9821725c6b
* Delete emscripten.cmake This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects. * First pass file separation. The main two files are cleaner now. Only important things can be seen. Major changes include: - raylib_static is now the alias instead of raylib - Repeating segments are removed and pulled into separate files into <root>/cmake - File is reordered to make more sense - Installs are better structured - Library is build into an output directory "raylib" instead of "src" - All public header files are now set as a public header file - Source files need to be listed (it is a bad practice to capture them using wildcards and file globs) - CMakeLists are better commented * Second pass on the example dirs. They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt. * Returned the header copy as it was convenient to have the public headers copied. * A better description to the variable RAYLIB_IS_MAIN Co-authored-by: Rob Loach <robloach@gmail.com> * Remove debug message Co-authored-by: Rob Loach <robloach@gmail.com> * Improvements based on review. * Simplify the install condition to not be platform specific as it was before. Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> * Remove some CMAKE variables as they don't affect the build in any way Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
123 lines
5.6 KiB
CMake
123 lines
5.6 KiB
CMake
# Setup the project and settings
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project(examples)
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# Get the sources together
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set(example_dirs audio core models others shaders shapes text textures)
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set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
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include(CheckSymbolExists)
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check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
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check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
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set(CMAKE_REQUIRED_DEFINITIONS)
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if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
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set(example_dirs ${example_dirs} physac)
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endif()
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set(example_sources)
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set(example_resources)
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foreach(example_dir ${example_dirs})
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# Get the .c files
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file(GLOB sources ${example_dir}/*.c)
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list(APPEND example_sources ${sources})
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# Any any resources
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file(GLOB resources ${example_dir}/resources/*)
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list(APPEND example_resources ${resources})
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endforeach()
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if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0")
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add_definitions(-DGL_SILENCE_DEPRECATION)
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MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!")
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endif()
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include(CheckIncludeFile)
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CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H)
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set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
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find_package(Threads)
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if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H)
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add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS)
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if(THREADS_HAVE_PTHREAD_ARG)
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add_if_flag_compiles("-pthread" CMAKE_C_FLAGS)
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endif()
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if(CMAKE_THREAD_LIBS_INIT)
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link_libraries("${CMAKE_THREAD_LIBS_INIT}")
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endif()
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else()
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# Items requiring pthreads
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c)
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endif()
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if(${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c)
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elseif(${PLATFORM} MATCHES "Web")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY")
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# Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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# Remove the -rdynamic flag because otherwise emscripten
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# does not generate HTML+JS+WASM files, only a non-working
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# and fat HTML
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string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
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endif()
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include_directories(BEFORE SYSTEM others/external/include)
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if (NOT TARGET raylib)
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find_package(raylib 2.0 REQUIRED)
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endif()
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# Do each example
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foreach(example_source ${example_sources})
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# Create the basename for the example
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get_filename_component(example_name ${example_source} NAME)
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string(REPLACE ".c" "" example_name ${example_name})
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# Setup the example
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add_executable(${example_name} ${example_source})
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target_link_libraries(${example_name} raylib)
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string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
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string(APPEND resources_dir "resources")
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if(${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
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# The local resources path needs to be mapped to /resources virtual path
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string(APPEND resources_dir "@resources")
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set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}")
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endif()
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endforeach()
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# Copy all of the resource files to the destination
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file(COPY ${example_resources} DESTINATION "resources/")
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