1ef1f3d7ea
Some basic to advance templates are provided to be use as base code for new games
71 lines
2.4 KiB
C
71 lines
2.4 KiB
C
/**********************************************************************************************
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*
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* raylib - Advance Game template
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*
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* Options Screen Functions Definitions (Init, Update, Draw, Unload)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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#include "screens.h"
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//----------------------------------------------------------------------------------
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// Global Variables Definition (local to this module)
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//----------------------------------------------------------------------------------
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// Options screen global variables
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static int framesCounter;
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static int finishScreen;
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//----------------------------------------------------------------------------------
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// Options Screen Functions Definition
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//----------------------------------------------------------------------------------
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// Options Screen Initialization logic
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void InitOptionsScreen(void)
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{
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// TODO: Initialize OPTIONS screen variables here!
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framesCounter = 0;
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finishScreen = 0;
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}
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// Options Screen Update logic
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void UpdateOptionsScreen(void)
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{
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// TODO: Update OPTIONS screen variables here!
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}
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// Options Screen Draw logic
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void DrawOptionsScreen(void)
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{
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// TODO: Draw OPTIONS screen here!
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}
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// Options Screen Unload logic
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void UnloadOptionsScreen(void)
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{
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// TODO: Unload OPTIONS screen variables here!
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}
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// Options Screen should finish?
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int FinishOptionsScreen(void)
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{
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return finishScreen;
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} |