STBTE_act_paste,
STBTE_scroll_left,
STBTE_scroll_right,
STBTE_scroll_up,
STBTE_scroll_down,
};
extern void stbte_action(stbte_tilemap *tm, enum stbte_action act);
////////////////
//
@ -236,6 +282,10 @@ extern short* stbte_get_tile(stbte_tilemap *tm, int x, int y);
// returns an array of shorts that is 'map_layers' in length. each short is
// either one of the tile_id values from define_tile, or STBTE_EMPTY.
extern float *stbte_get_properties(stbte_tilemap *tm, int x, int y);
extern void stbte_get_link(stbte_tilemap *tm, int x, int y, int *dx, int *dy);
extern void stbte_set_dimensions(stbte_tilemap *tm, int max_x, int max_y);
// set the dimensions of the level, overrides previous stbte_create_map()
// values or anything the user has changed
@ -247,6 +297,7 @@ extern void stbte_clear_map(stbte_tilemap *tm);
extern void stbte_set_tile(stbte_tilemap *tm, int x, int y, int layer, signed short tile);
// tile is your tile_id from define_tile, or STBTE_EMPTY
////////
//
// optional
@ -323,6 +374,10 @@ extern void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layern
#define STBTE_PROP_FLOAT_SCALE(n,td,tp) 1 // default scale size
#endif
#ifndef STBTE_FLOAT_CONTROL_GRANULARITY
#define STBTE_FLOAT_CONTROL_GRANULARITY 4
#endif
#define STBTE__UNDO_BUFFER_COUNT (STBTE_UNDO_BUFFER_BYTES>>1)
#if STBTE_MAX_TILEMAP_X > 4096 || STBTE_MAX_TILEMAP_Y > 4096
@ -611,7 +666,6 @@ typedef struct
} stbte__colorrect;
#define STBTE__MAX_DELAYRECT 256
#define STBTE__MAX_DELAYLINK 4096
typedef struct
{
@ -624,8 +678,7 @@ typedef struct
int initted;
int side_extended[2];
stbte__colorrect delayrect[STBTE__MAX_DELAYRECT];
stbte__colorrect delaylink[STBTE__MAX_DELAYLINK];
int delaycount, delaylinkcount;
int delaycount;
int show_grid, show_links;
int brush_state; // used to decide which kind of erasing
int eyedrop_x, eyedrop_y, eyedrop_last_layer;
@ -862,7 +915,7 @@ void stbte_get_dimensions(stbte_tilemap *tm, int *max_x, int *max_y)
*max_y = tm->max_y;
}
extern short* stbte_get_tile(stbte_tilemap *tm, int x, int y)
short* stbte_get_tile(stbte_tilemap *tm, int x, int y)
{
STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y);
if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y)
@ -870,6 +923,30 @@ extern short* stbte_get_tile(stbte_tilemap *tm, int x, int y)
return tm->data[y][x];
}
float *stbte_get_properties(stbte_tilemap *tm, int x, int y)
{
STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y);
if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y)
return NULL;
return tm->props[y][x];
}
void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty)
{
STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y);
#ifdef STBTE_ALLOW_LINK
if (x >= 0 && x < STBTE_MAX_TILEMAP_X && y >= 0 && y < STBTE_MAX_TILEMAP_Y) {
*destx = tm->link[y][x].x;
*desty = tm->link[y][x].y;
return;
}
#endif
*destx = -1;
*desty = -1;
}
// returns an array of map_layers shorts. each short is either
// one of the tile_id values from define_tile, or STBTE_EMPTY
@ -1288,7 +1365,7 @@ static int stbte__redo_available(stbte_tilemap *tm)
{
if (!tm->undo_available_valid)
stbte__recompute_undo_available(tm);
