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note documentation failure; update README.md
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@ -13,6 +13,7 @@ library | lastest version | category | description
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**stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality
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**stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality
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**stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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**stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
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**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
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**stb_voxel_render.h** | 0.75 | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features
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**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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**stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output)
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**stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output)
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**stb_easy_font.h** | 0.5 | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**stb_easy_font.h** | 0.5 | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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@ -576,6 +576,22 @@ struct stbvox_input_description
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// on the E/N/W/S sides of the block.
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// on the E/N/W/S sides of the block.
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// Encode with STBVOX_MAKE_SIDE_TEXROT(rot_e, rot_n, rot_w, rot_s)
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// Encode with STBVOX_MAKE_SIDE_TEXROT(rot_e, rot_n, rot_w, rot_s)
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//////////////////////////////////////////////////////////////////////////////
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// X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X//
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//X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X //
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// X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X//
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//X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X //
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// X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X//
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//X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X //
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// X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X//
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//X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X //
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//////////////////////////////////////////////////////////////////////////////
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// Note the detailed documentation runs out here, I still have to finish this
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// and document all the #define STBVOX_CONFIGs as well
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unsigned char *overlay; // index into palettes listed below
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unsigned char *overlay; // index into palettes listed below
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unsigned char *selector; // raw selector (chooses which mesh to write to)
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unsigned char *selector; // raw selector (chooses which mesh to write to)
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unsigned char *geometry; // STBVOX_MAKE_GEOMETRY -- geom:4, rot:2, vheight:2
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unsigned char *geometry; // STBVOX_MAKE_GEOMETRY -- geom:4, rot:2, vheight:2
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@ -6,6 +6,7 @@ stb_image_resize.h | graphics | resize images larger/smaller wi
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stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
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stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
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stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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stb_textedit.h | UI | guts of a text editor for games etc implementing them from scratch
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stb_textedit.h | UI | guts of a text editor for games etc implementing them from scratch
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stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features
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stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
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stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
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stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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