raylib/games/koala_seasons/screens/screen_ending.c
2017-04-23 12:05:47 +02:00

530 lines
23 KiB
C

/**********************************************************************************************
*
* raylib - Koala Seasons game
*
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "screens.h"
#include <stdio.h>
#include "atlas01.h"
#include "atlas02.h"
typedef enum { DELAY, SEASONS, LEAVES, KILLS, REPLAY } EndingCounter;
typedef struct {
Vector2 position;
Vector2 speed;
float rotation;
float size;
Color color;
float alpha;
bool active;
} Particle;
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
// Ending screen global variables
static EndingCounter endingCounter;
static int framesCounter;
static int finishScreen;
static int framesKillsCounter;
static Rectangle playButton;
static Rectangle shopButton;
static Rectangle trophyButton;
static Rectangle shareButton;
static Color buttonPlayColor;
static Color buttonShopColor;
static Color buttonTrophyColor;
static Color buttonShareColor;
static Color backgroundColor;
static int currentScore;
static int seasonsCounter;
static int currentLeavesEnding;
static int finalYears;
static int replayTimer;
static int yearsElapsed;
static int initRotation;
static float clockRotation;
static float finalRotation;
static bool replaying;
static bool active[MAX_KILLS];
static char initMonthText[32];
static char finalMonthText[32];
static Particle leafParticles[20];
static int drawTimer;
// Death texts
const char textOwl01[32] = "Turned into a pretty";
const char textOwl02[32] = "owl pellet";
const char textDingo01[32] = "A dingo took your life";
const char textFire01[32] = "Kissed by fire";
const char textSnake01[32] = "Digested alive by a";
const char textSnake02[32] = "big snake";
const char textNaturalDeath01[32] = "LIFE KILLED YOU";
const char textBee01[32] = "You turn out to be";
const char textBee02[32] = "allergic to bee sting";
const char textEagle[32] = "KOALA IS DEAD :(";
static float LinearEaseIn(float t, float b, float c, float d) { return c*t/d + b; }
//----------------------------------------------------------------------------------
// Ending Screen Functions Definition
//----------------------------------------------------------------------------------
// Ending Screen Initialization logic
void InitEndingScreen(void)
{
framesCounter = -10;
finishScreen = 0;
drawTimer = 15;
replayTimer = 0;
replaying = false;
finalYears = initYears + (seasons/4);
yearsElapsed = seasons/4;
playButton = (Rectangle){ GetScreenWidth()*0.871, GetScreenHeight()*0.096, 123, 123};
shopButton = (Rectangle){ GetScreenWidth()*0.871, GetScreenHeight()*0.303, 123, 123};
trophyButton = (Rectangle){ GetScreenWidth()*0.871, GetScreenHeight()*0.513, 123, 123};
shareButton = (Rectangle){ GetScreenWidth()*0.871, GetScreenHeight()*0.719, 123, 123};
buttonPlayColor = WHITE;
buttonShopColor = WHITE;
buttonTrophyColor = WHITE;
buttonShareColor = WHITE;
currentScore = 0;
seasonsCounter = 0;
currentLeavesEnding = 0;
endingCounter = DELAY;
backgroundColor = (Color){ 176, 167, 151, 255};
for (int j = 0; j < 20; j++)
{
leafParticles[j].active = false;
leafParticles[j].position = (Vector2){ GetRandomValue(-20, 20), GetRandomValue(-20, 20) };
leafParticles[j].speed = (Vector2){ (float)GetRandomValue(-500, 500)/100, (float)GetRandomValue(-500, 500)/100 };
leafParticles[j].size = (float)GetRandomValue(3, 10)/5;
leafParticles[j].rotation = GetRandomValue(0, 360);
leafParticles[j].color = WHITE;
leafParticles[j].alpha = 1;
}
// Seasons death texts
if (initSeason == 0)
{
sprintf(initMonthText, "SUMMER");
clockRotation = 225;
initRotation = 225;
}
else if (initSeason == 1)
{
sprintf(initMonthText, "AUTUMN");
clockRotation = 135;
initRotation = 135;
}
else if (initSeason == 2)
{
sprintf(initMonthText, "WINTER");
clockRotation = 45;
