raylib/projects/CodeBlocks/core_basic_window.cbp
raysan5 561c486ceb Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00

53 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="core_basic_window" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/core_basic_window" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="../../raylib/raylib/release/include" />
</Compiler>
<Linker>
<Add option="-lraylib -lopengl32 -lgdi32 -lwinmm" />
<Add library="../../../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/core_basic_window" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="../../../../raylib/raylib/release/include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lraylib -lopengl32 -lgdi32 -lwinmm" />
<Add library="../../../../raylib/raylib/release/libs/win32/mingw32/libraylib.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall -std=c99" />
</Compiler>
<Unit filename="core_basic_window.c">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>