78 lines
3.1 KiB
C
78 lines
3.1 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [textures] example - Texture loading and drawing a part defined by a rectangle
|
|
*
|
|
* This example has been created using raylib 1.3 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
int screenWidth = 800;
|
|
int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
|
|
|
|
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
|
Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
|
|
|
|
Vector2 position = { 350.0f, 240.0f };
|
|
Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
|
|
int currentFrame = 0;
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
if (IsKeyPressed(KEY_RIGHT))
|
|
{
|
|
currentFrame++;
|
|
|
|
if (currentFrame > 6) currentFrame = 0;
|
|
|
|
frameRec.x = currentFrame*guybrush.width/7;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawTexture(guybrush, 35, 40, WHITE);
|
|
DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
|
|
|
|
DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
|
|
|
|
DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
|
|
|
|
DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
|
|
DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
|
|
|
|
DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
|
|
DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
|
|
DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadTexture(guybrush); // Texture unloading
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |