raylib/examples/makefile
raysan5 fc6081fe70 raylib 1.2
This is a huge update. Check CHANGELOG for details
2014-09-16 22:51:31 +02:00

194 lines
6.7 KiB
Makefile

#**************************************************************************************************
#
# raylib for Raspberry Pi and Windows desktop
#
# makefile to compile raylib examples
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
# define raylib platform (by default, compile for RPI)
# Other possible platform: PLATFORM_DESKTOP
PLATFORM ?= PLATFORM_RPI
# define compiler: gcc for C program, define as g++ for C++
CC = gcc
# define compiler flags:
# -O2 defines optimization level
# -Wall turns on most, but not all, compiler warnings
# -std=c99 use standard C from 1999 revision
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
else
CFLAGS = -O2 -Wall -std=c99
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../src
endif
# define library paths containing required libs
LFLAGS = -L. -L../src -L/opt/vc/lib
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_RPI)
# libraries for Raspberry Pi compiling
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
WINFLAGS = ../src/resources -Wl,--subsystem,windows
endif
# define all object files required
EXAMPLES = \
ex01_basic_window \
ex02a_logo_raylib \
ex02b_basic_shapes \
ex02c_color_palette \
ex03a_input_keys \
ex03b_input_mouse \
ex04a_textures \
ex04b_texture_rectangle \
ex05a_sprite_fonts \
ex05b_rbmf_fonts \
ex06a_color_select \
ex06b_logo_anim \
ex06c_font_select \
ex07a_3d_mode \
ex07b_3d_shapes \
ex07c_3d_models \
ex08_audio
#ex03c_input_gamepad \
# typing 'make' will invoke the first target entry in the file,
# in this case, the 'default' target entry is raylib
default: examples
# compile all examples
examples: $(EXAMPLES)
# compile example 01 - basic window
ex01_basic_window: ex01_basic_window.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex02a_logo_raylib: ex02a_logo_raylib.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex02b_basic_shapes: ex02b_basic_shapes.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex02c_color_palette: ex02c_color_palette.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex03a_input_keys: ex03a_input_keys.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex03b_input_mouse: ex03b_input_mouse.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# compile example 01 - basic window
ex03c_input_gamepad: ex03c_input_gamepad.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
endif
# compile example 01 - basic window
ex04a_textures: ex04a_textures.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex04b_texture_rectangle: ex04b_texture_rectangle.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex05a_sprite_fonts: ex05a_sprite_fonts.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex05b_rbmf_fonts: ex05b_rbmf_fonts.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex06a_color_select: ex06a_color_select.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex06b_logo_anim: ex06b_logo_anim.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex06b_shape_select: ex06b_shape_select.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex06c_font_select: ex06c_font_select.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex07a_3d_mode: ex07a_3d_mode.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex07b_3d_shapes: ex07b_3d_shapes.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex07c_3d_models: ex07c_3d_models.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex08_audio: ex08_audio.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_RPI)
rm -f *.o
# find . -executable -delete
else
del *.o *.exe
endif
@echo Cleaning done
# instead of defining every module one by one, we can define a pattern
# this pattern below will automatically compile every module defined on $(OBJS)
#%.exe : %.c
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)