return tm->undo_available;
return tm->redo_available;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
@ -1427,14 +1504,6 @@ static void stbte__draw_frame_delayed(int x0, int y0, int x1, int y1, int color)
}
}
static void stbte__draw_link_delayed(int x0, int y0, int x1, int y1, int color)
{
if (stbte__ui.delaycount < STBTE__MAX_DELAYRECT) {
stbte__colorrect r = { x0,y0,x1,y1,color };
stbte__ui.delaylink[stbte__ui.delaylinkcount++] = r;
}
}
static void stbte__flush_delay(void)
{
stbte__colorrect *r;
@ -1442,11 +1511,7 @@ static void stbte__flush_delay(void)
r = stbte__ui.delayrect;
for (i=0; i < stbte__ui.delaycount; ++i,++r)
stbte__draw_frame(r->x0,r->y0,r->x1,r->y1,r->color);
r = stbte__ui.delaylink;
for (i=0; i < stbte__ui.delaylinkcount; ++i,++r)
stbte__draw_link(r->x0,r->y0,r->x1,r->y1,r->color);
stbte__ui.delaycount = 0;
stbte__ui.delaylinkcount = 0;
}
static void stbte__activate(int id)
@ -1687,20 +1752,20 @@ static int stbte__float_control(int x0, int y0, int w, float minv, float maxv, f
case STBTE__mousemove:
if (STBTE__IS_ACTIVE(id)) {
float v = *value, delta;
int ax = stbte__ui.accum_x/4;
int ay = stbte__ui.accum_y/4;
stbte__ui.accum_x -= ax*4;
stbte__ui.accum_y -= ay*4;
int ax = stbte__ui.accum_x/STBTE_FLOAT_CONTROL_GRANULARITY;
int ay = stbte__ui.accum_y/STBTE_FLOAT_CONTROL_GRANULARITY;
stbte__ui.accum_x -= ax*STBTE_FLOAT_CONTROL_GRANULARITY;
stbte__ui.accum_y -= ay*STBTE_FLOAT_CONTROL_GRANULARITY;
if (stbte__ui.shift) {
if (stbte__ui.active_event == STBTE__leftdown)
delta = ax * 1 + ay / 16.0;
delta = ax * 16 + ay;
else
delta = ax / 64.0 + ay / 1024.0;
delta = ax / 16.0 + ay / 256.0;
} else {
if (stbte__ui.active_event == STBTE__leftdown)
delta = ax + ay * 0.1;
delta = ax*10 + ay;
else
delta = ax * 0.01 + ay * 0.001;
delta = ax * 0.1 + ay * 0.01;
}
v += delta * scale;
if (v < minv) v = minv;
@ -2104,7 +2169,7 @@ static int stbte__erase_predict(stbte_tilemap *tm, short result[], int allow_any
}
}
if (allow_any != STBTE__erase_any)
if (allow_any != STBTE__erase_any && allow_any != STBTE__erase_all)
return STBTE__erase_none;
// apply layer filters, erase from top
@ -2125,7 +2190,6 @@ static int stbte__erase_predict(stbte_tilemap *tm, short result[], int allow_any
return STBTE__erase_none;
}
static int stbte__erase(stbte_tilemap *tm, int x, int y, int allow_any)
{
stbte__tileinfo *ti = tm->cur_tile >= 0 ? &tm->tiles[tm->cur_tile] : NULL;
@ -2178,7 +2242,7 @@ static int stbte__erase(stbte_tilemap *tm, int x, int y, int allow_any)
}
}
if (allow_any != STBTE__erase_any)
if (allow_any != STBTE__erase_any && allow_any != STBTE__erase_all)
return STBTE__erase_none;
// apply layer filters, erase from top
@ -2478,89 +2542,94 @@ static void stbte__drag_place(stbte_tilemap *tm, int mapx, int mapy)
stbte__ui.select_y1 = stbte__ui.select_y0 + stbte__ui.drag_h;
}
static void stbte__tile_paint(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy, int layer)
{
int i;
int id = STBTE__IDMAP(mapx,mapy);
int x0=sx, y0=sy;
int x1=sx+tm->spacing_x, y1=sy+tm->spacing_y;
int over = stbte__hittest(x0,y0,x1,y1, id);
