198a023527
Still a work in progress but it already works... Current riqm API could be simplified...
99 lines
3.7 KiB
C
99 lines
3.7 KiB
C
/*******************************************************************************************
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*
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* raylib [models] example - Load IQM 3d model with animations and play them
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2018 @culacant and @raysan5
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*
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********************************************************************************************/
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#include "raylib.h"
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#define RIQM_IMPLEMENTATION
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#include "riqm.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - iqm animation");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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// Load the animated model mesh and basic data
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AnimatedModel model = LoadAnimatedModel("resources/guy.iqm");
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// Load model texture and set material
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// NOTE: There is only 1 mesh and 1 material (both at index 0), thats what the 2 0's are
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model = AnimatedModelAddTexture(model, "resources/guytex.png"); // REPLACE!
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model = SetMeshMaterial(model, 0, 0); // REPLACE!
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// Load animation data
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Animation anim = LoadAnimationFromIQM("resources/guyanim.iqm");
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int animFrameCounter = 0;
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SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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// Play animation when spacebar is held down
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if (IsKeyDown(KEY_SPACE))
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{
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animFrameCounter++;
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AnimateModel(model, anim, animFrameCounter); // Animate the model with animation data and frame
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawAnimatedModel(model, Vector3Zero(), 1.0f, WHITE); // Draw animated model
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DrawGrid(10, 1.0f); // Draw a grid
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EndMode3D();
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DrawText("PRESS SPACE to PLAY IQM MODEL ANIMATION", 10, 10, 20, MAROON);
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DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadAnimation(anim); // Unload animation data
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UnloadAnimatedModel(model); // Unload animated model
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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