raylib/templates/simple_game/simple_game.c
raysan5 1ef1f3d7ea Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for
new games
2014-09-18 19:00:30 +02:00

98 lines
3.5 KiB
C

/*******************************************************************************************
*
* raylib - Simple Game template
*
* <Game title>
* <Game description>
*
* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
#include "screens.h"
//----------------------------------------------------------------------------------
// Global Variables Defined in other modules
//----------------------------------------------------------------------------------
extern GameScreen currentScreen; // Defined in screens.c
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
int main(void)
{
// Initialization
//---------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
const char windowTitle[30] = "<game name goes here>";
InitWindow(screenWidth, screenHeight, windowTitle);
// Initialize all screens
InitLogoScreen();
InitTitleScreen();
InitGameplayScreen();
InitEndingScreen();
// Define first screen
currentScreen = LOGO;
SetTargetFPS(60);
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
switch(currentScreen)
{
case LOGO: UpdateLogoScreen(); break; // Update LOGO currentScreen
case TITLE: UpdateTitleScreen(); break; // Update TITLE currentScreen
case GAMEPLAY: UpdateGameplayScreen(); break; // Update GAMEPLAY currentScreen
case ENDING: UpdateEndingScreen(); break; // Update END currentScreen
default: break;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
switch(currentScreen)
{
case LOGO: DrawLogoScreen(); break; // Draw LOGO currentScreen
case TITLE: DrawTitleScreen(); break; // Draw TITLE currentScreen
case GAMEPLAY: DrawGameplayScreen(); break; // Draw GAMEPLAY currentScreen
case ENDING: DrawEndingScreen(); break; // Draw END currentScreen
default: break;
}
DrawFPS(screenWidth - 100, 20);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// Unload all loaded data (textures, fonts, audio)
UnloadLogoScreen();
UnloadTitleScreen();
UnloadGameplayScreen();
UnloadEndingScreen();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}