initRotation = 45;
}
else if (initSeason == 3)
{
sprintf(initMonthText, "SPRING");
clockRotation = 315;
initRotation = 315;
}
if (currentSeason == 0)
{
sprintf(finalMonthText, "SUMMER");
finalRotation = 225 + 360*yearsElapsed;
}
else if (currentSeason == 1)
{
sprintf(finalMonthText, "AUTUMN");
finalRotation = 135 + 360*yearsElapsed;
}
else if (currentSeason == 2)
{
sprintf(finalMonthText, "WINTER");
finalRotation = 45 + 360*yearsElapsed;
}
else if (currentSeason == 3)
{
sprintf(finalMonthText, "SPRING");
finalRotation = 315 + 360*yearsElapsed;
}
for (int i = 0; i < MAX_KILLS; i++) active[i] = false;
}
// Ending Screen Update logic
void UpdateEndingScreen(void)
{
framesCounter += 1*TIME_FACTOR;
switch (endingCounter)
{
case DELAY:
{
if(framesCounter >= 10)
{
endingCounter = SEASONS;
framesCounter = 0;
}
} break;
case SEASONS:
{
if (seasons > 0)
{
seasonsCounter = (int)LinearEaseIn((float)framesCounter, 0.0f, (float)(seasons), 90.0f);
clockRotation = LinearEaseIn((float)framesCounter, (float)initRotation, (float)-(finalRotation - initRotation), 90.0f);
if (framesCounter >= 90)
{
endingCounter = LEAVES;
framesCounter = 0;
}
}
else endingCounter = LEAVES;
#if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB))
if (IsGestureDetected(GESTURE_TAP))
{
seasonsCounter = seasons;
clockRotation = finalRotation;
framesCounter = 0;
endingCounter = LEAVES;
}
#elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB))
if (IsKeyPressed(KEY_ENTER))
{
seasonsCounter = seasons;
clockRotation = finalRotation;
framesCounter = 0;
endingCounter = LEAVES;
}
#endif
} break;
case LEAVES:
{
if (currentLeaves > 0)
{
if (currentLeavesEnding == currentLeaves)
{
endingCounter = KILLS;
framesCounter = 0;
}
else if (currentLeavesEnding < currentLeaves)
{
if (framesCounter >= 4)
{
currentLeavesEnding += 1;
framesCounter = 0;
}
for (int i = 0; i < 20; i++)
{
if (!leafParticles[i].active)
{
leafParticles[i].position = (Vector2){ GetScreenWidth()*0.46, GetScreenHeight()*0.32};
leafParticles[i].alpha = 1.0f;
leafParticles[i].active = true;
}
}
}
}
else endingCounter = KILLS;
#if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB))
if (IsGestureDetected(GESTURE_TAP))
{
currentLeavesEnding = currentLeaves;
framesCounter = 0;
endingCounter = KILLS;
}
#elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB))
if (IsKeyPressed(KEY_ENTER))
{
currentLeavesEnding = currentLeaves;
framesCounter = 0;
endingCounter = KILLS;
}
#endif
} break;
case KILLS:
{
if (score > 0)
{
if (framesCounter <= 90 && !replaying)
{
currentScore = (int)LinearEaseIn((float)framesCounter, 0.0f, (float)(score), 90.0f);
}
framesKillsCounter += 1*TIME_FACTOR;
for (int i = 0; i < MAX_KILLS; i++)
{
if (framesKillsCounter >= drawTimer && active[i] == false)
{
active[i] = true;
framesKillsCounter = 0;
}
}
if (framesCounter >= 90)
{
endingCounter = REPLAY;
framesCounter = 0;
}
}
else endingCounter = REPLAY;
#if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB))
if (IsGestureDetected(GESTURE_TAP))
{
currentScore = score;
framesCounter = 0;
for (int i = 0; i < MAX_KILLS; i++) active[i] = true;
endingCounter = REPLAY;
}
#elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB))
if (IsKeyPressed(KEY_ENTER))
{
currentScore = score;
framesCounter = 0;
for (int i = 0; i < MAX_KILLS; i++) active[i] = true;
endingCounter = REPLAY;
}
#endif
} break;
case REPLAY:
{
#if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB))
if (IsGestureDetected(GESTURE_TAP)) replaying = true;
#elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB))
if (IsKeyPressed(KEY_ENTER)) replaying = true;
#endif
if (replaying)
{
replayTimer += 1*TIME_FACTOR;
if (replayTimer >= 30)
{
finishScreen = 1;
initSeason = GetRandomValue(0, 3);
}
buttonPlayColor = GOLD;
}
} break;
}
for (int i = 0; i < 20; i++)
{