short *data = tm->data[mapy][mapx];
short temp[STBTE_MAX_LAYERS];
if (STBTE__IS_MAP_HOT()) {
if (stbte__ui.pasting) {
int ox = mapx - stbte__ui.paste_x;
int oy = mapy - stbte__ui.paste_y;
if (ox >= 0 && ox < stbte__ui.copy_width && oy >= 0 && oy < stbte__ui.copy_height) {
stbte__paste_stack(tm, temp, tm->data[mapy][mapx], stbte__ui.copybuffer[oy*stbte__ui.copy_width+ox], 0);
data = temp;
}
} else if (stbte__ui.dragging) {
int ox,oy;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
data = temp;
// if it's in the source area, remove things unless shift-dragging
ox = mapx - stbte__ui.drag_x;
oy = mapy - stbte__ui.drag_y;
if (!stbte__ui.shift && ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) {
stbte__clear_stack(tm, temp);
}
ox = mapx - stbte__ui.drag_dest_x;
oy = mapy - stbte__ui.drag_dest_y;
if (ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) {
stbte__paste_stack(tm, temp, temp, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift);
}
} else if (STBTE__IS_MAP_ACTIVE()) {
if (stbte__ui.tool == STBTE__tool_rect) {
if ((stbte__ui.ms_time & 511) < 380) {
int ex = ((stbte__ui.hot_id >> 19) & 4095);
int ey = ((stbte__ui.hot_id >> 7) & 4095);
int sx = stbte__ui.sx;
int sy = stbte__ui.sy;
if ( ((mapx >= sx && mapx < ex+1) || (mapx >= ex && mapx < sx+1))
&& ((mapy >= sy && mapy < ey+1) || (mapy >= ey && mapy < sy+1))) {
int i;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
data = temp;
if (stbte__ui.active_event == STBTE__leftdown)
stbte__brush_predict(tm, temp);
else
stbte__erase_predict(tm, temp, STBTE__erase_any);
}
}
}
}
}
if (STBTE__IS_HOT(id) && STBTE__INACTIVE() && !stbte__ui.pasting) {
if (stbte__ui.tool == STBTE__tool_brush) {
if ((stbte__ui.ms_time & 511) < 300) {
data = temp;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
stbte__brush_predict(tm, temp);
}
}
}
{
i = layer;
if (i == tm->solo_layer || (!tm->layerinfo[i].hidden && tm->solo_layer < 0))
if (data[i] >= 0)
STBTE_DRAW_TILE(x0,y0, (unsigned short) data[i], 0, tm->props[mapy][mapx]);
}
}
static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy)
{
int tool = stbte__ui.tool;
int i;
int x0=sx, y0=sy;
int x1=sx+tm->spacing_x, y1=sy+tm->spacing_y;
int id = STBTE__IDMAP(mapx,mapy);
int over = stbte__hittest(x0,y0,x1,y1, id);
switch (stbte__ui.event) {
case STBTE__paint: {
short *data = tm->data[mapy][mapx];
short temp[STBTE_MAX_LAYERS];
if (STBTE__IS_MAP_HOT()) {
if (stbte__ui.pasting) {
int ox = mapx - stbte__ui.paste_x;
int oy = mapy - stbte__ui.paste_y;
if (ox >= 0 && ox < stbte__ui.copy_width && oy >= 0 && oy < stbte__ui.copy_height) {
stbte__paste_stack(tm, temp, tm->data[mapy][mapx], stbte__ui.copybuffer[oy*stbte__ui.copy_width+ox], 0);
data = temp;
}
} else if (stbte__ui.dragging) {
int ox,oy;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
data = temp;
// if it's in the source area, remove things unless shift-dragging
ox = mapx - stbte__ui.drag_x;
oy = mapy - stbte__ui.drag_y;
if (!stbte__ui.shift && ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) {
stbte__clear_stack(tm, temp);
}
ox = mapx - stbte__ui.drag_dest_x;
oy = mapy - stbte__ui.drag_dest_y;
