2014-05-25 20:51:23 +04:00
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stb
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===
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2014-05-25 22:07:28 +04:00
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single-file public domain libraries for C/C++
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2014-05-25 21:54:36 +04:00
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2014-05-26 20:35:37 +04:00
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library | lastest version | category | description
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--------------------- | ---- | -------- | --------------------------------
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2014-08-28 09:01:50 +04:00
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**stb_vorbis.c** | 1.04 | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
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2015-01-19 16:20:56 +03:00
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**stb_image.h** | 2.02 | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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2014-12-10 11:29:25 +03:00
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**stb_truetype.h** | 1.02 | graphics | parse, decode, and rasterize characters from truetype fonts
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2015-01-19 16:20:56 +03:00
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**stb_image_write.h** | 0.97 | graphics | image writing to disk: PNG, TGA, BMP
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2014-09-17 18:11:56 +04:00
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**stb_image_resize.h** | 0.90 | graphics | resize images larger/smaller with good quality
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2014-12-09 06:58:51 +03:00
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**stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality
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2014-06-01 23:13:50 +04:00
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**stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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2014-09-10 22:03:49 +04:00
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**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
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2014-05-31 01:15:51 +04:00
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**stb_dxt.h** | 1.04 | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
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**stb_perlin.h** | 0.2 | 3D graphics | revised Perlin noise (3D input, 1D output)
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2015-02-01 12:49:17 +03:00
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**stb_easy_font.h** | 0.5 | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**stb_tilemap_editor.h** | 0.30 | game development | embeddable tilemap editor
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**stb_herringbone_wang_tile.h** | 0.6 | game development | herringbone Wang tile map generator
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2014-06-20 07:03:33 +04:00
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**stb_c_lexer.h** | 0.06 | parsing | simplify writing parsers for C-like languages
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2014-05-31 01:15:51 +04:00
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**stb_divide.h** | 0.91 | math | more useful 32-bit modulus e.g. "euclidean divide"
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2015-01-17 19:41:54 +03:00
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**stb.h** | 2.24 | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff
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2015-02-01 12:49:17 +03:00
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**stb_leakcheck.h** | 0.1 | misc | quick-and-dirty malloc/free leak-checking
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2014-05-25 22:31:31 +04:00
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FAQ
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---
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#### What's the license?
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These libraries are in the public domain (or the equivalent where that is not
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possible). You can do anything you want with them. You have no legal obligation
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to do anything else, although I appreciate attribution.
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#### If I wrap an stb library in a new library, does the new library have to be public domain?
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No.
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#### A lot of these libraries seem redundant to existing open source libraries. Are they better somehow?
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Generally they're only better in that they're easier to integrate,
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easier to use, and easier to release (single file; good API; no
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attribution requirement). They may be less featureful, slower,
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and/or use more memory. If you're already using an equivalent
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library, there's probably no good reason to switch.
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2015-02-01 13:49:36 +03:00
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#### Why single-file headers?
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Windows doesn't have standard directories where libraries
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live. That makes deploying libraries in Windows a lot more
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painful than open source developers on Unix-derivates generally
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realize. (It also makes library dependencies a lot worse in Windows.)
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Making them a single file makes it very easy to just
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drop them into a project that needs them. (Of course you can
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still put them in a proper shared library tree if you want.)
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The difference between 10 files and 9 files is not a big deal,
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but the difference between 2 files and 1 file is a big deal.
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2014-05-26 08:58:53 +04:00
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#### Why "stb"? Is this something to do with Set-Top Boxes?
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No, they are just the initials for my name, Sean T. Barrett.
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This was not chosen out of egomania, but as a semi-robust
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way of namespacing the filenames and source function names.
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2014-05-25 22:31:31 +04:00
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#### Will you add more image types to stb_image.c?
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If people submit them, I generally add them, but the goal of stb_image
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is less for applications like image viewer apps (which need to support
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every type of image under the sun) and more for things like games which
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2014-05-25 22:32:53 +04:00
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can choose what images to use, so I may decline to add them if they're
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too rare or if the size of implementation vs. apparent benefit is too low.
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2014-05-25 22:31:31 +04:00
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#### Are there other single-file public-domain libraries out there?
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Yes. I'll put a list here when people remind me what they are.
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2014-05-26 00:01:00 +04:00
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#### Do you have any advice on how to create my own single-file library?
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2014-06-01 10:45:34 +04:00
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Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
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2014-05-26 00:01:00 +04:00
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#### Why public domain?
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Because more people will use it. Because it's not viral, people
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are not obligated to give back, so you could argue that it hurts
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the *development* of it, and then because it doesn't develop as
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well it's not as good, and then because it's not as good, in the
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long run maybe fewer people will use it. I have total respect for
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that opinion, but I just don't believe it myself for most software.
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#### Why C?
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Primarily, because I use C, not C++. But it does also make it easier
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for other people to use them from other languages.
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#### Why not C99? stdint.h, declare-anywhere, etc.
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I still use MSVC 6 (1998) as my IDE because it has better human factors
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for me than later versions of MSVC.
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2014-05-25 22:31:31 +04:00
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