raylib/shaders/gles100/template.fs
raysan5 b1a90a7f91 Added some useful postprocessing shaders
Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
2015-09-02 02:44:16 +02:00

19 lines
339 B
GLSL

#version 100
precision mediump float;
varying vec2 fragTexCoord;
uniform sampler2D texture0;
uniform vec4 tintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code
gl_FragColor = texelColor*tintColor;
}