if (ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) {
stbte__paste_stack(tm, temp, temp, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift);
}
} else if (STBTE__IS_MAP_ACTIVE()) {
if (stbte__ui.tool == STBTE__tool_rect) {
if ((stbte__ui.ms_time & 511) < 380) {
int ex = ((stbte__ui.hot_id >> 19) & 4095);
int ey = ((stbte__ui.hot_id >> 7) & 4095);
int sx = stbte__ui.sx;
int sy = stbte__ui.sy;
if ( ((mapx >= sx && mapx < ex+1) || (mapx >= ex && mapx < sx+1))
&& ((mapy >= sy && mapy < ey+1) || (mapy >= ey && mapy < sy+1))) {
int i;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
data = temp;
if (stbte__ui.active_event == STBTE__leftdown)
stbte__brush_predict(tm, temp);
else
stbte__erase_predict(tm, temp, STBTE__erase_any);
}
}
}
}
}
if (STBTE__IS_HOT(id) && STBTE__INACTIVE() && !stbte__ui.pasting) {
if (stbte__ui.tool == STBTE__tool_brush) {
if ((stbte__ui.ms_time & 511) < 300) {
data = temp;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
stbte__brush_predict(tm, temp);
}
}
}
{
for (i=0; i < tm->num_layers; ++i) {
if (i == tm->solo_layer || (!tm->layerinfo[i].hidden && tm->solo_layer < 0))
if (data[i] >= 0)
STBTE_DRAW_TILE(x0,y0, (unsigned short) data[i], 0, tm->props[mapy][mapx]);
if (i == 0 && stbte__ui.show_grid==1)
stbte__draw_halfframe(x0,y0,x0+tm->spacing_x, y0+tm->spacing_y, STBTE_COLOR_GRID);
}
}
if (stbte__ui.pasting || stbte__ui.dragging || stbte__ui.scrolling)
break;
if (stbte__ui.scrollkey && !STBTE__IS_MAP_ACTIVE())
@ -2578,11 +2647,11 @@ static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy)
ry0 -= tm->spacing_y/2;
rx1 += tm->spacing_x/2;
ry1 += tm->spacing_y/2;
stbte__draw_frame_delayed(rx0-1,ry0-1,rx1+1,ry1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT);
stbte__draw_frame(rx0-1,ry0-1,rx1+1,ry1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT);
break;
}
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
stbte__draw_frame_delayed(x0-1,y0-1,x1+1,y1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT);
stbte__draw_frame(x0-1,y0-1,x1+1,y1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT);
}
#ifdef STBTE_ALLOW_LINK
if (stbte__ui.show_links && tm->link[mapy][mapx].x >= 0) {
@ -2593,7 +2662,7 @@ static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy)
ly0 = y0 + (tm->spacing_y >> 1) - 1;
lx1 = lx0 + (tx - mapx) * tm->spacing_x + 2;
ly1 = ly0 + (ty - mapy) * tm->spacing_y + 2;
stbte__draw_link_delayed(lx0,ly0,lx1,ly1,
stbte__draw_link(lx0,ly0,lx1,ly1,
STBTE_LINK_COLOR(tm->data[mapy][mapx], tm->props[mapy][mapx],
tm->data[ty ][tx ], tm->props[ty ][tx]));
}
@ -2827,6 +2896,14 @@ static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy)
}
}
static void stbte__start_paste(stbte_tilemap *tm)
{
if (stbte__ui.has_copy) {
stbte__ui.pasting = 1;
stbte__activate(STBTE__ID(STBTE__toolbarB,3));
}
}
static void stbte__toolbar(stbte_tilemap *tm, int x0, int y0, int w, int h)
{
int i;
@ -2880,22 +2957,14 @@ static void stbte__toolbar(stbte_tilemap *tm, int x0, int y0, int w, int h)
}
x += 8;
if (stbte__button(STBTE__ctoolbar_button, "cut" , x, y,10, 40, STBTE__ID(STBTE__toolbarB,0), 0, !stbte__ui.has_selection)) {
