sqlite/ext/misc/nextchar.c
drh ea41dc44c5 Added the nextchar.c extension. Minor changes to the spellfix.c extension
so that it can be appended to an amalgamation and compiled without duplicating
symbols.

FossilOrigin-Name: 56b9a417f5451631f11c5206d625f11472ee65f9
2013-04-25 19:31:33 +00:00

266 lines
7.7 KiB
C

/*
** 2013-02-28
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
******************************************************************************
**
** This file contains code to implement the next_char(A,T,F,W) SQL function.
**
** The next_char(A,T,F,H) function finds all valid "next" characters for
** string A given the vocabulary in T.F. The T.F field should be indexed.
** If the W value exists and is a non-empty string, then it is an SQL
** expression that limits the entries in T.F that will be considered.
**
** For example, suppose an application has a dictionary like this:
**
** CREATE TABLE dictionary(word TEXT UNIQUE);
**
** Further suppose that for user keypad entry, it is desired to disable
** (gray out) keys that are not valid as the next character. If the
** the user has previously entered (say) 'cha' then to find all allowed
** next characters (and thereby determine when keys should not be grayed
** out) run the following query:
**
** SELECT next_char('cha','dictionary','word');
*/
#include "sqlite3ext.h"
SQLITE_EXTENSION_INIT1
#include <string.h>
/*
** A structure to hold context of the next_char() computation across
** nested function calls.
*/
typedef struct nextCharContext nextCharContext;
struct nextCharContext {
sqlite3 *db; /* Database connection */
sqlite3_stmt *pStmt; /* Prepared statement used to query */
const unsigned char *zPrefix; /* Prefix to scan */
int nPrefix; /* Size of zPrefix in bytes */
int nAlloc; /* Space allocated to aResult */
int nUsed; /* Space used in aResult */
unsigned int *aResult; /* Array of next characters */
int mallocFailed; /* True if malloc fails */
int otherError; /* True for any other failure */
};
/*
** Append a result character if the character is not already in the
** result.
*/
static void nextCharAppend(nextCharContext *p, unsigned c){
int i;
for(i=0; i<p->nUsed; i++){
if( p->aResult[i]==c ) return;
}
if( p->nUsed+1 > p->nAlloc ){
unsigned int *aNew;
int n = p->nAlloc*2 + 30;
aNew = sqlite3_realloc(p->aResult, n*sizeof(unsigned int));
if( aNew==0 ){
p->mallocFailed = 1;
return;
}else{
p->aResult = aNew;
p->nAlloc = n;
}
}
p->aResult[p->nUsed++] = c;
}
/*
** Write a character into z[] as UTF8. Return the number of bytes needed
** to hold the character
*/
static int writeUtf8(unsigned char *z, unsigned c){
if( c<0x00080 ){
z[0] = (unsigned char)(c&0xff);
return 1;
}
if( c<0x00800 ){
z[0] = 0xC0 + (unsigned char)((c>>6)&0x1F);
z[1] = 0x80 + (unsigned char)(c & 0x3F);
return 2;
}
if( c<0x10000 ){
z[0] = 0xE0 + (unsigned char)((c>>12)&0x0F);
z[1] = 0x80 + (unsigned char)((c>>6) & 0x3F);
z[2] = 0x80 + (unsigned char)(c & 0x3F);
return 3;
}
z[0] = 0xF0 + (unsigned char)((c>>18) & 0x07);
z[1] = 0x80 + (unsigned char)((c>>12) & 0x3F);
z[2] = 0x80 + (unsigned char)((c>>6) & 0x3F);
z[3] = 0x80 + (unsigned char)(c & 0x3F);
return 4;
}
/*
** Read a UTF8 character out of z[] and write it into *pOut. Return
** the number of bytes in z[] that were used to construct the character.
*/
static int readUtf8(const unsigned char *z, unsigned *pOut){
