raylib/projects/CMake/CMakeLists.txt
Angga Permana d3caee0e72
generate compile_commands.json to be used by language server (#2481)
* cmake: Generate compile commands

* Update README.md

simplify build process
2022-05-19 13:18:12 +02:00

41 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
project(example)
# Generate compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Dependencies
find_package(raylib 4.0.0 QUIET) # QUIET or REQUIRED
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
include(FetchContent)
FetchContent_Declare(
raylib
URL https://github.com/raysan5/raylib/archive/refs/tags/4.0.0.tar.gz
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
endif()
endif()
# Our Project
add_executable(${PROJECT_NAME} core_basic_window.c)
#set(raylib_VERBOSE 1)
target_link_libraries(${PROJECT_NAME} raylib)
# Web Configurations
if (${PLATFORM} STREQUAL "Web")
# Tell Emscripten to build an example.html file.
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
endif()
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()