raylib/games/transmission/screens/screen_ending.c
Ray eb508bf75f Upload GGJ18 game: transmission mission
Game developed in the GGJ18, it has some bugs and ending screen is
incomplete... I'll try to keep working a bit more on it.
2018-01-29 13:46:04 +01:00

212 lines
6.3 KiB
C

/**********************************************************************************************
*
* raylib - Advance Game template
*
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "screens.h"
#include <string.h>
#include <stdlib.h>
#define MAX_TITLE_CHAR 128
#define MAX_SUBTITLE_CHAR 256
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
static char *codingWords[MAX_CODING_WORDS] = {
"pollo\0",
"conejo\0",
"huevo\0",
"nido\0",
"aire\0",
"armario\0",
"agujero\0",
"platano\0",
"pastel\0",
"mercado\0",
"raton\0",
"melon\0",
};
// Ending screen global variables
static int framesCounter;
static int finishScreen;
static Texture2D texBackground;
static Texture2D texNewspaper;
static Texture2D texVignette;
static Sound fxNews;
static float rotation = 0.1f;
static float scale = 0.05f;
static int state = 0;
static Mission *missions = NULL;
static bool showResults = false;
//----------------------------------------------------------------------------------
// Ending Screen Functions Definition
//----------------------------------------------------------------------------------
// Ending Screen Initialization logic
void InitEndingScreen(void)
{
framesCounter = 0;
finishScreen = 0;
rotation = 0.1f;
scale = 0.05f;
state = 0;
texBackground = LoadTexture("resources/textures/ending_background.png");
texVignette = LoadTexture("resources/textures/message_vignette.png");
fxNews = LoadSound("resources/audio/fx_batman.ogg");
// TODO: Check game results!
missions = LoadMissions("resources/missions.txt");
int wordsCount = missions[currentMission].wordsCount;
TraceLog(LOG_WARNING, "Words count %i", wordsCount);
char title[MAX_TITLE_CHAR] = "\0";
//char subtitle[MAX_SUBTITLE_CHAR] = "\0";
char *ptrTitle = title;
int len = 0;
for (int i = 0; i < wordsCount; i++)
{
if (messageWords[i].id == missions[currentMission].sols[i])
{
len = strlen(messageWords[i].text);
strncpy(ptrTitle, messageWords[i].text, len);
ptrTitle += len;
// title[len] = ' ';
// len++;
// ptrTitle++;
}
else
{
TraceLog(LOG_WARNING, "Coding word: %s", codingWords[messageWords[i].id]);
len = strlen(codingWords[messageWords[i].id]);
TraceLog(LOG_WARNING, "Lenght: %i", len);
strncpy(ptrTitle, codingWords[messageWords[i].id], len);
ptrTitle += len;
// title[len] = ' ';
// len++;
// ptrTitle++;
}
}
ptrTitle = '\0';
//TraceLog(LOG_WARNING, "Titular: %s", title);
// Generate newspaper with title and subtitle
Image imNewspaper = LoadImage("resources/textures/ending_newspaper.png");
SpriteFont fontNews = LoadSpriteFontEx("resources/fonts/Lora-Bold.ttf", 82, 250, 0);
ImageDrawTextEx(&imNewspaper, (Vector2){ 50, 220 }, fontNews, "FRACASO EN LA GGJ18!", fontNews.baseSize, 0, DARKGRAY);
// TODO: Draw subtitle message
//ImageDrawTextEx(&imNewspaper, (Vector2){ 50, 210 }, fontNews, "SUBE LA ESCALERA!", fontNews.baseSize, 0, DARKGRAY);
texNewspaper = LoadTextureFromImage(imNewspaper);
UnloadSpriteFont(fontNews);
UnloadImage(imNewspaper);
}
// Ending Screen Update logic
void UpdateEndingScreen(void)
{
framesCounter++;
if (framesCounter == 10) PlaySound(fxNews);
if (state == 0)
{
rotation += 18.0f;
scale += 0.0096f;
if (scale >= 1.0f)
{
scale = 1.0f;
state = 1;
}
}
if ((state == 1) && (IsKeyPressed(KEY_ENTER) || IsButtonPressed()))
{
currentMission++;
if (currentMission >= totalMissions) finishScreen = 2;
else finishScreen = 1;
}
if (IsKeyPressed(KEY_SPACE)) showResults = !showResults;
}
// Ending Screen Draw logic
void DrawEndingScreen(void)
{
DrawTexture(texBackground, 0, 0, WHITE);
DrawTexturePro(texNewspaper, (Rectangle){ 0, 0, texNewspaper.width, texNewspaper.height },
(Rectangle){ GetScreenWidth()/2, GetScreenHeight()/2, texNewspaper.width*scale, texNewspaper.height*scale },
(Vector2){ (float)texNewspaper.width*scale/2, (float)texNewspaper.height*scale/2 }, rotation, WHITE);
DrawTextureEx(texVignette, (Vector2){ 0, 0 }, 0.0f, 2.0f, WHITE);
if (showResults)
{
for (int i = 0; i < missions[currentMission].wordsCount; i++)
{
if (messageWords[i].id == missions[currentMission].sols[i]) DrawText(messageWords[i].text, 10, 10 + 30*i, 20, GREEN);
else DrawText(codingWords[messageWords[i].id], 10, 10 + 30*i, 20, RED);
}
}
if (state == 1) DrawButton("continuar");
}
// Ending Screen Unload logic
void UnloadEndingScreen(void)
{
UnloadTexture(texBackground);
UnloadTexture(texNewspaper);
UnloadTexture(texVignette);
UnloadSound(fxNews);
free(missions);
}
// Ending Screen should finish?
int FinishEndingScreen(void)
{
return finishScreen;
}