static const unsigned char validBits[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x00, 0x00,
};
unsigned c = z[0];
if( c<0xc0 ){
*pOut = c;
return 1;
}else{
int n = 1;
c = validBits[c-0xc0];
while( (z[n] & 0xc0)==0x80 ){
c = (c<<6) + (0x3f & z[n++]);
}
if( c<0x80 || (c&0xFFFFF800)==0xD800 || (c&0xFFFFFFFE)==0xFFFE ){
c = 0xFFFD;
}
*pOut = c;
return n;
}
}
/*
** The nextCharContext structure has been set up. Add all "next" characters
** to the result set.
*/
static void findNextChars(nextCharContext *p){
unsigned cPrev = 0;
unsigned char zPrev[8];
int n, rc;
for(;;){
sqlite3_bind_text(p->pStmt, 1, (char*)p->zPrefix, p->nPrefix,
SQLITE_STATIC);
n = writeUtf8(zPrev, cPrev+1);
sqlite3_bind_text(p->pStmt, 2, (char*)zPrev, n, SQLITE_STATIC);
rc = sqlite3_step(p->pStmt);
if( rc==SQLITE_DONE ){
sqlite3_reset(p->pStmt);
return;
}else if( rc!=SQLITE_ROW ){
p->otherError = rc;
return;
}else{
const unsigned char *zOut = sqlite3_column_text(p->pStmt, 0);
unsigned cNext;
n = readUtf8(zOut+p->nPrefix, &cNext);
sqlite3_reset(p->pStmt);
nextCharAppend(p, cNext);
cPrev = cNext;
if( p->mallocFailed ) return;
}
}
}
/*
** next_character(A,T,F,W)
**
** Return a string composted of all next possible characters after
** A for elements of T.F. If W is supplied, then it is an SQL expression
** that limits the elements in T.F that are considered.
*/
static void nextCharFunc(
sqlite3_context *context,
int argc,
sqlite3_value **argv
){
nextCharContext c;
const unsigned char *zTable = sqlite3_value_text(argv[1]);
const unsigned char *zField = sqlite3_value_text(argv[2]);
const unsigned char *zWhere;
char *zSql;
int rc;
memset(&c, 0, sizeof(c));
c.db = sqlite3_context_db_handle(context);
c.zPrefix = sqlite3_value_text(argv[0]);
c.nPrefix = sqlite3_value_bytes(argv[0]);
if( zTable==0 || zField==0 || c.zPrefix==0 ) return;
if( argc<4
|| (zWhere = sqlite3_value_text(argv[3]))==0
|| zWhere[0]==0
){
zSql = sqlite3_mprintf(
"SELECT \"%w\" FROM \"%w\""
" WHERE \"%w\">=(?1 || ?2)"
" AND \"%w\"<=(?1 || char(1114111))" /* 1114111 == 0x10ffff */
" ORDER BY 1 ASC LIMIT 1",
zField, zTable, zField, zField);
}else{
zSql = sqlite3_mprintf(
"SELECT \"%w\" FROM \"%w\""
" WHERE \"%w\">=(?1 || ?2)"
" AND \"%w\"<=(?1 || char(1114111))" /* 1114111 == 0x10ffff */
" AND (%s)"
" ORDER BY 1 ASC LIMIT 1",
zField, zTable, zField, zField, zWhere);
}
if( zSql==0 ){
sqlite3_result_error_nomem(context);
return;
}
rc = sqlite3_prepare_v2(c.db, zSql, -1, &c.pStmt, 0);
sqlite3_free(zSql);
if( rc ){
sqlite3_result_error(context, sqlite3_errmsg(c.db), -1);
return;
}
findNextChars(&c);
if( c.mallocFailed ){
sqlite3_result_error_nomem(context);
}else{
unsigned char *pRes;
pRes = sqlite3_malloc( c.nUsed*4 + 1 );
if( pRes==0 ){
sqlite3_result_error_nomem(context);
}else{
int i;
int n = 0;
for(i=0; i<c.nUsed; i++){
n += writeUtf8(pRes+n, c.aResult[i]);
}
pRes[n] = 0;
sqlite3_result_text(context, (const char*)pRes, n, sqlite3_free);
}
}
sqlite3_finalize(c.pStmt);
sqlite3_free(c.aResult);
}
#ifdef _WIN32
__declspec(dllexport)
#endif
int sqlite3_nextchar_init(
sqlite3 *db,
char **pzErrMsg,
const sqlite3_api_routines *pApi
){
int rc = SQLITE_OK;
SQLITE_EXTENSION_INIT2(pApi);
(void)pzErrMsg; /* Unused parameter */
rc = sqlite3_create_function(db, "next_char", 3, SQLITE_UTF8, 0,
nextCharFunc, 0, 0);
if( rc==SQLITE_OK ){
rc = sqlite3_create_function(db, "next_char", 4, SQLITE_UTF8, 0,
nextCharFunc, 0, 0);
}
return rc;
}