dedd51aed4
FossilOrigin-Name: db950192c93db7f5eb4ffcce41d0ea374c58450405945cfb8ebe0c93070b7c48
114 lines
3.5 KiB
Plaintext
114 lines
3.5 KiB
Plaintext
This package contains:
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* the SQLite library amalgamation source code file: sqlite3.c
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* the sqlite3.h and sqlite3ext.h header files that define the C-language
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interface to the sqlite3.c library file
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* the shell.c file used to build the sqlite3 command-line shell program
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* autoconf/automake installation infrastucture for building on POSIX
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compliant systems
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* a Makefile.msc, sqlite3.rc, and Replace.cs for building with Microsoft
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Visual C++ on Windows
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SUMMARY OF HOW TO BUILD
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=======================
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Unix: ./configure; make
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Windows: nmake /f Makefile.msc
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BUILDING ON POSIX
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=================
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The generic installation instructions for autoconf/automake are found
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in the INSTALL file.
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The following SQLite specific boolean options are supported:
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--enable-readline use readline in shell tool [default=yes]
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--enable-threadsafe build a thread-safe library [default=yes]
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--enable-dynamic-extensions support loadable extensions [default=yes]
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The default value for the CFLAGS variable (options passed to the C
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compiler) includes debugging symbols in the build, resulting in larger
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binaries than are necessary. Override it on the configure command
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line like this:
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$ CFLAGS="-Os" ./configure
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to produce a smaller installation footprint.
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Other SQLite compilation parameters can also be set using CFLAGS. For
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example:
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$ CFLAGS="-Os -DSQLITE_THREADSAFE=0" ./configure
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BUILDING WITH MICROSOFT VISUAL C++
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==================================
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To compile for Windows using Microsoft Visual C++:
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$ nmake /f Makefile.msc
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Using Microsoft Visual C++ 2005 (or later) is recommended. Several Windows
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platform variants may be built by adding additional macros to the NMAKE
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command line.
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Building for WinRT 8.0
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----------------------
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FOR_WINRT=1
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Using Microsoft Visual C++ 2012 (or later) is required. When using the
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above, something like the following macro will need to be added to the
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NMAKE command line as well:
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"NSDKLIBPATH=%WindowsSdkDir%\..\8.0\lib\win8\um\x86"
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Building for WinRT 8.1
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----------------------
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FOR_WINRT=1
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Using Microsoft Visual C++ 2013 (or later) is required. When using the
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above, something like the following macro will need to be added to the
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NMAKE command line as well:
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"NSDKLIBPATH=%WindowsSdkDir%\..\8.1\lib\winv6.3\um\x86"
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Building for UWP 10.0
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---------------------
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FOR_WINRT=1 FOR_UWP=1
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Using Microsoft Visual C++ 2015 (or later) is required. When using the
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above, something like the following macros will need to be added to the
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NMAKE command line as well:
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"NSDKLIBPATH=%WindowsSdkDir%\..\10\lib\10.0.10586.0\um\x86"
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"PSDKLIBPATH=%WindowsSdkDir%\..\10\lib\10.0.10586.0\um\x86"
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"NUCRTLIBPATH=%UniversalCRTSdkDir%\..\10\lib\10.0.10586.0\ucrt\x86"
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Building for the Windows 10 SDK
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-------------------------------
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FOR_WIN10=1
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Using Microsoft Visual C++ 2015 (or later) is required. When using the
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above, no other macros should be needed on the NMAKE command line.
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Other preprocessor defines
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--------------------------
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Additionally, preprocessor defines may be specified by using the OPTS macro
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on the NMAKE command line. However, not all possible preprocessor defines
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may be specified in this manner as some require the amalgamation to be built
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with them enabled (see http://www.sqlite.org/compile.html). For example, the
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following will work:
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"OPTS=-DSQLITE_ENABLE_STAT4=1 -DSQLITE_OMIT_JSON=1"
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However, the following will not compile unless the amalgamation was built
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with it enabled:
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"OPTS=-DSQLITE_ENABLE_UPDATE_DELETE_LIMIT=1"
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