if (leafParticles[i].active == true)
{
leafParticles[i].position.x += leafParticles[i].speed.x;
leafParticles[i].position.y += leafParticles[i].speed.y;
leafParticles[i].rotation += 6;
leafParticles[i].alpha -= 0.03f;
leafParticles[i].size -= 0.004;
if (leafParticles[i].size <= 0) leafParticles[i].size = 0.0f;
if (leafParticles[i].alpha <= 0)
{
leafParticles[i].alpha = 0.0f;
leafParticles[i].active = false;
}
}
}
// Buttons logic
#if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB))
if ((IsGestureDetected(GESTURE_TAP)) && CheckCollisionPointRec(GetTouchPosition(0), playButton))
{
endingCounter = REPLAY;
replaying = true;
}
#elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB))
if (CheckCollisionPointRec(GetMousePosition(), playButton))
{
buttonPlayColor = GOLD;
if (IsMouseButtonPressed(0))
{
endingCounter = REPLAY;
replaying = true;
}
}
else buttonPlayColor = WHITE;
if (CheckCollisionPointRec(GetMousePosition(), shopButton)) buttonShopColor = GOLD;
else buttonShopColor = WHITE;
if (CheckCollisionPointRec(GetMousePosition(), trophyButton)) buttonTrophyColor = GOLD;
else buttonTrophyColor = WHITE;
if (CheckCollisionPointRec(GetMousePosition(), shareButton)) buttonShareColor = GOLD;
else buttonShareColor = WHITE;
#endif
}
// Ending Screen Draw logic
void DrawEndingScreen(void)
{
for (int x = 0; x < 15; x++)
{
DrawTextureRec(atlas02, ending_background, (Vector2){ending_background.width*(x%5), ending_background.height*(x/5)}, backgroundColor);
}
// Frames and backgrounds
DrawTexturePro(atlas01, ending_plate_frame, (Rectangle){GetScreenWidth()*0.042, GetScreenHeight()*0.606, ending_plate_frame.width, ending_plate_frame.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_paint_back, (Rectangle){GetScreenWidth()*0.133, GetScreenHeight()*0.097, ending_paint_back.width, ending_paint_back.height}, (Vector2){ 0, 0}, 0, WHITE);
if (killer == 0) DrawTexturePro(atlas01, ending_paint_koalafire, (Rectangle){GetScreenWidth()*0.145, GetScreenHeight()*0.171, ending_paint_koalafire.width, ending_paint_koalafire.height}, (Vector2){ 0, 0}, 0, WHITE);
else if (killer == 1) DrawTexturePro(atlas01, ending_paint_koalasnake, (Rectangle){GetScreenWidth()*0.145, GetScreenHeight()*0.171, ending_paint_koalasnake.width, ending_paint_koalasnake.height}, (Vector2){ 0, 0}, 0, WHITE);
else if (killer == 2) DrawTexturePro(atlas01, ending_paint_koaladingo, (Rectangle){GetScreenWidth()*0.145, GetScreenHeight()*0.171, ending_paint_koaladingo.width, ending_paint_koaladingo.height}, (Vector2){ 0, 0}, 0, WHITE);
else if (killer == 3) DrawTexturePro(atlas01, ending_paint_koalaowl, (Rectangle){GetScreenWidth()*0.2, GetScreenHeight()*0.3, ending_paint_koalaowl.width, ending_paint_koalaowl.height}, (Vector2){ 0, 0}, 0, WHITE);
else if (killer == 4) DrawTexturePro(atlas01, ending_paint_koalageneric, (Rectangle){GetScreenWidth()*0.133, GetScreenHeight()*0.171, ending_paint_koalageneric.width, ending_paint_koalageneric.height}, (Vector2){ 0, 0}, 0, WHITE);
else if (killer == 5) DrawTexturePro(atlas01, ending_paint_koalabee, (Rectangle){GetScreenWidth()*0.145, GetScreenHeight()*0.171, ending_paint_koalabee.width, ending_paint_koalabee.height}, (Vector2){ 0, 0}, 0, WHITE);
else if (killer == 6) DrawTexturePro(atlas01, ending_paint_koalaeagle, (Rectangle){GetScreenWidth()*0.145, GetScreenHeight()*0.171, ending_paint_koalaeagle.width, ending_paint_koalaeagle.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_paint_frame, (Rectangle){GetScreenWidth()*0.102, GetScreenHeight()*0.035, ending_paint_frame.width, ending_paint_frame.height}, (Vector2){ 0, 0}, 0, WHITE);
// UI Score planks
