451568e5a9
Mapping of OpenGL 1.1 immediate mode functions to OpenGL 3.2+ (and OpenGL ES 2.0) programmable pipeline
21 lines
456 B
GLSL
21 lines
456 B
GLSL
#version 150
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uniform mat4 projectionMatrix;
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uniform mat4 modelviewMatrix;
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in vec3 vertexPosition;
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in vec2 vertexTexCoord;
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in vec4 vertexColor;
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out vec2 fragTexCoord;
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out vec4 fragColor;
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void main()
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{
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// Pass some variables to the fragment shader
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fragTexCoord = vertexTexCoord;
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fragColor = vertexColor;
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// Apply all matrix transformations to vertex
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gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0);
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} |