note documentation failure; update README.md

This commit is contained in:
Sean Barrett 2015-04-01 00:44:05 -07:00
parent 92de5ecbb2
commit 0f52f6accc
3 changed files with 18 additions and 0 deletions

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@ -13,6 +13,7 @@ library | lastest version | category | description
**stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality
**stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
**stb_voxel_render.h** | 0.75 | 3D&nbsp;graphics | Minecraft-esque voxel rendering "engine" with many more features
**stb_dxt.h** | 1.04 | 3D&nbsp;graphics | Fabian "ryg" Giesen's real-time DXT compressor
**stb_perlin.h** | 0.2 | 3D&nbsp;graphics | revised Perlin noise (3D input, 1D output)
**stb_easy_font.h** | 0.5 | 3D&nbsp;graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc

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@ -576,6 +576,22 @@ struct stbvox_input_description
// on the E/N/W/S sides of the block.
// Encode with STBVOX_MAKE_SIDE_TEXROT(rot_e, rot_n, rot_w, rot_s)
//////////////////////////////////////////////////////////////////////////////
// X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X//
//X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X //
// X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X//
//X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X //
// X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X//
//X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X //
// X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X//
//X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X //
//////////////////////////////////////////////////////////////////////////////
// Note the detailed documentation runs out here, I still have to finish this
// and document all the #define STBVOX_CONFIGs as well
unsigned char *overlay; // index into palettes listed below
unsigned char *selector; // raw selector (chooses which mesh to write to)
unsigned char *geometry; // STBVOX_MAKE_GEOMETRY -- geom:4, rot:2, vheight:2

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@ -6,6 +6,7 @@ stb_image_resize.h | graphics | resize images larger/smaller wi
stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
stb_textedit.h | UI | guts of a text editor for games etc implementing them from scratch
stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features
stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc