bbdbc098dc
According to Man Pages, timespec with std=c99 needs "_POSIX_C_SOURCE 199309L". Due a some kind of bug, "#define _POSIX_C_SOURCE 199309L" doesn't work, so we must use "-D_POSIX_C_SOURCE=199309L" in compiler options.
560 lines
21 KiB
Makefile
560 lines
21 KiB
Makefile
#**************************************************************************************************
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#
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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#
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# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
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#
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# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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# define NO to use OpenAL Soft as static library (shared by default)
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SHARED_OPENAL ?= YES
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS=WINDOWS
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LIBPATH=win32
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else
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UNAMEOS:=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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LIBPATH=linux
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else
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS=OSX
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LIBPATH=osx
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endif
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endif
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endif
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endif
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# define compiler: gcc for C program, define as g++ for C++
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# define emscripten compiler
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CC = emcc
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else
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ifeq ($(PLATFORM_OS),OSX)
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# define llvm compiler for mac
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CC = clang
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else
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# define default gcc compiler
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CC = gcc
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endif
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endif
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# define compiler flags:
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# -O2 defines optimization level
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 use standard C from 1999 revision
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
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else
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CFLAGS = -O2 -s -Wall -std=c99
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
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#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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RAYLIB_PATH = ../release/win32/mingw32
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PATH = ../release/linux
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endif
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_PATH = ../release/osx
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_PATH = ../release/html5
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH = ../release/rpi
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endif
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# define any directories containing required header files
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INCLUDES = -I. -I../src -I../src/external -I$(RAYLIB_PATH)
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),LINUX)
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INCLUDES += -I/usr/local/include/raylib/
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else ifeq ($(PLATFORM_OS),WINDOWS)
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# external libraries headers
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# GLFW3
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INCLUDES += -I../src/external/glfw3/include
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# OpenAL Soft
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INCLUDES += -I../src/external/openal_soft/include
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endif
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endif
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# define library paths containing required libs
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LFLAGS = -L. -L../src -L$(RAYLIB_PATH)
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LFLAGS += -L/opt/vc/lib
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),WINDOWS)
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../src/external/glfw3/lib/$(LIBPATH)
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# OpenAL Soft
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LFLAGS += -L../src/external/openal_soft/lib/$(LIBPATH)
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endif
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endif
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# define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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# libraries for Debian GNU/Linux desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
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# on XWindow could require also below libraries, just uncomment
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#LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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else
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ifeq ($(PLATFORM_OS),OSX)
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# libraries for OS X 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
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else
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# libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
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# if static OpenAL Soft required, define the corresponding libs
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ifeq ($(SHARED_OPENAL),NO)
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LIBS += -lopenal32 -lwinmm
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CFLAGS += -Wl,-allow-multiple-definition
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else
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LIBS += -lopenal32dll
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endif
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# libraries for Raspberry Pi compiling
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# NOTE: OpenAL Soft library should be installed (libopenal1 package)
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LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# just adjust the correct path to libraylib.bc
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LIBS = ../release/html5/libraylib.bc
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endif
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# define additional parameters and flags for windows
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resources file contains windows exe icon
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# -Wl,--subsystem,windows hides the console window
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WINFLAGS = ../src/resources -Wl,--subsystem,windows
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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EXT = .html
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endif
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# define all object files required
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EXAMPLES = \
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core_basic_window \
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core_input_keys \
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core_input_mouse \
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core_mouse_wheel \
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core_input_gamepad \
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core_random_values \
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core_color_select \
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core_drop_files \
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core_storage_values \
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core_gestures_detection \
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core_3d_mode \
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core_3d_picking \
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core_3d_camera_free \
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core_3d_camera_first_person \
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core_2d_camera \
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core_world_screen \
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core_oculus_rift \
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shapes_logo_raylib \
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shapes_basic_shapes \
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shapes_colors_palette \
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shapes_logo_raylib_anim \
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textures_logo_raylib \
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textures_image_loading \
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textures_rectangle \
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textures_srcrec_dstrec \
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textures_to_image \
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textures_raw_data \
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textures_formats_loading \
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textures_particles_trail_blending \
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textures_image_processing \
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textures_image_drawing \
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text_sprite_fonts \
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text_bmfont_ttf \
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text_rbmf_fonts \
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text_format_text \
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text_font_select \
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text_writing_anim \
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text_ttf_loading \
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text_bmfont_unordered \
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models_geometric_shapes \
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models_box_collisions \
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models_billboard \
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models_obj_loading \
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models_heightmap \
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models_cubicmap \
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models_ray_picking \
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shaders_model_shader \
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shaders_shapes_textures \
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shaders_custom_uniform \
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shaders_postprocessing \
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shaders_standard_lighting \
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audio_sound_loading \
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audio_music_stream \
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audio_module_playing \
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audio_raw_stream \
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physics_demo \
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physics_friction \
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physics_movement \
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physics_restitution \
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physics_shatter \
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fix_dylib \
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# typing 'make' will invoke the default target entry called 'all',
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# in this case, the 'default' target entry is raylib
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all: examples
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# compile all examples
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examples: $(EXAMPLES)
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# compile [core] example - basic window
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core_basic_window: core_basic_window.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - keyboard input
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core_input_keys: core_input_keys.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - mouse input
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core_input_mouse: core_input_mouse.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - mouse wheel