DrawTexturePro(atlas01, ending_score_planksmall, (Rectangle){GetScreenWidth()*0.521, GetScreenHeight()*0.163, ending_score_planksmall.width, ending_score_planksmall.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_score_planklarge, (Rectangle){GetScreenWidth()*0.415, GetScreenHeight()*0.303, ending_score_planklarge.width, ending_score_planklarge.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_score_planksmall, (Rectangle){GetScreenWidth()*0.521, GetScreenHeight()*0.440, ending_score_planksmall.width, ending_score_planksmall.height}, (Vector2){ 0, 0}, 0, WHITE);
// UI Score icons and frames
DrawTexturePro(atlas01, ending_score_seasonicon, (Rectangle){GetScreenWidth()*0.529, GetScreenHeight()*0.096, ending_score_seasonicon.width, ending_score_seasonicon.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_score_seasonneedle, (Rectangle){GetScreenWidth()*0.579, GetScreenHeight()*0.189, ending_score_seasonneedle.width, ending_score_seasonneedle.height}, (Vector2){ending_score_seasonneedle.width/2, ending_score_seasonneedle.height*0.9}, clockRotation, WHITE);
DrawTexturePro(atlas01, ending_score_frame, (Rectangle){GetScreenWidth()*0.535, GetScreenHeight()*0.11, ending_score_frame.width, ending_score_frame.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_score_frameback, (Rectangle){GetScreenWidth()*0.430, GetScreenHeight()*0.246, ending_score_frameback.width, ending_score_frameback.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_score_frame, (Rectangle){GetScreenWidth()*0.429, GetScreenHeight()*0.244, ending_score_frame.width, ending_score_frame.height}, (Vector2){ 0, 0}, 0, WHITE);
for (int i = 0; i < 20; i++)
{
if (leafParticles[i].active)
{
DrawTexturePro(atlas01, particle_ecualyptusleaf,
(Rectangle){ leafParticles[i].position.x, leafParticles[i].position.y, particle_ecualyptusleaf.width*leafParticles[i].size, particle_ecualyptusleaf.height*leafParticles[i].size },
(Vector2){ particle_ecualyptusleaf.width/2*leafParticles[i].size, particle_ecualyptusleaf.height/2*leafParticles[i].size }, leafParticles[i].rotation, Fade(WHITE,leafParticles[i].alpha));
}
}
DrawTexturePro(atlas01, ending_score_leavesicon, (Rectangle){GetScreenWidth()*0.421, GetScreenHeight()*0.228, ending_score_leavesicon.width, ending_score_leavesicon.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_score_frameback, (Rectangle){GetScreenWidth()*0.536, GetScreenHeight()*0.383, ending_score_frameback.width, ending_score_frameback.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_score_frame, (Rectangle){GetScreenWidth()*0.535, GetScreenHeight()*0.383, ending_score_frame.width, ending_score_frame.height}, (Vector2){ 0, 0}, 0, WHITE);
DrawTexturePro(atlas01, ending_score_enemyicon, (Rectangle){GetScreenWidth()*0.538, GetScreenHeight()*0.414, ending_score_enemyicon.width, ending_score_enemyicon.height}, (Vector2){ 0, 0}, 0, WHITE);
// UI Buttons
DrawTexturePro(atlas01, ending_button_replay, (Rectangle){GetScreenWidth()*0.871, GetScreenHeight()*0.096, ending_button_replay.width, ending_button_replay.height}, (Vector2){ 0, 0}, 0, buttonPlayColor);
DrawTexturePro(atlas01, ending_button_shop, (Rectangle){GetScreenWidth()*0.871, GetScreenHeight()*0.303, ending_button_shop.width, ending_button_shop.height}, (Vector2){ 0, 0}, 0, buttonShopColor);
DrawTexturePro(atlas01, ending_button_trophy, (Rectangle){GetScreenWidth()*0.871, GetScreenHeight()*0.513, ending_button_trophy.width, ending_button_trophy.height}, (Vector2){ 0, 0}, 0, buttonTrophyColor);
DrawTexturePro(atlas01, ending_button_share, (Rectangle){GetScreenWidth()*0.871, GetScreenHeight()*0.719, ending_button_share.width, ending_button_share.height}, (Vector2){ 0, 0}, 0, buttonShareColor);
DrawTextEx(font, FormatText("%03i", seasonsCounter), (Vector2){ GetScreenWidth()*0.73f, GetScreenHeight()*0.14f }, font.baseSize, 1, WHITE);
DrawTextEx(font, FormatText("%03i", currentLeavesEnding), (Vector2){ GetScreenWidth()*0.73f, GetScreenHeight()*0.29f }, font.baseSize, 1, WHITE);
