530 lines
19 KiB
Makefile
530 lines
19 KiB
Makefile
#**************************************************************************************************
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#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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.PHONY: all clean
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# Define required raylib variables
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PROJECT_NAME ?= raylib_examples
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RAYLIB_VERSION ?= 3.0.0
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RAYLIB_API_VERSION ?= 3
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RAYLIB_PATH ?= ..
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# Define default options
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# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Locations of your newly installed library and associated headers. See ../src/Makefile
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# On Linux, if you have installed raylib but cannot compile the examples, check that
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# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
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# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
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# To enable compile-time linking to a special version of libraylib.so, change these variables here.
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# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
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# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
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# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
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# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
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DESTDIR ?= /usr/local
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RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
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# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
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RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= RELEASE
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# Use external GLFW library instead of rglfw module
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# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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USE_WAYLAND_DISPLAY ?= FALSE
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS=WINDOWS
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else
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS=BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS=OSX
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for different platforms.
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# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
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# Required for ldconfig or other tools that do not perform path expansion.
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
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RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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endif
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endif
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
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# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH ?= C:/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.7.4_64bit
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NODE_PATH = $(EMSDK_PATH)/node/12.18.1_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
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endif
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# Define raylib release directory for compiled library.
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# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
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# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
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# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
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# without formal installation from ../src/Makefile. It aids portability and is useful if you have
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# multiple versions of raylib, have raylib installed to a non-standard location, or want to
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# bundle libraylib.so with your game. Change it to your liking.
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# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
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# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
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# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
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# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
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# To see which libraries a built example is linking to, ldd core/core_basic_window;
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# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
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EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
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# Define default C compiler: gcc
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# NOTE: define g++ compiler if using C++
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CC = gcc
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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# Define RPI cross-compiler
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#CC = armv6j-hardfloat-linux-gnueabi-gcc
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CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
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CC = emcc
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endif
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# Define default make program: Mingw32-make
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MAKE = mingw32-make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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MAKE = make
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endif
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ifeq ($(PLATFORM_OS),OSX)
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MAKE = make
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endif
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endif
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# Define compiler flags:
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS += -s ASSERTIONS=1 --profiling
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endif
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else
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS += -Os
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else
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CFLAGS += -s -O1
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endif
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endif
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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CFLAGS += -D_DEFAULT_SOURCE
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endif
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# Explicitly enable runtime link to libraylib.so
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CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -s USE_GLFW=3 # Use glfw3 library (context/input management)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# -s USE_PTHREADS=1 # multithreading support
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# -s WASM=0 # disable Web Assembly, emitted by default
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# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
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# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
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# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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CFLAGS += -s USE_GLFW=3 -s FORCE_FILESYSTEM=1 -s ASYNCIFY --preload-file $(dir $<)resources@resources
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# NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
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# we can compile same code for ALL platforms with no change required, but, working on bigger
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# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
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# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
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# Define a custom shell .html and output extension
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CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
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EXT = .html
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endif
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# Define include paths for required headers
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# NOTE: Several external required libraries (stb and others)
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# RPI required libraries
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INCLUDE_PATHS += -I/opt/vc/include
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INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),BSD)
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# Consider -L$(RAYLIB_H_INSTALL_PATH)
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INCLUDE_PATHS += -I/usr/local/include
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Reset everything.
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# Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
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#INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
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INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external
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endif
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endif
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# Define library paths containing required libs.
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resource file contains windows executable icon and properties
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LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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# -Wl,--subsystem,windows hides the console window
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ifeq ($(BUILD_MODE), RELEASE)
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LDFLAGS += -Wl,--subsystem,windows
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endif
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# Consider -L$(RAYLIB_INSTALL_PATH)
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LDFLAGS += -L. -Lsrc -L/usr/local/lib
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Reset everything.
