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Note GL blend state for stb_truetype
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@ -297,6 +297,8 @@ void my_stbtt_initfont(void)
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void my_stbtt_print(float x, float y, char *text)
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{
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// assume orthographic projection with units = screen pixels, origin at top left
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, ftex);
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glBegin(GL_QUADS);
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