65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
/*******************************************************************************************
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*
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* raylib [core] example - Generate random values
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*
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* This example has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
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int framesCounter = 0; // Variable used to count frames
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int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Every two seconds (120 frames) a new random value is generated
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if (((framesCounter/120)%2) == 1)
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{
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randValue = GetRandomValue(-8, 5);
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
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DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |