20 lines
333 B
GLSL
20 lines
333 B
GLSL
#version 330
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in vec2 fragTexCoord;
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out vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 fragTintColor;
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// NOTE: Add here your custom variables
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void main()
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{
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vec4 texelColor = texture(texture0, fragTexCoord);
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// NOTE: Implement here your fragment shader code
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fragColor = texelColor*fragTintColor;
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}
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