raylib/examples/resources
victorfisac c320a21f2b Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
..
audio Examples renaming and test examples merge 2014-09-21 14:26:42 +02:00
fonts Added 6 new examples 2016-02-11 12:26:45 +01:00
model Added lighting engine module 2015-12-21 17:25:22 +01:00
shaders Add standard lighting (2/3) 2016-05-21 18:16:39 +02:00
texture_formats New textures loading examples 2015-08-29 17:01:56 +02:00
billboard.png New examples added 2015-08-28 18:07:39 +02:00
cat.png Updated image to POT 2016-02-20 22:43:10 +01:00
cubicmap_atlas.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
cubicmap.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
guybrush.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
heightmap.png New examples added (with some resources) 2015-08-28 14:16:28 +02:00
parrots.png Added 6 new examples 2016-02-11 12:26:45 +01:00
raylib_logo.png raylib basic folders structure and some files... ;) 2013-11-18 23:38:44 +01:00
smoke.png New examples added 2015-08-28 18:07:39 +02:00