raylib/examples/textures/textures_image_npatch.c
2018-08-14 19:26:50 +02:00

109 lines
4.9 KiB
C

/*******************************************************************************************
*
* raylib [textures] example - N-patch drawing
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* This example has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
Vector2 mousePosition;
Vector2 origin = {0.0f, 0.0f};
// The location and size of the n-patches.
Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f};
Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f};
Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; // this rec's height is ignored
Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; // this rec's width is ignored
// A 9-patch (NPT_9PATCH) changes its sizes in both axis
NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH };
NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH };
// A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
// A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();
// resize the n-patches based on mouse position.
dstRec1.width = mousePosition.x - dstRec1.x;
dstRec1.height = mousePosition.y - dstRec1.y;
dstRec2.width = mousePosition.x - dstRec2.x;
dstRec2.height = mousePosition.y - dstRec2.y;
dstRecH.width = mousePosition.x - dstRecH.x;
dstRecV.height = mousePosition.y - dstRecV.y;
// set a minimum width and/or height
if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the n-patches
DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
// Draw the source texture
DrawRectangleLines( 5, 88, 74, 266, BLUE);
DrawTexture(nPatchTexture, 10, 93, WHITE);
DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5));
DrawRectangleLines( 10, 10, 250, 73, BLUE);
DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK);
DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY);
DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(nPatchTexture); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}