b6b58991e6
Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
#pragma once
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#include <string>
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#include "pch.h"
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namespace raylibUWP
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{
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ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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App();
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// IFrameworkView Methods.
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virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
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virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
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virtual void Load(Platform::String^ entryPoint);
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virtual void Run();
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virtual void Uninitialize();
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protected:
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// Application lifecycle event handlers.
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void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
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void OnResuming(Platform::Object^ sender, Platform::Object^ args);
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// Window event handlers.
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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// DisplayInformation event handlers.
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void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
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void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
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private:
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bool mWindowClosed;
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bool mWindowVisible;
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};
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}
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