if (stbte__ui.has_selection)
stbte__copy_cut(tm, 1);
}
if (stbte__button(STBTE__ctoolbar_button, "cut" , x, y,10, 40, STBTE__ID(STBTE__toolbarB,0), 0, !stbte__ui.has_selection))
stbte__copy_cut(tm, 1);
x += 42;
if (stbte__button(STBTE__ctoolbar_button, "copy" , x, y, 5, 40, STBTE__ID(STBTE__toolbarB,1), 0, !stbte__ui.has_selection)) {
if (stbte__ui.has_selection)
stbte__copy_cut(tm, 0);
}
if (stbte__button(STBTE__ctoolbar_button, "copy" , x, y, 5, 40, STBTE__ID(STBTE__toolbarB,1), 0, !stbte__ui.has_selection))
stbte__copy_cut(tm, 0);
x += 42;
if (stbte__button(STBTE__ctoolbar_button, "paste", x, y, 0, 40, STBTE__ID(STBTE__toolbarB,2), stbte__ui.pasting, !stbte__ui.has_copy)) {
if (stbte__ui.has_copy) {
stbte__ui.pasting = 1;
stbte__activate(STBTE__ID(STBTE__toolbarB,3));
}
}
if (stbte__button(STBTE__ctoolbar_button, "paste", x, y, 0, 40, STBTE__ID(STBTE__toolbarB,2), stbte__ui.pasting, !stbte__ui.has_copy))
stbte__start_paste(tm);
}
#define STBTE__TEXTCOLOR(n) stbte__color_table[n][STBTE__text][STBTE__idle]
@ -3286,7 +3355,7 @@ static void stbte__colorpicker(int x0, int y0, int w, int h)
static void stbte__editor_traverse(stbte_tilemap *tm)
{
int i,j;
int i,j,i0,j0,i1,j1,n;
if (tm == NULL)
return;
@ -3307,31 +3376,61 @@ static void stbte__editor_traverse(stbte_tilemap *tm)
}
// step 1: traverse all the tilemap data...
// @OPTIMIZE crop to only region visible between UI widgets -- also necessary to avoid painting under it, etc
// @OPTIMIZE crop to visible region by computing correct i,j range
for (j=0; j < tm->max_y; ++j) {
int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y;
if (y + tm->spacing_y < stbte__ui.y0 || y > stbte__ui.y1)
continue;
for (i=0; i < tm->max_x; ++i) {
int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x;
if (x + tm->spacing_x >= stbte__ui.x0 && x < stbte__ui.x1)
stbte__tile(tm, x, y, i, j);
i0 = (tm->scroll_x - tm->spacing_x) / tm->spacing_x;
j0 = (tm->scroll_y - tm->spacing_y) / tm->spacing_y;
i1 = (tm->scroll_x + stbte__ui.x1 - stbte__ui.x0) / tm->spacing_x + 1;
j1 = (tm->scroll_y + stbte__ui.y1 - stbte__ui.y0) / tm->spacing_y + 1;
if (i0 < 0) i0 = 0;
if (j0 < 0) j0 = 0;
if (i1 > tm->max_x) i1 = tm->max_x;
if (j1 > tm->max_y) j1 = tm->max_y;
if (stbte__ui.event == STBTE__paint) {
// draw all of layer 0, then all of layer 1, etc, instead of old
// way which drew entire stack of each tile at once
for (n=0; n < tm->num_layers; ++n) {
for (j=j0; j < j1; ++j) {
for (i=i0; i < i1; ++i) {
int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x;
int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y;
stbte__tile_paint(tm, x, y, i, j, n);
}
}
if (n == 0 && stbte__ui.show_grid == 1) {
int x = stbte__ui.x0 + i0 * tm->spacing_x - tm->scroll_x;
int y = stbte__ui.y0 + j0 * tm->spacing_y - tm->scroll_y;
for (i=0; x < stbte__ui.x1 && i <= i1; ++i, x += tm->spacing_x)
stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID);
for (j=0; y < stbte__ui.y1 && j <= j1; ++j, y += tm->spacing_y)
stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID);
}
}
}
// draw grid on top of everything
