raylib/src/simple150.vert
raysan5 451568e5a9 The future of raylib!
Mapping of OpenGL 1.1 immediate mode functions to OpenGL 3.2+ (and
OpenGL ES 2.0) programmable pipeline
2014-03-02 16:06:01 +01:00

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456 B
GLSL

#version 150
uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec4 vertexColor;
out vec2 fragTexCoord;
out vec4 fragColor;
void main()
{
// Pass some variables to the fragment shader
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
// Apply all matrix transformations to vertex
gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0);
}