28 lines
558 B
GLSL
28 lines
558 B
GLSL
#version 330
|
|
|
|
in vec2 fragTexCoord;
|
|
|
|
out vec4 fragColor;
|
|
|
|
uniform sampler2D texture0;
|
|
uniform vec4 fragTintColor;
|
|
|
|
// NOTE: Add here your custom variables
|
|
|
|
const float renderWidth = 1280.0;
|
|
const float renderHeight = 720.0;
|
|
|
|
uniform float pixelWidth = 5.0;
|
|
uniform float pixelHeight = 5.0;
|
|
|
|
void main()
|
|
{
|
|
float dx = pixelWidth*(1.0/renderWidth);
|
|
float dy = pixelHeight*(1.0/renderHeight);
|
|
|
|
vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy));
|
|
|
|
vec3 tc = texture(texture0, coord).rgb;
|
|
|
|
fragColor = vec4(tc, 1.0);
|
|
} |