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core_mouse_wheel: core_mouse_wheel.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - gamepad input
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core_input_gamepad: core_input_gamepad.c
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ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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else
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@echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
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endif
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# compile [core] example - generate random values
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core_random_values: core_random_values.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - color selection (collision detection)
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core_color_select: core_color_select.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - drop files
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core_drop_files: core_drop_files.c
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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else
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@echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
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endif
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# compile [core] example - storage values
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core_storage_values: core_storage_values.c
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ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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else
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@echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
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endif
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# compile [core] example - gestures detection
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core_gestures_detection: core_gestures_detection.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d mode
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core_3d_mode: core_3d_mode.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d picking
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core_3d_picking: core_3d_picking.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d camera free
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core_3d_camera_free: core_3d_camera_free.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d camera first person
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core_3d_camera_first_person: core_3d_camera_first_person.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 2d camera
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core_2d_camera: core_2d_camera.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - world screen
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core_world_screen: core_world_screen.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - oculus rift
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core_oculus_rift: core_oculus_rift.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib logo (with basic shapes)
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shapes_logo_raylib: shapes_logo_raylib.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
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shapes_basic_shapes: shapes_basic_shapes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib color palette
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shapes_colors_palette: shapes_colors_palette.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib logo animation
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shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - raylib logo texture loading
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textures_logo_raylib: textures_logo_raylib.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - image loading and conversion to texture
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textures_image_loading: textures_image_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture rectangle drawing
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textures_rectangle: textures_rectangle.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture source and destination rectangles
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textures_srcrec_dstrec: textures_srcrec_dstrec.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture to image
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textures_to_image: textures_to_image.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture raw data
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textures_raw_data: textures_raw_data.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture formats loading
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textures_formats_loading: textures_formats_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture particles trail blending
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textures_particles_trail_blending: textures_particles_trail_blending.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture image processing
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textures_image_processing: textures_image_processing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture image drawing
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textures_image_drawing: textures_image_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - sprite fonts loading
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text_sprite_fonts: text_sprite_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - bmfonts and ttf loading
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text_bmfont_ttf: text_bmfont_ttf.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - raylib bitmap fonts (rBMF)
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text_rbmf_fonts: text_rbmf_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text formatting
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text_format_text: text_format_text.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - font selection program
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text_font_select: text_font_select.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text writing animation
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text_writing_anim: text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text ttf loading
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text_ttf_loading: text_ttf_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text bmfont unordered
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text_bmfont_unordered: text_bmfont_unordered.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - basic geometric 3d shapes
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models_geometric_shapes: models_geometric_shapes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - box collisions
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models_box_collisions: models_box_collisions.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - basic window
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models_planes: models_planes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - billboard usage
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models_billboard: models_billboard.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - OBJ model loading
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models_obj_loading: models_obj_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - heightmap loading
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models_heightmap: models_heightmap.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - cubesmap loading
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models_cubicmap: models_cubicmap.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - model ray picking
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models_ray_picking: models_ray_picking.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shaders] example - model shader
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shaders_model_shader: shaders_model_shader.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shaders] example - shapes texture shader
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shaders_shapes_textures: shaders_shapes_textures.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shaders] example - custom uniform in shader
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shaders_custom_uniform: shaders_custom_uniform.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shaders] example - postprocessing shader
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shaders_postprocessing: shaders_postprocessing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shaders] example - standard lighting
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shaders_standard_lighting: shaders_standard_lighting.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [audio] example - sound loading and playing (WAV and OGG)
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audio_sound_loading: audio_sound_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [audio] example - music stream playing (OGG)
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audio_music_stream: audio_music_stream.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [audio] example - module playing (XM)
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audio_module_playing: audio_module_playing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [audio] example - raw audio streaming
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audio_raw_stream: audio_raw_stream.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# Linux Fix to timespect from
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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CFLAGS += -D_POSIX_C_SOURCE=199309L
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endif
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endif
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# compile [physac] example - physics demo
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physics_demo: physics_demo.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
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# compile [physac] example - physics friction
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physics_friction: physics_friction.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
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# compile [physac] example - physics movement
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physics_movement: physics_movement.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
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# compile [physac] example - physics restitution
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physics_restitution: physics_restitution.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
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# compile [physac] example - physics shatter
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physics_shatter: physics_shatter.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
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# fix dylib install path name for each executable (MAC)
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|
fix_dylib:
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|
ifeq ($(PLATFORM_OS),OSX)
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find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
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endif
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# clean everything
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clean:
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|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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find . -type f -perm +ugo+x -delete
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|
rm -f *.o
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|
else
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ifeq ($(PLATFORM_OS),LINUX)
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find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
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|
else
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|
del *.o *.exe
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|
endif
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|
endif
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|
endif
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|
ifeq ($(PLATFORM),PLATFORM_RPI)
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find . -type f -executable -delete
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|
rm -f *.o
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|
endif
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|
ifeq ($(PLATFORM),PLATFORM_WEB)
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|
del *.o *.html *.js
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|
endif
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@echo Cleaning done
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# instead of defining every module one by one, we can define a pattern
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|
# this pattern below will automatically compile every module defined on $(OBJS)
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|
#%.exe : %.c
|
|
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
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