if (stbte__ui.show_grid == 2) {
int x = stbte__ui.x0 - tm->scroll_x;
int y = stbte__ui.y0 - tm->scroll_y;
for (j=0; j < tm->max_y; ++j, y += tm->spacing_y)
stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID);
for (i=0; i < tm->max_x; ++i, x += tm->spacing_x)
stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID);
if (stbte__ui.event == STBTE__paint) {
// draw grid on top of everything except UI
if (stbte__ui.show_grid == 2) {
int x = stbte__ui.x0 + i0 * tm->spacing_x - tm->scroll_x;
int y = stbte__ui.y0 + j0 * tm->spacing_y - tm->scroll_y;
for (i=0; x < stbte__ui.x1 && i <= i1; ++i, x += tm->spacing_x)
stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID);
for (j=0; y < stbte__ui.y1 && j <= j1; ++j, y += tm->spacing_y)
stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID);
}
}
for (j=j0; j < j1; ++j) {
for (i=i0; i < i1; ++i) {
int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x;
int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y;
stbte__tile(tm, x, y, i, j);
}
}
// draw the selection border
if (stbte__ui.event == STBTE__paint) {
// draw the selection border
if (stbte__ui.has_selection) {
int x0,y0,x1,y1;
x0 = stbte__ui.x0 + (stbte__ui.select_x0 ) * tm->spacing_x - tm->scroll_x;
@ -3458,6 +3557,11 @@ static void stbte__editor_traverse(stbte_tilemap *tm)
stbte__draw_text (x-w/2,y-4, stbte__ui.alert_msg, w+1, 0xff8040);
}
#ifdef STBTE_SHOW_CURSOR
if (stbte__ui.event == STBTE__paint)
stbte__draw_bitmap(stbte__ui.mx, stbte__ui.my, stbte__get_char_width(26), stbte__get_char_bitmap(26), 0xe0e0e0);
#endif
if (stbte__ui.event == STBTE__tick && stbte__ui.alert_msg) {
stbte__ui.alert_timer -= stbte__ui.dt;
if (stbte__ui.alert_timer < 0) {
@ -3551,7 +3655,30 @@ void stbte_mouse_button(stbte_tilemap *tm, int x, int y, int right, int down, in
void stbte_mouse_wheel(stbte_tilemap *tm, int x, int y, int vscroll)
{
// not implemented yet -- need different way of hittesting
}
void stbte_action(stbte_tilemap *tm, enum stbte_action act)
{
switch (act) {
case STBTE_tool_select: stbte__ui.tool = STBTE__tool_select; break;
case STBTE_tool_brush: stbte__ui.tool = STBTE__tool_brush; break;
case STBTE_tool_erase: stbte__ui.tool = STBTE__tool_erase; break;
case STBTE_tool_rectangle: stbte__ui.tool = STBTE__tool_rect; break;
case STBTE_tool_eyedropper: stbte__ui.tool = STBTE__tool_eyedrop; break;
case STBTE_tool_link: stbte__ui.tool = STBTE__tool_link; break;
case STBTE_act_toggle_grid: stbte__ui.show_grid = (stbte__ui.show_grid+1) % 3; break;
case STBTE_act_toggle_links: stbte__ui.show_links ^= 1; break;
case STBTE_act_undo: stbte__undo(tm); break;
case STBTE_act_redo: stbte__redo(tm); break;
case STBTE_act_cut: stbte__copy_cut(tm, 1); break;
case STBTE_act_copy: stbte__copy_cut(tm, 0); break;
case STBTE_act_paste: stbte__start_paste(tm); break;
case STBTE_scroll_left: tm->scroll_x -= tm->spacing_x; break;
case STBTE_scroll_right: tm->scroll_x += tm->spacing_x; break;
case STBTE_scroll_up: tm->scroll_y -= tm->spacing_y; break;
case STBTE_scroll_down: tm->scroll_y += tm->spacing_y; break;
}
}
void stbte_tick(stbte_tilemap *tm, float dt)