b1a90a7f91
Shaders come in two flavours: - shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX) - shaders/gles100: OpenGL ES 2.0 (Android, RPI, HTML5)
19 lines
339 B
GLSL
19 lines
339 B
GLSL
#version 100
|
|
|
|
precision mediump float;
|
|
|
|
varying vec2 fragTexCoord;
|
|
|
|
uniform sampler2D texture0;
|
|
uniform vec4 tintColor;
|
|
|
|
// NOTE: Add here your custom variables
|
|
|
|
void main()
|
|
{
|
|
vec4 texelColor = texture2D(texture0, fragTexCoord);
|
|
|
|
// NOTE: Implement here your fragment shader code
|
|
|
|
gl_FragColor = texelColor*tintColor;
|
|
} |