DrawTextEx(font, FormatText("%04i", currentScore), (Vector2){ GetScreenWidth()*0.715f, GetScreenHeight()*0.426f }, font.baseSize, 1, WHITE);
DrawTextEx(font, FormatText("%s %i - %s %i", initMonthText, initYears, finalMonthText, finalYears), (Vector2){ GetScreenWidth()*0.1f, GetScreenHeight()*0.7f }, font.baseSize/2.0f, 1, WHITE);
for (int i = 0; i < MAX_KILLS; i++)
{
if (active[i])
{
switch (killHistory[i])
{
case 1: DrawTextureRec(atlas01, ending_plate_headsnake, (Vector2){GetScreenWidth()*0.448 + ending_plate_headsnake.width*(i%10), GetScreenHeight()*0.682 + (GetScreenHeight()*0.055)*(i/10)}, WHITE); break;
case 2: DrawTextureRec(atlas01, ending_plate_headdingo, (Vector2){GetScreenWidth()*0.448 + ending_plate_headdingo.width*(i%10), GetScreenHeight()*0.682 + (GetScreenHeight()*0.055)*(i/10)}, WHITE); break;
case 3: DrawTextureRec(atlas01, ending_plate_headowl, (Vector2){GetScreenWidth()*0.448 + ending_plate_headowl.width*(i%10), GetScreenHeight()*0.682 + (GetScreenHeight()*0.055)*(i/10)}, WHITE); break;
case 4: DrawTextureRec(atlas01, ending_plate_headbee, (Vector2){GetScreenWidth()*0.448 + ending_plate_headbee.width*(i%10), GetScreenHeight()*0.682 + (GetScreenHeight()*0.055)*(i/10)}, WHITE); break;
case 5: DrawTextureRec(atlas01, ending_plate_headeagle, (Vector2){GetScreenWidth()*0.448 + ending_plate_headeagle.width*(i%10), GetScreenHeight()*0.682 + (GetScreenHeight()*0.055)*(i/10)}, WHITE); break;
default: break;
}
}
}
/*
DrawText(FormatText("KOALA IS DEAD :("), GetScreenWidth()/2 - MeasureText("YOU'RE DEAD ", 60)/2, GetScreenHeight()/3, 60, RED);
DrawText(FormatText("Score: %02i - HiScore: %02i", score, hiscore),GetScreenWidth()/2 - MeasureText("Score: 00 - HiScore: 00", 60)/2, GetScreenHeight()/3 +100, 60, RED);
DrawText(FormatText("You lived: %02i years", years),GetScreenWidth()/2 - MeasureText("You lived: 00", 60)/2 + 60, GetScreenHeight()/3 +200, 30, RED);
DrawText(FormatText("%02s killed you", killer),GetScreenWidth()/2 - MeasureText("killer killed you", 60)/2 + 90, GetScreenHeight()/3 +270, 30, RED);
//DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, 0.5));
*/
//DrawTextEx(font, FormatText("%02s", killer), (Vector2){ GetScreenWidth()*0.08, GetScreenHeight()*0.78 }, font.baseSize/2, 1, WHITE);
if (killer == 0) DrawTextEx(font, textFire01, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.78f }, font.baseSize/2.0f, 1, WHITE);
else if (killer == 2) DrawTextEx(font, textDingo01, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.78f }, font.baseSize/2.0f, 1, WHITE);
else if (killer == 1)
{
DrawTextEx(font, textSnake01, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.78f }, font.baseSize/2.0f, 1, WHITE);
DrawTextEx(font, textSnake02, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.83f }, font.baseSize/2.0f, 1, WHITE);
}
else if (killer == 3)
{
DrawTextEx(font, textOwl01, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.78f }, font.baseSize/2.0f, 1, WHITE);
DrawTextEx(font, textOwl02, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.83f }, font.baseSize/2.0f, 1, WHITE);
}
else if (killer == 4) DrawTextEx(font, textNaturalDeath01, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.78f }, font.baseSize/2.0f, 1, WHITE);
else if (killer == 5)
{
DrawTextEx(font, textBee01, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.78f }, font.baseSize/2.0f, 1, WHITE);
DrawTextEx(font, textBee02, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.83f }, font.baseSize/2.0f, 1, WHITE);
}
else if (killer == 6) DrawTextEx(font, textEagle, (Vector2){ GetScreenWidth()*0.13f, GetScreenHeight()*0.78f }, font.baseSize/2.0f, 1, WHITE);
}
// Ending Screen Unload logic
void UnloadEndingScreen(void)
{
// ...
}
// Ending Screen should finish?
int FinishEndingScreen(void)
{
return finishScreen;
}