![Ray](/assets/img/avatar_default.png)
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision: - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality. - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
62 KiB
800x450px
62 KiB
800x450px
![](/mirrors/raylib/raw/commit/bbf0c3a46d27b723e73483bdd787c7713b31fe1a/examples/models/models_draw_cube_texture.png)