87 lines
3.6 KiB
C
87 lines
3.6 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [models] example - Cubicmap loading and drawing
|
|
*
|
|
* This example has been created using raylib 1.3 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
int screenWidth = 800;
|
|
int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
|
|
|
|
// Define the camera to look into our 3d world
|
|
Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
|
|
|
|
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
|
|
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
|
|
Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
|
|
|
|
// NOTE: By default each cube is mapped to one part of texture atlas
|
|
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
|
|
SetModelTexture(&map, texture); // Bind texture to map model
|
|
|
|
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
|
|
|
|
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
|
|
|
|
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
|
|
SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
UpdateCamera(&camera); // Update internal camera and our camera
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
Begin3dMode(camera);
|
|
|
|
DrawModel(map, mapPosition, 1.0f, WHITE);
|
|
|
|
End3dMode();
|
|
|
|
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
|
|
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
|
|
|
|
DrawText("cubicmap image used to", 658, 90, 10, GRAY);
|
|
DrawText("generate map 3d model", 658, 104, 10, GRAY);
|
|
|
|
DrawFPS(10, 10);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadTexture(cubicmap); // Unload cubicmap texture
|
|
UnloadTexture(texture); // Unload map texture
|
|
UnloadModel(map); // Unload map model
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|