raylib/examples/text/text_draw_inside_rectangle.c
2018-12-29 14:44:28 +01:00

120 lines
5.0 KiB
C

/*******************************************************************************************
*
* raylib [text] example - Draw text inside a rectangle
*
* This example has been created using raylib 2.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2018 Vlad Adrian (@demizdor)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's\
a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod\
tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.";
bool resizing = false;
bool wordWrap = true;
Rectangle container = { 25, 25, screenWidth - 50, screenHeight - 250};
Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 };
// Minimum width and heigh for the container rectangle
const int minWidth = 60;
const int minHeight = 60;
const int maxWidth = screenWidth - 50;
const int maxHeight = screenHeight - 160;
Vector2 lastMouse = { 0, 0 }; // Stores last mouse coordinates
Color borderColor = MAROON; // Container border color
Font font = GetFontDefault(); // Get default system font
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap;
Vector2 mouse = GetMousePosition();
// Check if the mouse is inside the container and toggle border color
if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f);
else if (!resizing) borderColor = MAROON;
// Container resizing logic
if (resizing)
{
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false;
int width = container.width + (mouse.x - lastMouse.x);
container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
int height = container.height + (mouse.y - lastMouse.y);
container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight;
}
else
{
// Check if we're resizing
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) resizing = true;
}
// Move resizer rectangle properly
resizer.x = container.x + container.width - 17;
resizer.y = container.y + container.height - 17;
lastMouse = mouse; // Update mouse
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawRectangleLinesEx(container, 3, borderColor); // Draw container border
// Draw text in container (add some padding)
DrawTextRec(font, text,
(Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 },
20.0f, 2.0f, wordWrap, GRAY);
DrawRectangleRec(resizer, borderColor); // Draw the resize box
// Draw info
DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK);
if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED);
else DrawText("OFF", 447, screenHeight - 115, 20, BLACK);
DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 91, 20, GRAY);
DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY);
DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE);
DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}