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# Precedence: immediately local, installed version, raysan5 provided libs
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LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LDFLAGS += -L/opt/vc/lib
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endif
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# Define any libraries required on linking
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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# NOTE: WinMM library required to set high-res timer resolution
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LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
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# Required for physac examples
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LDLIBS += -static -lpthread
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
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# On X11 requires also below libraries
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LDLIBS += -lX11
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# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
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#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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# On Wayland windowing system, additional libraries requires
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
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LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
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endif
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# Explicit link to libc
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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LDLIBS += -lc
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endif
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
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# NOTE: Required packages: mesa-libs
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LDLIBS = -lraylib -lGL -lpthread -lm
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# On XWindow requires also below libraries
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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endif
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ifeq ($(USE_EXTERNAL_GLFW),TRUE)
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# NOTE: It could require additional packages installed: libglfw3-dev
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LDLIBS += -lglfw
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# Libraries for Raspberry Pi compiling
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Libraries for web (HTML5) compiling
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LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
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endif
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# Define all object files required
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CORE = \
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core/core_basic_window \
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core/core_input_keys \
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core/core_input_mouse \
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core/core_input_mouse_wheel \
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core/core_input_gamepad \
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core/core_input_multitouch \
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core/core_input_gestures \
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core/core_2d_camera \
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core/core_2d_camera_platformer \
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core/core_3d_camera_mode \
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core/core_3d_camera_free \
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core/core_3d_camera_first_person \
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core/core_3d_picking \
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core/core_world_screen \
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core/core_custom_logging \
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core/core_window_letterbox \
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core/core_drop_files \
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core/core_random_values \
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core/core_scissor_test \
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core/core_storage_values \
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core/core_vr_simulator \
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core/core_loading_thread \
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core/core_quat_conversion
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SHAPES = \
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shapes/shapes_basic_shapes \
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shapes/shapes_bouncing_ball \
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shapes/shapes_colors_palette \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_lines_bezier \
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shapes/shapes_collision_area \
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shapes/shapes_following_eyes \
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shapes/shapes_easings_ball_anim \
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shapes/shapes_easings_box_anim \
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shapes/shapes_easings_rectangle_array \
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shapes/shapes_draw_ring \
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shapes/shapes_draw_circle_sector \
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shapes/shapes_draw_rectangle_rounded
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TEXTURES = \
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textures/textures_logo_raylib \
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textures/textures_mouse_painting \
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textures/textures_rectangle \
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textures/textures_srcrec_dstrec \
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textures/textures_image_drawing \
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textures/textures_image_generation \
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textures/textures_image_loading \
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textures/textures_image_processing \
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textures/textures_image_text \
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textures/textures_to_image \
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textures/textures_raw_data \
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textures/textures_particles_blending \
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textures/textures_npatch_drawing \
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textures/textures_background_scrolling \
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_bunnymark \
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textures/textures_blend_modes
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TEXT = \
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text/text_raylib_fonts \
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text/text_font_spritefont \
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text/text_font_loading \
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text/text_font_filters \
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text/text_font_sdf \
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text/text_format_text \
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text/text_input_box \
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text/text_writing_anim \
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text/text_rectangle_bounds \
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text/text_unicode
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MODELS = \
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models/models_animation \
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models/models_billboard \
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models/models_box_collisions \
|
|
models/models_cubicmap \
|
|
models/models_first_person_maze \
|
|
models/models_geometric_shapes \
|
|
models/models_material_pbr \
|
|
models/models_mesh_generation \
|
|
models/models_mesh_picking \
|
|
models/models_loading \
|
|
models/models_orthographic_projection \
|
|
models/models_rlgl_solar_system \
|
|
models/models_skybox \
|
|
models/models_yaw_pitch_roll \
|
|
models/models_heightmap \
|
|
models/models_waving_cubes
|
|
|
|
SHADERS = \
|
|
shaders/shaders_model_shader \
|
|
shaders/shaders_shapes_textures \
|
|
shaders/shaders_custom_uniform \
|
|
shaders/shaders_postprocessing \
|
|
shaders/shaders_palette_switch \
|
|
shaders/shaders_raymarching \
|
|
shaders/shaders_texture_drawing \
|
|
shaders/shaders_texture_waves \
|
|
shaders/shaders_julia_set \
|
|
shaders/shaders_eratosthenes \
|
|
shaders/shaders_basic_lighting \
|
|
shaders/shaders_fog \
|
|
shaders/shaders_simple_mask \
|
|
shaders/shaders_spotlight
|
|
|
|
AUDIO = \
|
|
audio/audio_module_playing \
|
|
audio/audio_music_stream \
|
|
audio/audio_raw_stream \
|
|
audio/audio_sound_loading \
|
|
audio/audio_multichannel_sound
|
|
|
|
PHYSICS = \
|
|
physics/physics_demo \
|
|
physics/physics_friction \
|
|
physics/physics_movement \
|
|
physics/physics_restitution \
|
|
physics/physics_shatter
|
|
|
|
|
|
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
|
|
|
# Default target entry
|
|
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
|
|
|
|
core: $(CORE)
|
|
shapes: $(SHAPES)
|
|
text: $(TEXT)
|
|
textures: $(TEXTURES)
|
|
models: $(MODELS)
|
|
shaders: $(SHADERS)
|
|
audio: $(AUDIO)
|
|
physics: $(PHYSICS)
|
|
|
|
# Generic compilation pattern
|
|
# NOTE: Examples must be ready for Android compilation!
|
|
%: %.c
|
|
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
|
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
|
|
else
|
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
endif
|
|
|
|
# Clean everything
|
|
clean:
|
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
|
del *.o *.exe /s
|
|
endif
|
|
ifeq ($(PLATFORM_OS),LINUX)
|
|
find . -type f -executable -delete
|
|
rm -fv *.o
|
|
endif
|
|
ifeq ($(PLATFORM_OS),OSX)
|
|
find . -type f -perm +ugo+x -delete
|
|
rm -f *.o
|
|
endif
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
find . -type f -executable -delete
|
|
rm -fv *.o
|
|
endif
|
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
|
del *.o *.html *.js
|
|
endif
|
|
@echo Cleaning done
|
|
|