mirror of https://github.com/raysan5/raylib
126 lines
4.1 KiB
C
126 lines
4.1 KiB
C
/*******************************************************************************************
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*
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* raylib game - Dr. Turtle & Mr. Gamera
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This game has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_ENEMIES 10
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typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen;
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 1280;
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const int screenHeight = 720;
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// Init window
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InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
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// Define current screen
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GameScreen currentScreen = TITLE;
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SetTargetFPS(60); // Setup game frames per second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Game screens management
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switch (currentScreen)
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{
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case TITLE:
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{
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// Press enter to change to gameplay screen
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if (IsKeyPressed(KEY_ENTER))
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{
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currentScreen = GAMEPLAY;
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}
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} break;
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case GAMEPLAY:
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{
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// Press enter to change to ending screen
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if (IsKeyPressed(KEY_ENTER))
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{
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currentScreen = ENDING;
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}
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} break;
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case ENDING:
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{
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// Press enter to change to title screen
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if (IsKeyPressed(KEY_ENTER))
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{
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currentScreen = TITLE;
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}
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} break;
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default: break;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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switch (currentScreen)
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{
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case TITLE:
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{
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// Draw title screen
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DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
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} break;
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case GAMEPLAY:
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{
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// Draw gameplay screen
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DrawRectangle(0, 0, screenWidth, screenHeight, RED);
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DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
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} break;
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case ENDING:
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{
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// Draw ending screen
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DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
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DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
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} break;
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default: break;
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |