81 lines
2.7 KiB
C
81 lines
2.7 KiB
C
/**********************************************************************************************
|
|
*
|
|
* raylib - Advance Game template
|
|
*
|
|
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
|
|
*
|
|
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
|
*
|
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
|
* will the authors be held liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
* as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*
|
|
**********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
#include "screens.h"
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Global Variables Definition (local to this module)
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Ending screen global variables
|
|
static int framesCounter;
|
|
static int finishScreen;
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Ending Screen Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Ending Screen Initialization logic
|
|
void InitEndingScreen(void)
|
|
{
|
|
// TODO: Initialize ENDING screen variables here!
|
|
framesCounter = 0;
|
|
finishScreen = 0;
|
|
}
|
|
|
|
// Ending Screen Update logic
|
|
void UpdateEndingScreen(void)
|
|
{
|
|
// TODO: Update ENDING screen variables here!
|
|
|
|
// Press enter or tap to return to TITLE screen
|
|
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
|
|
{
|
|
finishScreen = 1;
|
|
PlaySound(fxCoin);
|
|
}
|
|
}
|
|
|
|
// Ending Screen Draw logic
|
|
void DrawEndingScreen(void)
|
|
{
|
|
// TODO: Draw ENDING screen here!
|
|
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
|
|
DrawTextEx(font, "ENDING SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKBLUE);
|
|
DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
|
|
}
|
|
|
|
// Ending Screen Unload logic
|
|
void UnloadEndingScreen(void)
|
|
{
|
|
// TODO: Unload ENDING screen variables here!
|
|
}
|
|
|
|
// Ending Screen should finish?
|
|
int FinishEndingScreen(void)
|
|
{
|
|
return finishScreen;
|
|
} |